Source Filmmaker

Source Filmmaker

40 个评价
CS:GO Weapons Crate - Enhanced (You just need the key, Son)
   
奖励
收藏
已收藏
取消收藏
Universe: Counter-Strike
Model
Models: Hand-held
标签: SFM
文件大小
发表于
10.233 MB
2015 年 3 月 15 日 下午 1:04
1 项改动说明 ( 查看 )

订阅以下载
CS:GO Weapons Crate - Enhanced (You just need the key, Son)

在 Pte Jack 的 1 个合集中
Pte Jack's Model Uploads
105 件物品
描述
Someone had asked for an enhanced Weapons crate or foot locker and posted a picture of the one from CS:GO.

So here we go.

Here's a list of "some of" the Enhancements...

Opening lid with internal textures, lid latches rotate, handles can be rotated, padlock has an openable shackle.

Skin1 has changes the logo, you can edit the weapons_crate_logo2 material to a logo of your own.

This crate doesn't use the CS:Go materials they are stand-alone

For those of your who hate Unknown Control Groups add the following to your sfm_defaultanimationgroups.txt file found in the SourceFilmmaker\game\platform\cfg folder

//Weapons_Crate
"Weapons Crate Control Group"
{
"Main Bone"
{
"groupColor" "64 200 64 255"
"control" "bip_box"
}
"Latches"
{
"groupColor" "64 200 64 255"
"control" "bip_latch_lower_L"
"control" "bip_latch_lower_R"
"control" "bip_latch_L"
"control" "bip_latch_R"
}
"Lid and Handles"
{
"groupColor" "64 200 64 255"
"control" "bip_lid"
"control" "bip_handle_L"
"control" "bip_handle_R"
}
"Padlock"
{
"groupColor" "64 200 64 255"
"control" "bip_lock"
"control" "bip_shackle"
}
}

Includes:
ptejack\props\crates\weapons_crate.mdl
31 条留言
Théos 2020 年 12 月 16 日 下午 1:35 
Ok thank you very much
Pte Jack  [作者] 2020 年 12 月 16 日 上午 10:58 
https://i.imgur.com/5yBzqVL.png

You have to change the Logo material. and it will be in a diamond type setting because that is how the mesh is set up for the logo
Théos 2020 年 12 月 16 日 上午 10:10 
Hey, I need your help, could you please explain to me how to change the logo because I tried many things with $basetexture but it doesn't work :/
Pte Jack  [作者] 2018 年 4 月 22 日 上午 8:43 
Ok, kewl. That was my project for today. I guess I can move on to something else now.
CODAC 2018 年 4 月 22 日 上午 4:28 
jack, i`m sorry. I confused the model with the standard model from the game.
Such a idiot :D
thank you for attention
Pte Jack  [作者] 2018 年 4 月 20 日 上午 10:13 
Ok Codac, Thanks for the report. I'll check it out in a bit. If you see a pop up to replace the sub, I'll have fixed it.
CODAC 2018 年 4 月 20 日 上午 9:28 
just on this crate
Pte Jack  [作者] 2018 年 4 月 20 日 上午 8:08 
On this crate? Or on a texture you're creating for another model?

If another model, when you compiled it, did you include $mostlyopaque in the qc?
CODAC 2018 年 4 月 20 日 上午 7:03 
hello Jack.
I have a problem with AO. The model is transparent.
If you disable the AO, the model becomes normal.
Do you know how to fix that problem? Thank you
Pte Jack  [作者] 2017 年 1 月 16 日 下午 2:35 
Are you using my textures as a template for the crate? if not, it isn't going to work.