Source Filmmaker

Source Filmmaker

Dead of Night (aka xms2013_spy_jacket) Material Fix
74 条留言
wario 2021 年 6 月 28 日 下午 2:38 
dude, i've been looking everywhere for this cosmetic for scout and there's no scout version anywhere. i've ported ALL of the modern TF2 files over and NOTHING changed.
Pte Jack  [作者] 2019 年 8 月 3 日 上午 5:58 
Steam Client, Software Library, Right Click on Source Filmmaker, Launch SDK. Or launch from the client and select Launch SDK from the pop up.
dP//CagE 2019 年 8 月 3 日 上午 4:27 
How do i find the SDK launcher?
Ryxis 2018 年 8 月 26 日 上午 8:56 
Nevermind, I edited the search path in SDK and got it fixed. Sorry for wasting your time. :nonplussed_creep:
Pte Jack  [作者] 2018 年 8 月 25 日 下午 6:17 
Then you're maybe still finding the origin VTF or you're not painting properly.
Ryxis 2018 年 8 月 25 日 上午 10:16 
Whenever I try to paint it, the colored parts just turn into an extremely dark version of their original color :sad_creep:
Pte Jack  [作者] 2018 年 7 月 20 日 上午 10:23 
Again, I don't understand what it is you're trying to communicate here.
Pte Jack  [作者] 2018 年 7 月 20 日 上午 10:09 
Yippie, I'm not understanding you
Pte Jack  [作者] 2017 年 7 月 7 日 下午 5:26 
It zeros just like any other misc item These are just textures anyway, the model is the original model
Pte Jack  [作者] 2017 年 3 月 25 日 上午 8:29 
By spawning it, giving it an override materials, sending it through to the element editor and painting the material you want black using the color swatch (just like any other paintable item.)
JoelCrooky 2017 年 3 月 25 日 上午 5:18 
How do i make it the black version?
SupraOne 2016 年 11 月 19 日 上午 4:58 
cool, thanks buddy
NopieDivide 2016 年 11 月 2 日 下午 11:45 
Nevermind I found how to. Sorry for making you answer for nothing. :/
Pte Jack  [作者] 2016 年 11 月 2 日 下午 2:59 
If you're trying to add something that is not included in the SFM version of TF2 Items then it is not going to exist in the add TF items selection.
NopieDivide 2016 年 11 月 2 日 下午 12:23 
But why it doesn't appears in the TF2 Item section when I right click and select add TF2 Item..
Pte Jack  [作者] 2016 年 7 月 12 日 上午 9:19 
Have you looked in the discussion area for topics or how to extract game content, or looked in the guides section for guides on how to extract game content. I'm not going to list the process in a chat on in my material descriptions or threads.
sh4de ********** 2016 年 7 月 12 日 上午 3:38 
"If you don't find these models, then you have not extracted the tf2 Game Assets files since the update"


could you tell us how?

