Space Engineers

Space Engineers

SSC Tech Division - WIP Pack
69 条留言
[TSF] Mason 1290 2016 年 10 月 10 日 下午 11:43 
so... i got. working Reactive Armor in SE. spaced armor. and reinforced hulls. including SABOT, Cluster munitions. printers for the munitions. and a bunch of ships ready to go.
all im looking for is a contractor and hands.
Ulyn Silverstone  [作者] 2016 年 8 月 2 日 下午 8:55 
Hey all! just letting everyone know, the SSC Tech Division pack will remain in its current state. However, I am starting work on a new mod to take over TD's legacy. Will update with further progress!
Bored Potato 2016 年 6 月 12 日 下午 3:55 
can you maby mod a lag remover cause i cant play NOW.
Ulyn Silverstone  [作者] 2016 年 3 月 3 日 下午 5:46 
Hey there, internet is not currently working at home, at a friends house currently. Modifying this in my downtime and will upload once I have a decent amount of progress made. Thank you for the comment swordartguardian
Guardian 2016 年 2 月 20 日 上午 12:11 
Hi ShadowRune I enjoy using this mod and was checking back if things are going ok as you have not done much since August
Bored Potato 2015 年 8 月 19 日 下午 4:19 
good idea
Ulyn Silverstone  [作者] 2015 年 8 月 19 日 下午 4:17 
i only recently got back from a long hiatus, i had been unable to do anything for the past 2 months. I'm going to look into updating the videos and such
Bored Potato 2015 年 8 月 19 日 下午 4:11 
you might want to get someone to make more videos for your stuff... you only have one and it only shows one weopen.
Bored Potato 2015 年 8 月 19 日 下午 4:10 
that sounds good
ive been looking for a weopen to destroy enemy ships that are moving towards me and are still far away.
Ulyn Silverstone  [作者] 2015 年 8 月 19 日 下午 4:09 
i believe one or two of the weapons in this pack are able to hit past 3000m
Bored Potato 2015 年 8 月 19 日 下午 4:08 
now i ive bean looking for laser weopens on the workshop and there is no long ranged weopens you can use over 3000M
Bored Potato 2015 年 8 月 19 日 下午 4:07 
ok
Ulyn Silverstone  [作者] 2015 年 8 月 19 日 下午 4:06 
Myself and my partner, ShadowFang, are starting a development team and we are starting out with a text-based rpg.
Bored Potato 2015 年 8 月 19 日 下午 4:05 
what game?
...
Ulyn Silverstone  [作者] 2015 年 8 月 19 日 下午 4:04 
the next set of blocks i had been planning was actually a set of lightweight durable armor :) I am now able to take up work on this mod again, but time will also have to be spent developing my game as well
Bored Potato 2015 年 8 月 19 日 下午 3:52 
like a super heavy armor block
Bored Potato 2015 年 8 月 19 日 下午 3:52 
you made a powerful missile/ocket but could you make a even stronger block that is resistent to make it so you can protect yourself
Ulyn Silverstone  [作者] 2015 年 6 月 21 日 上午 8:23 
I will be updating the description to bring it up to date on the last few updates I pushed in the past few days. After tomorrow this mod will be on hiatus for roughly 4 months as I have Air Force training. I hope it survives and is not broken by the updates in that time. When I am able to come back to this mod I will finish adding survival compatibility for all blocks, as well as add in armor once I can figure out how to chance the effects of deformation.
Ulyn Silverstone  [作者] 2015 年 6 月 3 日 下午 4:17 
Possibly. This mod may be going on hiatus for awhile in several weeks in about 20 days.
KingObliv 2015 年 6 月 3 日 下午 2:24 
Maybe it's because I shot the Easy Start 2 station, and it damaged the asteroid.
Ulyn Silverstone  [作者] 2015 年 6 月 3 日 上午 11:17 
@EmperorHelios Sorry to hear that, I havent run into the issue. Normally I would look into lowering the radius, but my laptop doesn't have an issue and its relatively low end. I will look into it and see what I can do.
KingObliv 2015 年 6 月 3 日 上午 7:41 
My only problem with this is that the Type-87 freezes the game, even on my (really good) rig.
