Xenonauts

Xenonauts

Deluxe Geoscape Cheat
154 条留言
Sordros 2023 年 7 月 23 日 上午 6:35 
when is this mod getting updated so it will work ounce again!!!!
tdjakalo 2023 年 5 月 31 日 下午 6:19 
THIS MOD DOESNT WORK
DriedBilly 2023 年 5 月 28 日 下午 12:11 
seem to be having a problem where i cannt research ariliam explosives
[ECL]Mahogany 2023 年 3 月 8 日 上午 3:18 
help makes aliens have infinite turns when Wraiths teleports
weregobbie 2023 年 2 月 15 日 下午 10:04 
Can anyone tell me where I can modify the value on the alloys and the other alien materials on ufo drops? I would like to play around with the settings a bit.
Widder 2023 年 1 月 23 日 下午 12:38 
i mean is there any way to make the M and V button work again?
Widder 2023 年 1 月 23 日 上午 10:09 
:> can i has infinite money mod
Moonshine Dusk 2023 年 1 月 4 日 下午 9:27 
Ah, thanks!
Doctopus  [作者] 2023 年 1 月 4 日 上午 9:54 
@MoonshineDusk find the mod folder, inside there are xml files, you can open these with notepad++ or similar and edit the values or even delete entire lines as desired. Save the file and next time you launch the game it should now use the new values.

Starting money and existing soldiers would require you to restart the campaign, though. Won't work on an existing save file.
Moonshine Dusk 2023 年 1 月 4 日 上午 2:35 
How would one go about making a... Less intense version of this? I appreciate the alloys and alenium from ufo airstrikes but I feel like the buffs are a smidgen much
Antdog 2022 年 10 月 14 日 下午 9:10 
I using this mod on normal difficultly and its too easy to manage.
I think that this mods is best use on insane difficultly where dozen ships, better aliens, more aliens, and more missions to work.
zombie_mimic 2022 年 9 月 5 日 上午 3:19 
yay for Department of Defense Dimmadollars
JujedieFR76 2022 年 8 月 17 日 上午 3:12 
basicaly this mod is the realist version of xenonauts
hiboydd 2022 年 6 月 5 日 上午 10:12 
Do you think you could make a mod that just adds the increased UFO rewards?
Cripple 2022 年 4 月 18 日 下午 11:46 
hey bruh the game likes to freeze on the alien turn wondering if you could fix it
Doctopus  [作者] 2022 年 1 月 26 日 下午 2:26 
Cheers, thank you.
Safety_Doggo 2022 年 1 月 25 日 下午 12:21 
I can Confirm that is works now.
Doctopus  [作者] 2022 年 1 月 13 日 上午 3:46 
@Safety_Doggo: CE version I believe.

Its been a very long time since I've played or modded this game, so there is the chance that a new version of CE maybe has done changes that break this mod, but I don't know for sure and haven't tested it. But in theory it should definitely still work fine.

I don't even remember if the standard version even ran mods, I think mods in general are exclusive to CE version only.
Safety_Doggo 2022 年 1 月 9 日 上午 7:19 
One last thing, is this made for CE or Standard version? Because I'm having crashes when I run this.
Doctopus  [作者] 2022 年 1 月 9 日 上午 5:35 
@Safety_Doggo: Yes - mainly for the money and starting soldiers. The rest might be applicable mid-playthrough, but I'm not sure.

@King Ayre: Vehicle AP are not part of the mod, each vehicle defines its own AP in each seperate file. Adding it would conflict with any other vehicle mods out there.
Safety_Doggo 2022 年 1 月 4 日 上午 11:35 
Do you have to start a new game for this to work?
King Ayre 2021 年 5 月 15 日 上午 5:54 
I've searched through the files but I can't find the value to change the vehicle's AP. Is there a way to do it ? Thank you.

Damian Ayre
Thumper 2020 年 6 月 27 日 上午 12:29 
However for soldier stats I recommend just go to the config file and change it.
Thumper 2020 年 6 月 27 日 上午 12:27 
It still works.
Cyanith 2020 年 1 月 10 日 下午 9:58 
:(
Smash 2019 年 4 月 7 日 下午 5:04 
dont think this mod works any more:(:trainbowbarf:
Some Random Dude 2017 年 10 月 28 日 下午 5:22 
*before downloading mod*
oh god everything's gone to shit I'm out of alloys & I'm being invaded fuuuuuuuck!
*after downloading mod*
alien problem? what alien problem?
Doctopus  [作者] 2017 年 10 月 26 日 上午 6:10 
*whispers* thats a feature.
TFTEnthusiast 2017 年 10 月 24 日 下午 2:14 
Oh, found the problem, in the gameconfig.xml for your mod I found this string here:

