安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You have to change the Logo material. and it will be in a diamond type setting because that is how the mesh is set up for the logo
Such a idiot :D
thank you for attention
If another model, when you compiled it, did you include $mostlyopaque in the qc?
I have a problem with AO. The model is transparent.
If you disable the AO, the model becomes normal.
Do you know how to fix that problem? Thank you
i think this will be easier if i just give you the textures. of course if you dont mind
$TextureGroup "skinfamilies"
{
{ "chroma_logo" }
{ "phoenix_logo" }
{ "bloodhound_logo" }
{ "breakout_logo" }
{ "wildfire_logo" }
}
See the picture
http://i.imgur.com/typCbFJ.png
Seriously though, could you make a key too? Maybe a key ring if you love modelling ;)
Liked, Favourite, Added to collection!
Now all we need is a key :)!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=408766685