Sid Meier's Civilization V

Sid Meier's Civilization V

The Turks (Mehmed II)
83 kommenttia
SLG 22.8.2020 klo 20.20 
I just tried this civ. IN game, are they called Turks or Ottomans? I noticed in the civ list for YaEMP v25 they are listed as the Ottomans.
Mal the Hellbat 9.1.2019 klo 23.53 
I cannot get this civ to show up in the list of playable countries no matter what. Enabling the mod seems to do nothing. Are there any known conflicts?
ETZEL 28.9.2018 klo 7.47 
Modu kullanamıyorum ''Bu mod başkalarından bağımsızdır'' yazıyor seçemiyorum
Mayfly 4.8.2018 klo 0.39 
"Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion"
Does it work? It doesn`t appear in trade route` screen. Pls anybody help
P.S. I play without Community Balance Patch
friend robocat 12.5.2018 klo 12.23 
it's back. Thank you, JFD!
The World is a Sandbox 17.12.2017 klo 1.37 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Hays 13.12.2017 klo 6.00 
Kardeşim Türk demişsiniz bu yine farsça konuşan bir Osmanlı mensubu çıktı. Yetmez gibi bayrağı da arapça yapmışsınız. Bir Türk Kağanı koysaydınız keşke, Osmanlı zaten var.
mark 29.11.2017 klo 9.39 
var hocam sa
SaskinBy 29.11.2017 klo 9.18 
Lan niye türk yok
Ghost of Sparta 14.9.2017 klo 6.33 
Tribute in blood ? Are you ♥♥♥♥♥♥♥♥ serious. This ua is ♥♥♥♥♥♥♥♥
Andronnova 14.12.2016 klo 2.49 
remove horse burger
Norton 3.8.2016 klo 21.30 
Remove Kebabs
stephen_l.sheridan 3.8.2016 klo 20.48 
Hi JFD!
I greatly enjoy your civs and have most of them, but on the Turks, the Civ IV traits don't appear and aren't active. I know you're busy, but would you have any ideas on that? Looking at the mod_support file, everything looks intact. In any event, thank you for all your hard work.
Turquerie 31.7.2016 klo 3.15 
hmm slav tears:steamsalty: i liked
mark 17.7.2016 klo 18.02 
thank you guys good work
m 12.5.2016 klo 3.53 
Thanks
Toast580 4.5.2016 klo 22.34 
the civ 4 traits are not working
mike4314 23.4.2016 klo 9.19 
remove kebab
Ximicacan 10.3.2016 klo 23.48 
In Civ 5, Kebab removes you.
AethelGrips 9.3.2016 klo 14.47 
Mehemt my son
Goatly 18.2.2016 klo 1.43 
Remove Kebab
Rise and Shine 3.2.2016 klo 9.12 
helal :steamhappy:
JEELEN 20.11.2015 klo 2.56 
@JFD "The Turks have founded ... Oriental Orthodoxy" Hm, that makes sense... ;)
Pug Life 1.11.2015 klo 7.11 
Thanks.
JFD  [tekijä] 30.10.2015 klo 8.28 
@Pug Life Yes, support is basically the same as with Ethnic Units
Pug Life 25.10.2015 klo 5.27 
Does "R.E.D. Modpack" mod work with this Civilization?
JFD  [tekijä] 24.10.2015 klo 15.51 
@mbird1205 It does, and if they're not showing up for you, most likely cause is a mod conflict.
1112345678999 24.10.2015 klo 14.08 
Oh, well, guess I'll just have to wait till I get the appropriate techs for the decisions to show up..
1112345678999 24.10.2015 klo 14.07 
Does this civ have no unique decisions for Events&Decisions MOD?
HUNTERRIFICo 14.10.2015 klo 5.43 
Bring back the free upgrades instead of free units..great mod so far
frankman129 8.10.2015 klo 7.44 
drop the free unit - rather have the free upgrades!
civ6player 8.10.2015 klo 2.42 
Keep v1, and v2 on steam, v1 for fun play, and v2 for serious balanced gameplay.
vlvtelvis 7.10.2015 klo 19.45 
Looks like this is missing a leader screen.
ViewsFromTheRoss 7.10.2015 klo 9.46 
Bring back free upgrades please
civ6player 7.10.2015 klo 9.24 
Return the free units upgrade, or repost v1, an update should never be a down grade.
JFD  [tekijä] 3.10.2015 klo 14.03 
@WheedlingSnail3 Of course. You needn't even ask, but that's for the courtesy anyway :)
WheedlingSnail3 3.10.2015 klo 12.53 
Permission to use your mods in my youtube vidoeos?
Gummans Gubbe 26.9.2015 klo 7.25 
Haha! :steamhappy: Playing this mod was fun. Just make sure you have the required strategic resources before you enter an 'upgrade' age. I will replay the unmodded Ottomans next. That 50 hp heal is a great thing.
Nargle 30.8.2015 klo 11.07 
The unique decisions don't show up for me either.
Lwantssugar 22.8.2015 klo 21.44 
I just subed to a bunch of your civ mods but for whatever reason none of the new ones show up in the list at all, whats going on?
OG•CanadianTrash 20.8.2015 klo 17.49 
lol ottomans here super strong ^^
:steamhappy:
murena2 30.7.2015 klo 4.10 
Mehmeds unique decisions doesn't work for me.
ACRE 28.7.2015 klo 3.40 
Ok. I'm going to ask something that hopefully will not enrage, depress, insult, disgust, etc., everyone in the vicinity.

If I wanted to take the wonderful Bombard unit from the spectacular JFD&Jan Mehmed II mod, and place it into the beautifully reconstructed JFD&Jan The Ottomans mod, while removing the hideous, tedious, and evil Vanilla Sipahi unit, could I do it with relative ease, by copying and pasting a few lines of code from one file to another? Or would I have to actually learn how to code and develop even a shred of talent in order to earn my right to fiddle around with gameguts, like everyone else in this wretched world?

I've looked at the modding guides, and tried to marry it with looking at the code, but it remains pretty impenetrable. The extent of my modding ability is creating new nations on EUIV, which isn't really up to CiV snuff.
Nick 25.7.2015 klo 15.22 
Swordsmen did not upgrade to Longswordsmen in my game. Ruined my strategy :(
Mr. Meeseeks 24.7.2015 klo 21.20 
conquered this dude in turn 30 as byzantium

GG turks GG
axatoramus 16.7.2015 klo 15.14 
I can build Australia's unique unit from the very start (50 str).

Why??
Saubera 29.6.2015 klo 15.48 
Looks pretty cool.
ProfileSchmofile 24.6.2015 klo 8.45 
This mod is great if slightly overpowered. :) It wil certainly keep other civs on their toes since every major unit research upgrade can HUGELY impact your army's strength. Also, the Great Bombard is very advantageous. Lastly, the free gun unit with city capture is icing on the cake. Extremely fun mod though!
So what does this mod do exactly?
m 18.6.2015 klo 9.57 
thanks