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报告翻译问题






Otherwise pretty sweet, I really like that the ATM block is admin only for multiplayer. Helps to promote the use of trade stations and player interaction.
I just checked and peculiarly everything is fine.... I don't know what sorcery it is, but the textures are normal for me.
The basic idea is cool and i jst play it on a dev server, but...
You should implement a database for exchange in real stuff.
to give the bank a credit and get what you want is not cool for doing buisness and trade.
If i am able to build a deposit station and someone come to buy or sell stuff, then they should only be abale to buy what i have and sell what i need.
An if i dont have enough credits to buy, or canister of ingots to sell,... now the rest should be clear to understand what i meant.
So far your idea is great and has a lot of potentional.
I would implement it on my server if that was done
@texix
After investigating it, The "Dissasemble All" Doesn't work. In order to decompress the canisters, you have to select the decompress and literally click on the canister to recieve ingots.
Which is the bug?
This is an awesome mod, thank you, just recently added it to our dedicated server: http://psteamcommunity.yuanyoumao.com/app/244850/discussions/7/492378265889478939/
OMoo, no it cannot. Of course you can store the canisters and credits on a small ship.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=316190120&searchtext=admin
As far as everything else, no one has any idea what you're talking about. You need to explain it another way, I'm sorry.
In order :)
Mornedhel thank you!! :) If ever possible I'd love to make a way to trade with a static NPC with a simple GUI. But that's a long ways off.
Shaddaz thanks :) I didn't screenshot everything, but yes there are no Ice Canisters. It can't be perfectly easy ;)
Krulac, thank you! I look forward to seeing your development :)
Darth Crunchus, thank you :) If you ever get into MP it can be a real blast, so long as the admin is active and reasonable ;)
Players could basically stay in one location and mine an abudance of one type of ore and gain access to the other ores via the credit system conversion. So the risk/tedium of going to ATM locations helps balance this out.
Also, from an immersion perspective...where's the ATM storing all of these canisters that it exchanges for credits? Seems more realistic to have these at select bank locations with (imaginary) storage.
Questions:
Whats the disadvantage/exploit with allowing all players instead of admin only, to be allowed to craft the ATM? Thinking out loud....If there are only designated places for the ATM, that would mean players would have to haul large amounts of expensive materials to these ATM/Bank locations for conversions. While it would make for some good piracy fun...some players might not like the risk and find it tedious (not me). It also gives the admin more work to manage these ATM sites.
The ATM control panel has an option to use conveyor system. Are there functional coveyor ports on the ATM?
Thanks.
Love this system, I will work on a shipyard mod to go along with this will get in touch with you on source code from your end if needed.
I will check it out later when I go on see what it is like :D
That would add some Freelancer flavour ;)
Thanks a lot for that mod!