Cortex Command

Cortex Command

4zK's Global Script Collection
40 条留言
海水果汁 2021 年 6 月 29 日 下午 4:39 
此 MOD 仅适用于 31 及更高版本。 请选择退出测试版(如果您还没有),以获得最新版本的游戏。

这个 mod 具有一组由我制作的全局脚本。

全局脚本是 build 31 中引入的新功能。

您可以在主菜单的模组管理器部分切换全局脚本。

一些脚本旨在充实游戏体验,而其他脚本则完全依赖于喜剧价值。

包括但不仅限于;
无限弹药
弹药有限
击杀金币
无头演员
更坚固的物品
双伤害输入
演员再生
隐形HUD
Jeff591 2019 年 5 月 18 日 下午 10:18 
Note: This can be found on the forums, but with more scripts.:steamhappy:
lemagicwizard 2016 年 11 月 8 日 下午 6:49 
wait is infinite ammo like bottomless clip in halo 4?
Hotel Trivago 2016 年 10 月 11 日 下午 3:54 
n i c e
Construction Worker 2016 年 6 月 21 日 下午 2:49 
Note to self dont use the concrete sprayer with RoF on...(It crashes the game)
Popo Bigles 2016 年 5 月 12 日 下午 3:50 
i love the Gold for Kills, Actor Regen, and the Tougher items...great mod!
4zK  [作者] 2015 年 8 月 6 日 上午 2:59 
Fair enough. I guess I could just separate them into two scripts.
Toppest of Ananas 2015 年 8 月 6 日 上午 1:20 
nah, i didnt like how pistols suddenly go full auto when they're supposed to go semi auto, i just wanted double RoF and not all-auto
4zK  [作者] 2015 年 8 月 5 日 上午 4:46 
Fixed? You probably downloaded an outdated version.
Toppest of Ananas 2015 年 8 月 5 日 上午 3:39 
nvm, downloaded the forum version and everything is fixed.
4zK  [作者] 2015 年 8 月 5 日 上午 2:56 
It does that on purpose, is that a bad thing?
Toppest of Ananas 2015 年 8 月 5 日 上午 12:52 
@4zk hey dude, your RoF script makes all the semiauto guns go to fullauto, any way to fix?
mami tomoe trio finale 2015 年 7 月 28 日 上午 2:40 
:D so now i can have a automatic rocketlauncher!
4zK  [作者] 2015 年 7 月 28 日 上午 2:17 
RateOfFire is a relatively easy value to alter, as long as the weapons' functionality isn't strictly .lua based, such as with weapons like the Dummy Lancer and Annihilator.

That said, there should already be a global script by me that doubles the fire rate of all weapons :)
mami tomoe trio finale 2015 年 7 月 27 日 下午 8:56 
I've seen big guns that shoot a shitload ammount of bullets but is it even possible to change the firerate of them?
4zK  [作者] 2015 年 7 月 22 日 下午 1:10 
The sizes of the sprites can be scaled, but the hitboxes tend to get buggy when it's done. But properly enlarging an entire actor along with all its' offsets and whatnot, solely through scripts? Simply not possible, I'm afraid.
mami tomoe trio finale 2015 年 7 月 22 日 下午 12:42 
Is it possible to enlarge a charater/actor without killing them?
4zK  [作者] 2015 年 6 月 8 日 上午 7:31 
@Comatose; Just make it so that actors don't collide but bullets do? I think it should be doable. It will be equally flawed as the original script when it comes to some weapons hitting themselves though.

@spooky; Next update will have the double RoF script turn all weapons automatic.
ComatosePhoenix 2015 年 6 月 8 日 上午 6:27 
Could you remake the friendly fire script that let friendly actors step on each other?
spooky skeleton 2015 年 6 月 2 日 下午 4:27 
is it possible to make a script that causes all weapons to become fully automatic with a ridiculously high firerate?
BIG SOUP 2015 年 4 月 28 日 下午 2:07 
Won't appear in-game
4zK  [作者] 2015 年 4 月 28 日 上午 5:57 
@Lilpappaknox; Sure!

@Skubs; I'm not sure if you can change the properties of terrain materials through global scripts.
Lilpappaknox 2015 年 4 月 27 日 下午 3:15 
If you're taking suggestions, do you think you could make an "Invincible Brains" global script?
sKUBS 2015 年 4 月 25 日 上午 9:57 
Would it be possoble to make dirt and concrete more durable? I'm tired of having actors dig through both by walking.
ViviVillain 2015 年 4 月 20 日 上午 2:49 
i herd u liek cortexes
BREADBOT 9000 2015 年 4 月 15 日 下午 10:01 
The King Penguin, I believe that is a watermelon...
Enderzilla747 2015 年 4 月 15 日 下午 3:45 
OPT OUT OF BETA?!?!?!!?!?!??! Why is this a thing? Also ty for inf ammo, my assualt rifle wont die!
gamerman11 2015 年 4 月 15 日 上午 7:15 
Ty so much :^)
The King Penguin 2015 年 4 月 14 日 下午 5:02 
what is this?
:melon:
RobotLucca 2015 年 4 月 14 日 上午 11:41 
Oh, and by that I mean that I wanted a testing grounds for the weapons as they were (using the enable friendly fire script) and not that I would use a global script to make the serums work.
RobotLucca 2015 年 4 月 13 日 下午 4:47 
Alright, thanks. I don't know what GAScripted means either, but at least that helps. I'm trying to update Mutagen Makers Federation and since apparently the serums worked by hitting themselves, I'm gonna try to replace their functionality with lua scripting instead.
4zK  [作者] 2015 年 4 月 13 日 下午 12:10 
"Global scripts work only with GAScripted activities, and they won’t work in Test or Tutorial activities as those are custom, not GAScripted, activities." -weegee

I lack knowledge of what exactly makes an activity "GAScripted"... but I'm afraid that the global scripts don't apply to some scenarios. Last time I checked, they work at least in the basic skirmish, and also in weegee's Dynamic Warfare & Void Wanderers... I'd recommend checking those out.
RobotLucca 2015 年 4 月 13 日 上午 11:53 
I've tried using global scripts, but they don't seem to work in scenarios. Do the global scripts only work in campaign mode?
4zK  [作者] 2015 年 4 月 13 日 上午 10:42 
Updated, you can now get gold for killing enemy units.
200 evil skeletons 2015 年 4 月 13 日 上午 12:53 
Infinite ammo and a multi-melta.
Nuff said. :B1:
Curious 2015 年 4 月 12 日 下午 1:56 
Hm... Infinite ammo + rpg.... Sounds nice.
Colton 2015 年 4 月 12 日 上午 8:41 
Once again 4zK continuing to be awesome.
4zK  [作者] 2015 年 4 月 12 日 上午 4:47 
This one's strictly meant for B31, make sure to opt out of the beta to get the latest build.
Riptide90k 2015 年 4 月 12 日 上午 3:46 
Not working.