Source Filmmaker

Source Filmmaker

[D2SFM] HD Crystal Maiden - Arcana Model
20 条留言
wra†h 2017 年 1 月 14 日 上午 2:20 
still no puppey?
PLAY WITHOUT SOUNDS 2016 年 10 月 15 日 上午 6:52 
with animations?
Artuurs 2016 年 5 月 25 日 上午 11:38 
This reminds me so much of that Ice sorceress from the canceled Fable Legends, wish we could have her too :)
🦔MrBubbles🦔 2016 年 3 月 18 日 下午 10:43 
great work
can you add more arcane stuff?
denisemakar DM|AA 2016 年 3 月 3 日 上午 11:51 
@Sundownsyndrome,
I think you need to calm down. Always jumping on others. Take a break!
denisemakar DM|AA 2016 年 3 月 3 日 上午 11:51 
@ClinterinoM0 | C:,
I like this model. Is it possible for you to do a Wraith King and Kunkka?
76561198062484847 2015 年 12 月 21 日 上午 9:36 
could you please tell me how to download the file... thanks :)
BlueFlytrap 2015 年 3 月 21 日 下午 7:53 
Calm down sun. It is far from easy to fix dxt compression.
Sundown 2015 年 3 月 21 日 下午 7:15 
Or you could leave it alone because I don't think you know what you're doing in the least.
犬妻  [作者] 2015 年 3 月 21 日 下午 3:24 
There's really not much I could do about DXT from my position at the moment :/. The most I could do is edit the heaviest artifacts out. The rest of the artifacts shouldn't create too much of a problem in a moving picture.
BlueFlytrap 2015 年 3 月 21 日 下午 2:58 
The problem is they were run through dxt compression. Which creates heavy artifacts since it operates on a 4 by 4 pixel basis. When you upsaled them those artifacts are now 16 by 16.

The reason this can cause issues is the higher resolution your texture is the 'shaper' it is, making the artifacts even more apparent.

if it wasn't compressed you probably could get away with upscaling it.
犬妻  [作者] 2015 年 3 月 21 日 下午 2:38 
The non-arcana textures aren't mine. I believe they are your's. I would remove them upon request.

The arcana textures were upscaled using Perfect Resize, and edited with Photoshop. It's so far worked out well to me.
BlueFlytrap 2015 年 3 月 21 日 上午 11:05 
Well this should sound reasonable to you then. If you're going to make stuff high poly for the sake of being highpoly use nurbs. That way it actually retains shape instead of becomming a blobby mess. Particularly on models with less intense normal bakes like the staff (which has none.)

Second. Never upscale textures. Ever. Especially if they were compressed.
The only time you should upscale is if you're going to author completely new ones.


On a side note; Are those my materials you've used for you upload? Because they seem to be an exact match of those I authored.

You are aware I can file a dmca for that right?
犬妻  [作者] 2015 年 3 月 21 日 上午 2:06 
Reasonable = With reason.

I'm not going for an absurd amount of polys, only looking to make the silhouette of the model not stand out as much. The entire model was only subdivided once exponentially.
BlueFlytrap 2015 年 3 月 21 日 上午 1:27 
Define reasonable for us.

Because you've fallen for the more polys = better trap. I consider that a big problem.
犬妻  [作者] 2015 年 3 月 21 日 上午 12:54 
Just to clarify, I'm no professional in 3D modelling and animation, and I do not mind complaints or even insults about the model or me, so long as they're reasonable. I am a student, without all the time in the world, and I will miss or overlook many issues present in the model (or I just get lazy).

There are currently many double vertices, which are causing quirks in the normals. I'll be hunting them down as soon as I have the time to. If you're going to complain about the weights on the model, I would most likely be unable to spare enough time to fix it.
Sundown 2015 年 3 月 20 日 下午 9:56 
all you did was subdivide
are you fucking joking? it's fucking broken -- even the normals

are you incompetent?
犬妻  [作者] 2015 年 3 月 20 日 下午 9:37 
Good. We wouldn't want that to change, would we?
BlueFlytrap 2015 年 3 月 20 日 下午 6:57 
I still stand by my point to say you have no idea what you're doing.
Grubbo 2015 年 3 月 20 日 上午 10:29 
Wow, that is REALLY high res compared to the one I have. Nice.