Prison Architect

Prison Architect

UPDATE Weed Prisoner Drug Factory / Military
58 条留言
Thessalonian526 2024 年 3 月 30 日 上午 10:50 
I like the idea of this mod and how it does some things that the other weed mods don't do like how it gives armed guards Ak47s. But I don't understand some of the things like the jail door skin and how it doesn't let me place down plumbing. I wish this mod could just be tweaked a little because at one point, it turned my workmen into work benches that you would find in the workshop and stuff like that. Overall it just needs an update.
IsJawsh 2021 年 9 月 14 日 下午 8:22 
This looks like such a good mod, but an update is desperately needed. Such a shame, as this was exactly what I was looking for on here and nobody has made another one to this extent, specifically with the guards and armed guards. Please devs, if you still have access to this mod's content, update this gem!!
warriorpirate 2021 年 2 月 7 日 上午 11:05 
I am having problems with some of the graphics when I use this mod?
Worf634 2019 年 6 月 27 日 下午 6:51 
Needs update after Clink 1.0 Update.
Firestorm🗿 2018 年 2 月 25 日 上午 10:59 
YES! NOW I CAN RUN DRUG COMPLEX IN MEXICO!
White Rabbit 2018 年 2 月 23 日 下午 10:48 
Best Mod Ever +Rep :Wonkeye::ws_smileyface::ws_flag::ws_daman:
Chameleon 2017 年 9 月 24 日 下午 4:25 
yeah it's the bud, not the leaves
Early Cuyler 2017 年 7 月 15 日 下午 11:04 
you realise you haverst the bud of the plant not the leaf?
Ranger  [作者] 2017 年 1 月 17 日 上午 10:54 
New Version!
Reno Story 2015 年 7 月 18 日 下午 7:44 
Nothing says shady like an underground drug production operation.
Kaleb The Red Head 2015 年 7 月 13 日 下午 2:58 
lolololol Best Mod/ Skin Pack
Yagi 2015 年 7 月 6 日 下午 5:29 
SMOKE WEED EVER'DAY!
Popo Bigles 2015 年 6 月 23 日 下午 3:40 
MLG Smoker Weed Everyday
Ranger  [作者] 2015 年 5 月 25 日 上午 4:54 
You must have Prison Labour and ensure that the Cannabis Patch is enclosed.
KorvaMeister 2015 年 5 月 20 日 上午 8:26 
It's very interesting watching the prisoners work and use the equipment and it's fun. This is the best mod ever!
KorvaMeister 2015 年 5 月 20 日 上午 8:25 
This is a freaking cheat mod but still awesome, thanks to this mod I'm making over 500,000 a day with 5 cannabis patches and 1 big proccessing room. If I could rate mods this would be a 5/5 or 11/10
Ranger  [作者] 2015 年 5 月 20 日 上午 5:55 
@TheGummyBearClan
That might be due to the cash flow being calculated from the previous days exports. So it if you made little profit from exports one day, the next day the cash flow per day will drop significantly. However you still may be making money due to more exports the following day.

@Paranoid
Yeah okay, it might take a while as I've currently got a lot of work to do but I'll definitely look into it.
paranoid canadian 2015 年 5 月 19 日 下午 8:28 
any chance you could separate this mod into 2 mods? i like the weed farming but the revolvers and camo is starting to annoy me.
KorvaMeister 2015 年 5 月 19 日 上午 9:07 
Oh wow thank you very much for the answers :D
Prisma Sillya 2015 年 5 月 19 日 上午 8:40 
mr author i found a bug in this game well when i grow and get a good prison i suddenly see that the cash flow is -4 even thought it says i earn 120
Ranger  [作者] 2015 年 5 月 19 日 上午 1:38 
Hi Guys, sorry I haven't been able to reply or make any changes due to migraine.
If you manually cover a patch in Cannabis Plants, you can use the clone tool to then fill the whole area with them. You can have as many plants as you want and you should not suffer with any lag. I have added 'Drugs' to the possible contraband to be stolen from both the Cannabis Patches and the Processing Rooms, so prisoners may OD on stolen drugs.
Using Tazers would be a better idea, and these can be rolled out to all guards to knock any prisoners unconscious.
KorvaMeister 2015 年 5 月 18 日 下午 7:00 
Hey so PA, can you not nerf the pistols that the guards carry but make them more powerful? Cause the damage system is random that I know but guards will accidentally kill prisoners because 1 shot is more than 60% I believe and 2 shots usually kill the prisoner so Can you make it so atleast 80% of the time 1 shot makes the prisoners go uncocious?
Bannana 2015 年 5 月 17 日 下午 7:23 
Can this get my prisoner a drug problem or no?
KorvaMeister 2015 年 5 月 17 日 下午 5:33 
Is it possible to just fill the room with cannabis, leave no block unplanted?
KorvaMeister 2015 年 5 月 17 日 下午 2:49 
Ok thanks for the help.
Ranger  [作者] 2015 年 5 月 17 日 下午 2:16 
Ah no, there are tobacco materials which get turned into Cigars and Weed which gets processed. Although both are made through the processing room so sometimes it can get confusing when the prisoners start mixing things up. However they usually process the weed when its available and then cigars when it is not
KorvaMeister 2015 年 5 月 17 日 下午 2:13 
Oh I thought that there was like a 50/50 chance for weed to be proccessed or turned into tobacco.
Ranger  [作者] 2015 年 5 月 17 日 下午 2:12 
The Cigars aren't made from the weed, they are made from separate materials for when there is no weed available to process
KorvaMeister 2015 年 5 月 17 日 下午 1:18 
I have a question about the tobacco, how come prisoners will turn the 1,500$ weed into a 10$ cigar? It doesn't make sence, why don't they just turn the weed into proccessed weed all the time. It seems like a waste when they them into cigars.
Ranger  [作者] 2015 年 5 月 17 日 下午 12:37 
@DragonKing