<minSoldierAge comment="The minimal age of a soldier." value="15"/>

<maxSoldierAge comment="The maximal age of a soldier." value="90"/>

so that mysteries solved.
TFTEnthusiast 2017 年 10 月 24 日 下午 2:03 
I think there is a bug with this mod making the ages of soldiers out of the normal range? For instance I had one that was 15 and another that was 82. The bug went away after I disabled the mod.
egilcypher 2017 年 6 月 30 日 上午 1:53 
Re hi i just found to change the amount of launching money thanks again;)
egilcypher 2017 年 6 月 30 日 上午 1:23 
Hi can you confirm me if your mod and compatible with the mod community edition?
And another question, who really interferes his money has you a mod just for that? Thanks and sorry for the google translation. thx you for your mod :steamhappy:
frobisher 2017 年 5 月 11 日 下午 7:03 
This mod seems to cause the game to freeze on alien turns. I only encountered this when large and massive ships appeared. When I turn off the mod and load a save, the problem disappears. I tried this many times. with the mod I always get a freeze requiring a restart of pc. When I deactivate the mod and load a save of the same mission it works fine. What else could it be but this mod? Mod is fun up to this point but unplayable after.
Doctopus  [作者] 2017 年 4 月 19 日 上午 4:29 
@Cpt Rogers:

That would be aircrafts.xml. It can be found in the mod's folder in Xenonauts/Assets/Mods/Deluxe Geoscape Cheat.

You can open that either with excel or notepad. For the alien craft definitions, you'll find lines that look like this:
10xItems.Alenium;20xItems.Alienalloys

Normally, you can only get alien alloys and alenium from actual props that are left intact during a groundcombat mission. These individual props have their values how much alloys/alenium they are worth. Very complicated to edit and tedious.

The method this mod uses is by automatically giving a preset amount of alloys/alenium from simply shooting a ufo down over land in the geoscape. Normally, this only applies to ships that you can't assault in ground combat. So overall, what I do with this mod is sort of a hack.
Cpt. Rogers 2017 年 4 月 17 日 下午 3:07 
Hey Author, can I ask how you altered the alloys to be more abundant?
I was hoping to change my files to make them more abundant but not 'crazy abundant'.
Vinier McNuggNugg 2017 年 1 月 24 日 下午 5:10 
WOO
And also if you dont have enough foxtrots mid game you'll loose funding quickly since you can't shoot most alien ships down.
Doctopus  [作者] 2017 年 1 月 24 日 下午 4:54 
Eh, what the heck. Why not. I see night-time missions as a significant enough annoyance for Super Flares to warrant its own mod, so here you go:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=849656819
Vinier McNuggNugg 2017 年 1 月 24 日 下午 3:36 
You shoould've started a new game on easy if you where getting your ass whooped lol
Normal is hard, even for me though so i dont blame you getting frustrated
Vinier McNuggNugg 2017 年 1 月 24 日 下午 3:34 
Or super flates as they're called
Vinier McNuggNugg 2017 年 1 月 24 日 下午 3:23 
Can you make the extra bright flares a seprate mod?
Doctopus  [作者] 2017 年 1 月 17 日 上午 2:54 
Reading that really made me feel happy. Thank you! : D
vvvvan 2017 年 1 月 16 日 下午 6:39 
Yup. It was a huge help! Thanks again.

I first quit in frustration after only a few minutes, on normal difficulty with no mods. Really was NOT enjoying that. Almost immediately uninstalled. But I still felt that game had some hope, and wanted to at least experience the better parts of it. Insert DELUXE GEOSCAPE CHEAT MOD. 90 hours later, I've had quite a bit of fun with XENONAUTS, built everything, completed the story, and enjoyed the fantastic artwork and writing. With $720M to spare. Recommended!
Doctopus  [作者] 2017 年 1 月 3 日 上午 8:12 
Thank you! You're welcome. : )
vvvvan 2017 年 1 月 3 日 上午 6:57 
Thanks. I'm really not having a whole lot of fun with Xenonauts. Seems like your mod will help. Appreciated.
umad41 2016 年 12 月 21 日 下午 6:08 
Can disprove the ECS theory. Have played with this mod and nothing else on CE and gotten Wraith freeze
Scheder 2016 年 12 月 7 日 上午 12:05 
I have had issues getting game config changes to stick when i edit the money values, I think the CE is overwriting it. Any advice on how to make the changes stick? Love your mod, but I am trying to do a high money, high alien intensity run without the research and resource drops.
Doctopus  [作者] 2016 年 9 月 16 日 下午 8:24 
@Master Sergeant:

Possibly, but there is a chance it can work. Both mods change the same files, but if Psionyze this was coded properly to only change some values, not all of them, then yeah, both mods can work together.

Just make sure Psyionize This is high priority (higher on the mod list than Deluxe Cheat) on the mod load order, then you might be able to enjoy both mods at once. No guarantees, just a guess.
Commissar Tordez 2016 年 9 月 16 日 下午 3:38 
Does this mod interfer with the "psyionize this" mod??
Achtung: Olive! 2016 年 7 月 10 日 下午 6:00 
Alright, thank you. Sorry for the inconvienence. Great mod, by the way.
Doctopus  [作者] 2016 年 7 月 10 日 下午 5:59 
Hmm, seem like the guy noticed that the Wraiths have trouble teleporting around and that it happens on a Cruiser mission.

The mod that is most likely the cause of the problem is Enhanced Crash Sites, since they modify the area of a Cruiser, possibly causing spaces that were normally ok for the Wraith to teleport, but now are in conflict.

If its not that, then I suspect its a bug in Xenonauts itself or in Community Edition. I can't see other reasons that can cause it, but my mod certainly is unable to cause this problem, that I am sure of.