Prison Architect

Prison Architect

Rifle Armed Guards
24 条留言
Zeph 2015 年 10 月 11 日 上午 9:53 
An awesome future thing would be having some of these weapons available in the armoury
Killerschlumpf 2015 年 4 月 20 日 上午 10:48 
ya, seems so. I tried to add the baton as equipment and it happend as you said. I just thought you have an idea to make them use both.
maibee  [作者] 2015 年 4 月 20 日 上午 10:28 
I could add a mod that equips guards with both, but I'm not sure if they would differenciate between when to use each one. I've got a feeling they would JUST use the Baton and totally ignore the gun (or vice versa)
And thanks for the support!
Killerschlumpf 2015 年 4 月 20 日 上午 9:16 
@ Begkna,
great mods you created here. Bur one question: Is there a way to create a mod were the normal guards have (and use) both, a gun and the baton?
maibee  [作者] 2015 年 4 月 17 日 下午 7:33 
It has about as much range and damage as a sniper rifle.
rsnfrigate 2015 年 4 月 17 日 下午 7:29 
guys listen the rife is acutually a sinper rife right?
maibee  [作者] 2015 年 4 月 16 日 上午 8:24 
Yup, you cannot. I've been using the Rifle Dog Handlers for a long time, and theres only been one incident when they had to shoot someone. That one shot was an instant kill, however.
maibee  [作者] 2015 年 4 月 16 日 上午 8:23 
Indeed. Personally the Mac10 is one of my favorites, as it does weaker damage and makes people surrender quicker. It can deal a maximum of 20 damage a second, and most of the times people surrender before the seconds over.
Vincent 2015 年 4 月 16 日 上午 8:22 
And I forgot that you can't set the 'permission to fire' for Dog Handlers hehe. (correct?)
So I might actually just stick with Revolver Armed Guards.
Vincent 2015 年 4 月 16 日 上午 8:21 
Wow.. that IS fast hehe.
maibee  [作者] 2015 年 4 月 16 日 上午 8:18 
Yup. The revolver shoots twice a second, but most of the times if an armed guard is the wielder they may surrender by the first shot.
Vincent 2015 年 4 月 16 日 上午 8:17 
Maybe if you put a small cooldown on the revolver? haha.
Sorry to 'intrude' with my suggestions haha.
But it would sorta be like the guard has to 'take aim' again?
I'm not sure how 'fast' the Revolver shoots though.
maibee  [作者] 2015 年 4 月 16 日 上午 8:16 
For the most part I keep it balanced, but I dont like the baton considering as a fork can do more damage
maibee  [作者] 2015 年 4 月 16 日 上午 8:15 
Pistols are a lot more dangerous then people give em credit for. In one second they CAN deal more damage then a shotgun, but most of the times it doesnt.
Vincent 2015 年 4 月 16 日 上午 8:13 
Because the thing is I don't want to 'cheat' with too powerful weapons haha.
I still want to keep the game balanced.
Vincent 2015 年 4 月 16 日 上午 8:12 
OH .. for some reason I read your description wrong "Not compatible with other Armed Guard weapon swaps" .. I was thinking you could only use one weapon swap entirely.. didn't realize you could use one for dogs, one for guards, one for armed guards..

(Though personally I like the regular guards having batons lol)

Maybe I should do rifles to dogs, and pistols to armed guards. Hmm.
maibee  [作者] 2015 年 4 月 16 日 上午 8:09 
My personal prison loadout (mods that I use) are AR Armed Guards, Knife Guards, and Rifle Dog Handlers. I use doghandlers as border patrol and in the corners of large corridors as snipers and Armed Guards to supress prisoners in areas like the canteen.
maibee  [作者] 2015 年 4 月 16 日 上午 8:07 
Oh yes, I totally could. Infact, one mod I've been wanting to make for a while is a tazer rifle (buffs range and changes sprite).

The rifle isnt quite an insta kill all the time, but its pretty likely to be. It deals 50 damage - more damage then any gun in the game. The shotgun deals 25. Of course, its reload time is literately as slow as a taser last time I remembered.

If I cant make a tazer weapon, I'll make a weaker rifle.
Vincent 2015 年 4 月 16 日 上午 8:03 
Well I was planning on mostly using it on the outskirts of my prison, however I will probably have several armed guards inside as well..

Well if you think it's too powerful would you consider reducing it's damage possibly?
I mean it could count theoretically as grazing shots, non-lethal shots to the legs/arms, etc, if a prisoner is hit with the rifle and survives.

I haven't tested in game a prisoner actually getting hit with a shot, so i don't know if it's an instant kill every time, but in my opinion that would be a bit overpowered lol. :/
maibee  [作者] 2015 年 4 月 16 日 上午 7:57 
Hmm.. the rifle is very powerful. I would recommend it if you need lethal solutions quickly (Ex. Dog Patrols patrolling perimeter).

I could mod the shotgun to make it much less powerful, but I dont think removing lethality is possible. A very effective tool if you dont want the lethal aspect is the Mac10 ; After about three two-power shots most people surrender.
Vincent 2015 年 4 月 16 日 上午 7:49 
Sorry to double post.. but a friend of mine mentioned that in real prisons they'd use beanbag shotguns or rubber balls, actually.
Any way to someone mod that into the game?
For example maybe make the shotgun/other guns not kill but make prisoners unconscious instead? or something?
Vincent 2015 年 4 月 16 日 上午 7:31 
Personally I'm not a fan of armed guards wielding shotguns haha.
So the ability to swap it out for a rifle is much appreciated.
Gonna try it out now.
maibee  [作者] 2015 年 4 月 13 日 下午 2:48 
They really need to make a sniper in the game. Funny, theres a sprite for it in the files so we may see it soon.

Also thank you! Im thinking about making some guns to add to the game (desert eagle, awp, M249)
Katavasis 2015 年 4 月 13 日 下午 1:47 
@Begkna
They should make a Sniper Guard,actually. (Armed ones look nice with the shotgun and all,but all your weapon swaps are amazing ^^)