Cortex Command

Cortex Command

4zK's Global Script Collection
40 kommentarer
海水果汁 29. juni 2021 kl. 16:39 
此 MOD 仅适用于 31 及更高版本。 请选择退出测试版(如果您还没有),以获得最新版本的游戏。

这个 mod 具有一组由我制作的全局脚本。

全局脚本是 build 31 中引入的新功能。

您可以在主菜单的模组管理器部分切换全局脚本。

一些脚本旨在充实游戏体验,而其他脚本则完全依赖于喜剧价值。

包括但不仅限于;
无限弹药
弹药有限
击杀金币
无头演员
更坚固的物品
双伤害输入
演员再生
隐形HUD
Jeff591 18. maj 2019 kl. 22:18 
Note: This can be found on the forums, but with more scripts.:steamhappy:
lemagicwizard 8. nov. 2016 kl. 18:49 
wait is infinite ammo like bottomless clip in halo 4?
Hotel Trivago 11. okt. 2016 kl. 15:54 
n i c e
Construction Worker 21. juni 2016 kl. 14:49 
Note to self dont use the concrete sprayer with RoF on...(It crashes the game)
Popo Bigles 12. maj 2016 kl. 15:50 
i love the Gold for Kills, Actor Regen, and the Tougher items...great mod!
4zK  [ophavsmand] 6. aug. 2015 kl. 2:59 
Fair enough. I guess I could just separate them into two scripts.
Toppest of Ananas 6. aug. 2015 kl. 1:20 
nah, i didnt like how pistols suddenly go full auto when they're supposed to go semi auto, i just wanted double RoF and not all-auto
4zK  [ophavsmand] 5. aug. 2015 kl. 4:46 
Fixed? You probably downloaded an outdated version.
Toppest of Ananas 5. aug. 2015 kl. 3:39 
nvm, downloaded the forum version and everything is fixed.
4zK  [ophavsmand] 5. aug. 2015 kl. 2:56 
It does that on purpose, is that a bad thing?
Toppest of Ananas 5. aug. 2015 kl. 0:52 
@4zk hey dude, your RoF script makes all the semiauto guns go to fullauto, any way to fix?
mami tomoe trio finale 28. juli 2015 kl. 2:40 
:D so now i can have a automatic rocketlauncher!
4zK  [ophavsmand] 28. juli 2015 kl. 2:17 
RateOfFire is a relatively easy value to alter, as long as the weapons' functionality isn't strictly .lua based, such as with weapons like the Dummy Lancer and Annihilator.

That said, there should already be a global script by me that doubles the fire rate of all weapons :)
mami tomoe trio finale 27. juli 2015 kl. 20:56 
I've seen big guns that shoot a shitload ammount of bullets but is it even possible to change the firerate of them?
4zK  [ophavsmand] 22. juli 2015 kl. 13:10 
The sizes of the sprites can be scaled, but the hitboxes tend to get buggy when it's done. But properly enlarging an entire actor along with all its' offsets and whatnot, solely through scripts? Simply not possible, I'm afraid.
mami tomoe trio finale 22. juli 2015 kl. 12:42 
Is it possible to enlarge a charater/actor without killing them?
4zK  [ophavsmand] 8. juni 2015 kl. 7:31 
@Comatose; Just make it so that actors don't collide but bullets do? I think it should be doable. It will be equally flawed as the original script when it comes to some weapons hitting themselves though.

@spooky; Next update will have the double RoF script turn all weapons automatic.
ComatosePhoenix 8. juni 2015 kl. 6:27 
Could you remake the friendly fire script that let friendly actors step on each other?
spooky skeleton 2. juni 2015 kl. 16:27 
is it possible to make a script that causes all weapons to become fully automatic with a ridiculously high firerate?
BIG SOUP 28. apr. 2015 kl. 14:07 
Won't appear in-game
4zK  [ophavsmand] 28. apr. 2015 kl. 5:57 
@Lilpappaknox; Sure!

@Skubs; I'm not sure if you can change the properties of terrain materials through global scripts.
Lilpappaknox 27. apr. 2015 kl. 15:15 
If you're taking suggestions, do you think you could make an "Invincible Brains" global script?
sKUBS 25. apr. 2015 kl. 9:57 
Would it be possoble to make dirt and concrete more durable? I'm tired of having actors dig through both by walking.
ViviVillain 20. apr. 2015 kl. 2:49 
i herd u liek cortexes
BREADBOT 9000 15. apr. 2015 kl. 22:01 
The King Penguin, I believe that is a watermelon...
Enderzilla747 15. apr. 2015 kl. 15:45 
OPT OUT OF BETA?!?!?!!?!?!??! Why is this a thing? Also ty for inf ammo, my assualt rifle wont die!
gamerman11 15. apr. 2015 kl. 7:15 
Ty so much :^)
The King Penguin 14. apr. 2015 kl. 17:02 
what is this?
:melon:
RobotLucca 14. apr. 2015 kl. 11:41 
Oh, and by that I mean that I wanted a testing grounds for the weapons as they were (using the enable friendly fire script) and not that I would use a global script to make the serums work.
RobotLucca 13. apr. 2015 kl. 16:47 
Alright, thanks. I don't know what GAScripted means either, but at least that helps. I'm trying to update Mutagen Makers Federation and since apparently the serums worked by hitting themselves, I'm gonna try to replace their functionality with lua scripting instead.
4zK  [ophavsmand] 13. apr. 2015 kl. 12:10 
"Global scripts work only with GAScripted activities, and they won’t work in Test or Tutorial activities as those are custom, not GAScripted, activities." -weegee

I lack knowledge of what exactly makes an activity "GAScripted"... but I'm afraid that the global scripts don't apply to some scenarios. Last time I checked, they work at least in the basic skirmish, and also in weegee's Dynamic Warfare & Void Wanderers... I'd recommend checking those out.
RobotLucca 13. apr. 2015 kl. 11:53 
I've tried using global scripts, but they don't seem to work in scenarios. Do the global scripts only work in campaign mode?
4zK  [ophavsmand] 13. apr. 2015 kl. 10:42 
Updated, you can now get gold for killing enemy units.
200 evil skeletons 13. apr. 2015 kl. 0:53 
Infinite ammo and a multi-melta.
Nuff said. :B1:
Curious 12. apr. 2015 kl. 13:56 
Hm... Infinite ammo + rpg.... Sounds nice.
Colton 12. apr. 2015 kl. 8:41 
Once again 4zK continuing to be awesome.
4zK  [ophavsmand] 12. apr. 2015 kl. 4:47 
This one's strictly meant for B31, make sure to opt out of the beta to get the latest build.
Riptide90k 12. apr. 2015 kl. 3:46 
Not working.