Source Filmmaker

Source Filmmaker

CS:GO Weapons Crate - Enhanced (You just need the key, Son)
31 条留言
Théos 2020 年 12 月 16 日 下午 1:35 
Ok thank you very much
Pte Jack  [作者] 2020 年 12 月 16 日 上午 10:58 
https://i.imgur.com/5yBzqVL.png

You have to change the Logo material. and it will be in a diamond type setting because that is how the mesh is set up for the logo
Théos 2020 年 12 月 16 日 上午 10:10 
Hey, I need your help, could you please explain to me how to change the logo because I tried many things with $basetexture but it doesn't work :/
Pte Jack  [作者] 2018 年 4 月 22 日 上午 8:43 
Ok, kewl. That was my project for today. I guess I can move on to something else now.
CODAC 2018 年 4 月 22 日 上午 4:28 
jack, i`m sorry. I confused the model with the standard model from the game.
Such a idiot :D
thank you for attention
Pte Jack  [作者] 2018 年 4 月 20 日 上午 10:13 
Ok Codac, Thanks for the report. I'll check it out in a bit. If you see a pop up to replace the sub, I'll have fixed it.
CODAC 2018 年 4 月 20 日 上午 9:28 
just on this crate
Pte Jack  [作者] 2018 年 4 月 20 日 上午 8:08 
On this crate? Or on a texture you're creating for another model?

If another model, when you compiled it, did you include $mostlyopaque in the qc?
CODAC 2018 年 4 月 20 日 上午 7:03 
hello Jack.
I have a problem with AO. The model is transparent.
If you disable the AO, the model becomes normal.
Do you know how to fix that problem? Thank you
Pte Jack  [作者] 2017 年 1 月 16 日 下午 2:35 
Are you using my textures as a template for the crate? if not, it isn't going to work.
YoshiPoland 2017 年 1 月 16 日 下午 1:43 
well. at last i get this: https://gyazo.com/38fdd099c323a272a073a886edbbf71f
i think this will be easier if i just give you the textures. of course if you dont mind
Pte Jack  [作者] 2017 年 1 月 16 日 下午 12:49 
You need the original skin 0 textures to be first in the stack, how you change them after that is up to you. but the first vmt listed in the Texturegroup must be the first material the model was created with.
YoshiPoland 2017 年 1 月 16 日 上午 11:03 
I compiled the model and added to sfm. ive got the model with 5 skins but is still using the old logo for each one. probably i just did something wrong with qc file. i edited only this line, can you tell me what i did wrong ? (i puted all the textures to materials\models\ptejack\props\crates\weapons_crate and save as .vtf and .vmt)

$TextureGroup "skinfamilies"
{
{ "chroma_logo" }
{ "phoenix_logo" }
{ "bloodhound_logo" }
{ "breakout_logo" }
{ "wildfire_logo" }
}
Pte Jack  [作者] 2017 年 1 月 16 日 上午 9:49 
By editing the SFM setup in Crowbar
YoshiPoland 2017 年 1 月 16 日 上午 8:03 
I cant compile qc file into model. i have got steam on d then crowbar is trying to find steam on c. how can i fix it ?
Pte Jack  [作者] 2017 年 1 月 16 日 上午 3:13 
Simple, Decompile the model. Open the qc and add more materials the the $texturegroups
YoshiPoland 2017 年 1 月 15 日 下午 3:02 
hey jack, can you help me with convert this model into model with more then 2 skins ? i just made so logos to the case (so far i was using tf2 for convert models -,-) i dont know how i should do it, can you help me or just send link to tutorial about how to convert model with more then 2 skins. thanks for reply
YoshiPoland 2017 年 1 月 13 日 上午 6:20 
alright, thanks for help
Pte Jack  [作者] 2017 年 1 月 12 日 下午 4:24 
Without knowing the actual names of the textures or the materials, it is hard to tell. I went through the 3 phoenix folders and didn't see anything for materials except the flag. (materials\models\props\coop_cementplant\phoenix). If the chroma is a customized effect, then you have to build the actual texture yourself. (like the custom sheen knives)
YoshiPoland 2017 年 1 月 12 日 下午 2:19 
where can i find phoenix and chroma texture ? (yes, ive got GCFScape and know where is the pak01_div. the only problem is i cant find the textures)
Patritsios 2016 年 11 月 23 日 上午 9:51 
maaany thanks
Pte Jack  [作者] 2016 年 11 月 23 日 上午 8:40 
You right, it is small. I forgot that I had done that because that is the size that someone wanted it at when I made it, just add a scale control to the bip_box bone. As for bones, this thing has 11 bones. The bip_lid bone is how you open it. And you can't remove the transparency, you can change between decals using the skins.

See the picture

http://i.imgur.com/typCbFJ.png
Patritsios 2016 年 11 月 22 日 下午 9:04 
also, how do i remove its trancparency? (sorry for the loads of questions)
Patritsios 2016 年 11 月 22 日 下午 9:01 
it only has 2 bones, which none of them can open it
Pte Jack  [作者] 2016 年 11 月 22 日 下午 9:00 
Um, it is the same size as the original in game and you use the bones to open it.
Patritsios 2016 年 11 月 22 日 下午 8:55 
its a bit smallk, also, how do i open it?
MaskedDeath 2015 年 4 月 1 日 下午 2:43 
I just need a key, Dad
Seriously though, could you make a key too? Maybe a key ring if you love modelling ;)
Brookie 2015 年 3 月 28 日 上午 12:04 
Amazing!
Liked, Favourite, Added to collection!
Now all we need is a key :)!
Yürüyen Johnny 2015 年 3 月 23 日 下午 1:14 
nice work just downloaded it real good job thnx Pte
Benjamin Bin Laden 2015 年 3 月 20 日 上午 2:51 
if you could do the esports one too that would be great.
Joe Salad 2015 年 3 月 15 日 下午 6:51