Ah good, thanks for the feedback! :-)
KorvaMeister 2015 年 5 月 17 日 下午 12:30 
Ok thanks I do believe it's your mod and if it is please keep it, it's really helpful.
Ranger  [作者] 2015 年 5 月 17 日 下午 12:11 
@Thegummybearclan
Have you got any other mods active as they may conflict with mine?
Try putting my mod to the top of the list in the mod menu

@DragonKing
Yes, I did notice this happened but thought it would be useful as then you don't need as many staff so it cuts down on costs. I could add required qualifications to the rooms to prevent them from doing so, but thought it worked will with the whole mod's theme.
KorvaMeister 2015 年 5 月 17 日 下午 12:07 
Also something I noticed during the work period. The prisoners assigned to the cannabis patch room if there's nothing to do in there they'll go work in other areas i.e they'll work in the kitchen even though no one is assigned to work in the kitchen. Same goes for all the other work rooms. Is it because of the mod?
Prisma Sillya 2015 年 5 月 17 日 下午 12:06 
when i play the guards dont have revolvers and theres no such rooms as processing rooms and stuff
KorvaMeister 2015 年 5 月 17 日 下午 12:06 
Oh ok thx.
Ranger  [作者] 2015 年 5 月 17 日 下午 12:05 
No, currently the prisoners can work without passing any programs/qualifications
KorvaMeister 2015 年 5 月 17 日 上午 11:47 
K, why doesn't it say the program for the proccessing room under the max deployment? Do prisoners need the program to work?
[RBMC] razznak 2015 年 5 月 17 日 上午 11:05 
Alright
Ranger  [作者] 2015 年 5 月 17 日 上午 10:48 
It just needs to be enclosed, so you could have it'd be outdoors surrounded by a fence (Cheapest options) and have any door on it
[RBMC] razznak 2015 年 5 月 17 日 上午 10:47 
Got it working. :) Didn't realize I still needed to place a door. Do I need to make the cannabis patch indoors for them to work in it?
Ranger  [作者] 2015 年 5 月 17 日 上午 10:35 
To make it easier I removed the requirement for Prisoners to have to have completed a certain reform program to work in the Cannabis Patch, Processing Room and also Kitchen. This is as otherwise prisoners may not want to work and would rather spend their time doing nothing, so this way it forces them to work.
dabeek 2015 年 5 月 17 日 上午 10:01 
#Razznak Please check the following:
1. Are your buildings enclosed by both doors & walls?
2. Have you taken any prisoners yet?
3. Are the requirements for the buildings sufficiently met?
4. Try removing incompatible mods.
[RBMC] razznak 2015 年 5 月 17 日 上午 9:30 
Great mod. I'm just confused on the prisoner deployment part. Do I assign them to work through the logistics?

I have two weed patches and a processing room with saws, table, press, etc. All the requirements are met. Then I assigned some people to take the safety course thing. 2 passed so far. Are they enough to start working? Or do I need more people to pass before I can start making them work?

Right now when I go in logistics all I can assign prisoners to is the kitchen. The processing room and weed patches don't show up in green.

Any ideas on what's happening? All help is appreciated :guard:
SageOtter 2015 年 5 月 17 日 上午 6:06 
love the mod
Meagaman123 2015 年 5 月 17 日 上午 4:30 
ahhh thanks ahahaha people say that to me all the time espeacially if i do sommin good (thanks hitler) never thought id say that
Ranger  [作者] 2015 年 5 月 17 日 上午 2:28 
Ah yes I was having some trouble getting them to use it, I'm currently working on trying to get new features in and expand the current features
Summerdl 2015 年 5 月 16 日 下午 7:29 
dhtujrjs
KorvaMeister 2015 年 5 月 16 日 下午 3:59 
:thumb:
KorvaMeister 2015 年 5 月 16 日 下午 3:59 
How do I get the prisoners to use the new "proccessing table"? It works but they won't use it idk why but other than that this is the best labor mod yet.
Ranger  [作者] 2015 年 5 月 16 日 上午 3:06 
@Hitler (Never thought I'd say that)

When you Subscribe to something on the Workshop, it will download automatically. This mod may take a few minutes to download but one you launch the game it should appear in the Mod list located from the Menu --> Extras --> Mods