BlueFlytrap
Canada
当前离线
艺术作品展柜
Knee Deep in the Doot
65 5 5
创意工坊展柜
Updated March 27th -Fixed v_superphyscannon_noenv.mdl using wrong materials. -Lowered space on disk. Updated January 22th -Replaced incorrect vtf. My bad. Updated January 20th -Substantially reduced normalmap aliasing at no additional cost to memory. Do no
359 个评分
创建者 - BlueFlytrap
最新动态
总时数 10,013 小时
最后运行日期:4 月 12 日
总时数 4,451 小时
最后运行日期:4 月 12 日
500 点经验值
成就进度   191 / 193
总时数 202 小时
最后运行日期:4 月 1 日
ficool2 2 月 28 日 上午 1:18 
Probably best place is to make a thread on the PBR workshop page. The goal is to make the stacking method redundant. I myself don't fully know how people utilize PBR, so anything important that's missing in the shader is good to note
ficool2 2 月 23 日 上午 6:50 
Would be curious to see your thoughts on the new true PBR shader for SFM :steamhappy:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3671463307
DarkHoodThePlagueArtist 2 月 12 日 上午 2:58 
just dm me when you can
DarkHoodThePlagueArtist 2 月 12 日 上午 2:58 
sup i read your comment on my nokko spradling, think you can help me with what you said about my model? if there ways to improve it i will take it
D0TT3RZ_ 2025 年 12 月 27 日 下午 8:53 
Adding because i used your crescent rose model in a doom mod i'm developing and wanted to ask about crediting you appropriately
Dysnauss 2025 年 7 月 19 日 上午 5:46 
I want to add you because I'm a fan of your work and want to make friends with 3d artists. I also want to have a conversation about how to improve my artwork, can I do that? No is okay, either way best regards