this is basically useless unless you tell us

k thanks
ムグサート 2016 年 7 月 2 日 上午 8:07 
ok ty
Pte Jack  [作者] 2016 年 7 月 2 日 上午 7:52 
You just Subscribe, it downloads itself.
ムグサート 2016 年 7 月 2 日 上午 6:40 
do you know how to download?
Pte Jack  [作者] 2016 年 5 月 31 日 下午 4:42 
Either Look up the manually update TF items guide in the guides section
or
http://lmgtfy.com/
silvurrr. 2016 年 5 月 31 日 下午 3:16 
how do you extract the models?
Pte Jack  [作者] 2016 年 5 月 26 日 下午 2:53 
Never admit something like that publicly... Use the old, "Doh!, right!, got cha, I knew that" line
Bochko. 2016 年 5 月 26 日 下午 1:07 
Thanks :) I am dumb
Pte Jack  [作者] 2016 年 5 月 26 日 下午 12:19 
Bochko. 2016 年 5 月 26 日 下午 12:12 
Didn't understand xD I read the desc 9 times and I just don't know what files do I need and where are they, what VPKs, where :D
Pte Jack  [作者] 2016 年 5 月 26 日 下午 12:06 
@ BRS | SFM Posters | trade.tf read the description above. If you haven't extracted the game cache VPK files, you won't find them. They are new and separate models and materials from this one.
Bochko. 2016 年 5 月 26 日 上午 11:21 
I didn't understand 1 thing on how to add the all class version of dead of night xD Where are the files, Dead of Night AllClass models are in the Mod folder you extracted the TF2 VPKs into and found in the models\workshop\player\items\all_class\xms2013_jacket folder. WHERE IS THAT xDDD I cannot find anything like that
Pte Jack  [作者] 2016 年 5 月 16 日 下午 9:48 
Your missing textures, probably an environmental map or a bumpmap. Check your console for errors
beef 2016 年 5 月 16 日 下午 9:19 
Pte Jack  [作者] 2016 年 5 月 16 日 上午 7:35 
READ THE DESCRIPTION. You have to extract the TF2 Game assets into SFM to get them.
Bunni 2016 年 5 月 16 日 上午 7:26 
i dont get it (dead of night allclass model)
plant 2016 年 5 月 2 日 上午 4:12 
SFM isn't my life, I have too much going on and no ideas to use in SFM. Not to mention I can't make a simple walk sequence without a half an hour tutorial and extra help since I screwed up a simple step (though, the man had an accent...) I couldn't use SFM fully if I tried. I only need the soldier one so I'll figure out how to do so. And I'm almost done doing an actually good animation, so I'll need it.
Pte Jack  [作者] 2016 年 5 月 1 日 下午 6:23 
Ppl are not going to remake items that already work fine in SFM and if you're not porting the new stuff as it is released in TF2, then you're not using SFM to its full advantage.
plant 2016 年 5 月 1 日 下午 3:54 
I dont play with those files
Pte Jack  [作者] 2016 年 5 月 1 日 下午 3:52 
The Dead of Night AllClass models are in the Mod folder you extracted the TF2 VPKs into and found in the models\workshop\player\items\all_class\xms2013_jacket folder. To load them into SFM look up xms2013_jacket_{Class} in the model browser ("IF YOU HAVE EXTRACTED THE TF2 GAME VPKs TO SFM") since the update was added to TF2. If you don't find these models, then you have not extracted the tf2 Game Assets files since the update.
plant 2016 年 5 月 1 日 下午 3:26 
They arent. I tried with my Soldier and I couldnt find em
Pte Jack  [作者] 2016 年 5 月 1 日 下午 1:55 
103 hrs... Hmmm I guess you're not, but why would I remake them if they are already available and paintable?
plant 2016 年 5 月 1 日 下午 12:36 
Thats not what Im asking.

I asked if you could make them.

I know the difference. Im not a 100 hour idiot.
Pte Jack  [作者] 2016 年 5 月 1 日 下午 12:12 
There are a ton of them in the guides sect, I prefer the one by AngryBees
Jayy 2016 年 5 月 1 日 上午 11:48 
Is there a guide for porting TF2 game assests to SFM?
Pte Jack  [作者] 2016 年 5 月 1 日 上午 11:13 
For the 10th time now...

For those of your looking for the AllClass DON, It is a totally different model for each class and is available to you if your Port in the TF2 Game Assets to SFM. The skins on the AllClass models are paintable in there current state and DO NOT need a fix. This Texture fix is for the Spy's DON that ships with SFM.

plant 2016 年 5 月 1 日 上午 7:38 
@Pte Jack
For us who cant really do so, is there an item on the workshop that allows us to have the All-Class DoN models, or could you make them? They dont appear under the "Add Team Fortress Hat" box
Pte Jack  [作者] 2016 年 4 月 22 日 下午 7:37 
Read the 3 comments below that I posted. THIS jacket IS FOR the Dead of Night THAT COMES with SFM. The All Class Dead of Night items are SEPARATE MODELS that have to be extracted from the game VPKs, and they are paintable as they are.
Jayy 2016 年 4 月 22 日 下午 5:48 
Can it be equipped on all class yet?
Pte Jack  [作者] 2016 年 3 月 13 日 下午 3:24 
no, it means you have to manually spawn and attach the new dead of night to the model. Once the game cache VPKs are ported they are always available if you gave the new mod folder a high enough priority. However the attach TF2 Item function will only look for SFM related mods. So that means you would have to do what I said before, manually spawn and attach the new D-O-Ns to the characters.
CaptainCross 2016 年 3 月 13 日 下午 3:07 
I did that before the Dead of Night Update, does that mean I have to do it each time?
Pte Jack  [作者] 2016 年 3 月 13 日 上午 10:31 
By porting the new models, materials, particles and sounds from the TF2 Game Cache VPK files into sfm
CaptainCross 2016 年 3 月 13 日 上午 12:19 
How do I get the new and updated DoN into SFM?