安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






That might be due to the cash flow being calculated from the previous days exports. So it if you made little profit from exports one day, the next day the cash flow per day will drop significantly. However you still may be making money due to more exports the following day.
@Paranoid
Yeah okay, it might take a while as I've currently got a lot of work to do but I'll definitely look into it.
If you manually cover a patch in Cannabis Plants, you can use the clone tool to then fill the whole area with them. You can have as many plants as you want and you should not suffer with any lag. I have added 'Drugs' to the possible contraband to be stolen from both the Cannabis Patches and the Processing Rooms, so prisoners may OD on stolen drugs.
Using Tazers would be a better idea, and these can be rolled out to all guards to knock any prisoners unconscious.
Ah good, thanks for the feedback! :-)
Have you got any other mods active as they may conflict with mine?
Try putting my mod to the top of the list in the mod menu
@DragonKing
Yes, I did notice this happened but thought it would be useful as then you don't need as many staff so it cuts down on costs. I could add required qualifications to the rooms to prevent them from doing so, but thought it worked will with the whole mod's theme.
1. Are your buildings enclosed by both doors & walls?
2. Have you taken any prisoners yet?
3. Are the requirements for the buildings sufficiently met?
4. Try removing incompatible mods.
I have two weed patches and a processing room with saws, table, press, etc. All the requirements are met. Then I assigned some people to take the safety course thing. 2 passed so far. Are they enough to start working? Or do I need more people to pass before I can start making them work?
Right now when I go in logistics all I can assign prisoners to is the kitchen. The processing room and weed patches don't show up in green.
Any ideas on what's happening? All help is appreciated
When you Subscribe to something on the Workshop, it will download automatically. This mod may take a few minutes to download but one you launch the game it should appear in the Mod list located from the Menu --> Extras --> Mods