Sid Meier's Civilization V

Sid Meier's Civilization V

The Turks (Mehmed II)
83 comentarios
SLG 22 AGO 2020 a las 20:20 
I just tried this civ. IN game, are they called Turks or Ottomans? I noticed in the civ list for YaEMP v25 they are listed as the Ottomans.
Mal the Hellbat 9 ENE 2019 a las 23:53 
I cannot get this civ to show up in the list of playable countries no matter what. Enabling the mod seems to do nothing. Are there any known conflicts?
ETZEL 28 SEP 2018 a las 7:47 
Modu kullanamıyorum ''Bu mod başkalarından bağımsızdır'' yazıyor seçemiyorum
Mayfly 4 AGO 2018 a las 0:39 
"Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion"
Does it work? It doesn`t appear in trade route` screen. Pls anybody help
P.S. I play without Community Balance Patch
friend robocat 12 MAY 2018 a las 12:23 
it's back. Thank you, JFD!
The World is a Sandbox 17 DIC 2017 a las 1:37 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Hays 13 DIC 2017 a las 6:00 
Kardeşim Türk demişsiniz bu yine farsça konuşan bir Osmanlı mensubu çıktı. Yetmez gibi bayrağı da arapça yapmışsınız. Bir Türk Kağanı koysaydınız keşke, Osmanlı zaten var.
mark 29 NOV 2017 a las 9:39 
var hocam sa
SaskinBy 29 NOV 2017 a las 9:18 
Lan niye türk yok
Ghost of Sparta 14 SEP 2017 a las 6:33 
Tribute in blood ? Are you ♥♥♥♥♥♥♥♥ serious. This ua is ♥♥♥♥♥♥♥♥
Andronnova 14 DIC 2016 a las 2:49 
remove horse burger
Norton 3 AGO 2016 a las 21:30 
Remove Kebabs
stephen_l.sheridan 3 AGO 2016 a las 20:48 
Hi JFD!
I greatly enjoy your civs and have most of them, but on the Turks, the Civ IV traits don't appear and aren't active. I know you're busy, but would you have any ideas on that? Looking at the mod_support file, everything looks intact. In any event, thank you for all your hard work.
Turquerie 31 JUL 2016 a las 3:15 
hmm slav tears:steamsalty: i liked
mark 17 JUL 2016 a las 18:02 
thank you guys good work
m 12 MAY 2016 a las 3:53 
Thanks
Toast580 4 MAY 2016 a las 22:34 
the civ 4 traits are not working
mike4314 23 ABR 2016 a las 9:19 
remove kebab
Ximicacan 10 MAR 2016 a las 23:48 
In Civ 5, Kebab removes you.
AethelGrips 9 MAR 2016 a las 14:47 
Mehemt my son
Goatly 18 FEB 2016 a las 1:43 
Remove Kebab
Rise and Shine 3 FEB 2016 a las 9:12 
helal :steamhappy:
JEELEN 20 NOV 2015 a las 2:56 
@JFD "The Turks have founded ... Oriental Orthodoxy" Hm, that makes sense... ;)
Pug Life 1 NOV 2015 a las 7:11 
Thanks.
JFD  [autor] 30 OCT 2015 a las 8:28 
@Pug Life Yes, support is basically the same as with Ethnic Units
Pug Life 25 OCT 2015 a las 5:27 
Does "R.E.D. Modpack" mod work with this Civilization?
JFD  [autor] 24 OCT 2015 a las 15:51 
@mbird1205 It does, and if they're not showing up for you, most likely cause is a mod conflict.
1112345678999 24 OCT 2015 a las 14:08 
Oh, well, guess I'll just have to wait till I get the appropriate techs for the decisions to show up..
1112345678999 24 OCT 2015 a las 14:07 
Does this civ have no unique decisions for Events&Decisions MOD?
HUNTERRIFICo 14 OCT 2015 a las 5:43 
Bring back the free upgrades instead of free units..great mod so far
frankman129 8 OCT 2015 a las 7:44 
drop the free unit - rather have the free upgrades!
civ6player 8 OCT 2015 a las 2:42 
Keep v1, and v2 on steam, v1 for fun play, and v2 for serious balanced gameplay.
vlvtelvis 7 OCT 2015 a las 19:45 
Looks like this is missing a leader screen.
ViewsFromTheRoss 7 OCT 2015 a las 9:46 
Bring back free upgrades please
civ6player 7 OCT 2015 a las 9:24 
Return the free units upgrade, or repost v1, an update should never be a down grade.
JFD  [autor] 3 OCT 2015 a las 14:03 
@WheedlingSnail3 Of course. You needn't even ask, but that's for the courtesy anyway :)
WheedlingSnail3 3 OCT 2015 a las 12:53 
Permission to use your mods in my youtube vidoeos?
Gummans Gubbe 26 SEP 2015 a las 7:25 
Haha! :steamhappy: Playing this mod was fun. Just make sure you have the required strategic resources before you enter an 'upgrade' age. I will replay the unmodded Ottomans next. That 50 hp heal is a great thing.
Nargle 30 AGO 2015 a las 11:07 
The unique decisions don't show up for me either.
Lwantssugar 22 AGO 2015 a las 21:44 
I just subed to a bunch of your civ mods but for whatever reason none of the new ones show up in the list at all, whats going on?
OG•CanadianTrash 20 AGO 2015 a las 17:49 
lol ottomans here super strong ^^
:steamhappy:
murena2 30 JUL 2015 a las 4:10 
Mehmeds unique decisions doesn't work for me.
ACRE 28 JUL 2015 a las 3:40 
Ok. I'm going to ask something that hopefully will not enrage, depress, insult, disgust, etc., everyone in the vicinity.

If I wanted to take the wonderful Bombard unit from the spectacular JFD&Jan Mehmed II mod, and place it into the beautifully reconstructed JFD&Jan The Ottomans mod, while removing the hideous, tedious, and evil Vanilla Sipahi unit, could I do it with relative ease, by copying and pasting a few lines of code from one file to another? Or would I have to actually learn how to code and develop even a shred of talent in order to earn my right to fiddle around with gameguts, like everyone else in this wretched world?

I've looked at the modding guides, and tried to marry it with looking at the code, but it remains pretty impenetrable. The extent of my modding ability is creating new nations on EUIV, which isn't really up to CiV snuff.
Nick 25 JUL 2015 a las 15:22 
Swordsmen did not upgrade to Longswordsmen in my game. Ruined my strategy :(
Mr. Meeseeks 24 JUL 2015 a las 21:20 
conquered this dude in turn 30 as byzantium

GG turks GG
axatoramus 16 JUL 2015 a las 15:14 
I can build Australia's unique unit from the very start (50 str).

Why??
Saubera 29 JUN 2015 a las 15:48 
Looks pretty cool.
ProfileSchmofile 24 JUN 2015 a las 8:45 
This mod is great if slightly overpowered. :) It wil certainly keep other civs on their toes since every major unit research upgrade can HUGELY impact your army's strength. Also, the Great Bombard is very advantageous. Lastly, the free gun unit with city capture is icing on the cake. Extremely fun mod though!
•LGA• Cyrus: Emperor of Mankind 22 JUN 2015 a las 8:58 
So what does this mod do exactly?
m 18 JUN 2015 a las 9:57 
thanks