Ulyn Silverstone  [作者] 2015 年 5 月 16 日 下午 9:54 
Thank you everyone for the attention this mod has received. I never expected to hit 1000 subscribers and am glad I have. To celebrate an update has been pushed, adding a custom component to help balance out the Type-87, as well as an extremely powerful gatling turret that will be updated with blueprints and components shortly
jimlore78 2015 年 5 月 4 日 下午 3:58 
much appreciated, in your free time could i ask that you take a look at pandemic, im starting down that line of building and im unsure if it would be worth publishing items no one would use
Ulyn Silverstone  [作者] 2015 年 5 月 4 日 下午 2:07 
Thank you for your feedback jimlore, Sektan is working on a whole new model for the launcher. In my brief experience missiles are only moddable in explosion radius and damage, I could not find a way to set specific depth and width. I may have missed something however. Lately this mod has fallen by the wayside due to my obligations to keep in fit shape for my enlistment in the Air Force, however I will work on adding new features as time allows :)
jimlore78 2015 年 5 月 4 日 上午 11:14 
i would like to see multiple warhead types. for instance "shaped" charges that funnel through 40 blocks in a 5x5x40 pattern, or a bloom that does like 40x40x3 that desimates the sides, that would allow for a variety of play, but also mean for more cost in fielding a good arsenal. also, perhaps give it a pulsing light to make it more interesting? itd cause the enemy to know he done ♥♥♥♥♥♥ up. i would ask if you could modify it ever so slightly, as im trying to make a Star Wars Empire at War Intercepter IV frigate, it would be nice to have the same everything with just a minor tweak to the appearance as just a blue orb. Many thanks for the wonderful mod though, and great job!
Ulyn Silverstone  [作者] 2015 年 4 月 22 日 上午 3:45 
Thank you for your comments Cupcake Goat, in the next update damage will be increased due to an upcoming change in size of the weapon when Sektan gets the plans for the model. Resource cost will also be adjusted, and I just might make a custom component.
Drug Cyborg, FBI 2015 年 4 月 21 日 下午 7:41 
I've got a concern that the high uranium cost might not be enough to offset the power this has for groups with large-scale mining ops going on. You might consider multiplying the other resource requirements by two or three times as well, or even including some kind of special component designed specifically for the launcher that "controls" the nuclear detonations of the projectiles. Obviously not something that would matter in practical usage, just an excuse to make the launcher itself more expensive. Other than that, I think this is a pretty fair weapon for its speed, especially as missiles have no tracking ability and something this big would be fairly easy to avoid.
Ulyn Silverstone  [作者] 2015 年 4 月 20 日 下午 1:14 
Sektan will most likely be working on a new model for this weapon, provided he has the time. As soon as the model is made the mod will be updated.
SupraSenpai 2015 年 4 月 20 日 下午 12:56 
Can't wait for future updates. My Battleship and cruiser need some of these on board!
maxwellccm 2015 年 4 月 8 日 下午 1:17 
perfict for a colonial battlestar v/s basestar fight
[TSF] Mason 1290 2015 年 3 月 26 日 下午 8:22 
it wont be limited if we get one of them on it. and. a NUKE
Ulyn Silverstone  [作者] 2015 年 3 月 26 日 下午 5:35 
I had considered it, just havent wanted to bother em with a low-key mod that really has a limited audience lol xD
[TSF] Mason 1290 2015 年 3 月 26 日 下午 4:00 
:p you could always ask ISP or Darth Biotech or the such to help you out. theyve done third party (group) projects before. all you need to do is add them in the credits under "created by:"
Ulyn Silverstone  [作者] 2015 年 3 月 26 日 下午 2:46 
Those are currently on hiatus until I can find a modeler to do it, as I cannot use 3D modelling software to save my life :)
[TSF] Mason 1290 2015 年 3 月 26 日 上午 2:12 
i think its fine. just change the launcher model and the location of the place its fired from.
SpectreA19 2015 年 3 月 15 日 下午 9:49 
Ulyn Silverstone  [作者] 2015 年 3 月 15 日 下午 5:26 
It is a custom item Spectre, it does not load into the default launcher
SpectreA19 2015 年 3 月 14 日 下午 8:44 
So I tried loading this rocket into a standard large rocket launcher, but it said wrong type of ammo. Did I miss something?
Ulyn Silverstone  [作者] 2015 年 3 月 8 日 下午 4:04 
Np feastblade, credits go to Drakkenstein for the great review.
feastblade 2015 年 3 月 8 日 下午 2:03 
thank you for adding a vid, that helps alot more with the thaught of this item, I will pick it up to play with it now that I see it in action.
Entropy 2015 年 3 月 4 日 下午 8:57 
Fantastic threat to try to avoid!
MrEvan312 2015 年 3 月 4 日 下午 1:34 
Too bad you can't slow down the explosion animation and enlarge it, have kinda this smoke and firestorm for about 5-10 seconds. I love the cinematic value of a slow-moving rocket!
Ulyn Silverstone  [作者] 2015 年 3 月 2 日 下午 9:30 
I am looking for a modellerwho would be willing to make one for it, and balancing will be updated in the coming days
The Legacy 2015 年 3 月 2 日 下午 8:01 
My recommendation is that if you want to make such a powerful weapon, it should only be able to hold and fire one missile at a time. In creative, rate of fire should be reduced to 1 per 15 seconds. And, yes, once you can model a (much!) larger model for this mod, it'll make a good balancing feature.
Ulyn Silverstone  [作者] 2015 年 2 月 27 日 下午 2:29 
Not a waste at all :)
Drakelton 2015 年 2 月 27 日 上午 5:35 
I was stupid. I figured it out, sorry for wasting your time
Ulyn Silverstone  [作者] 2015 年 2 月 26 日 下午 6:22 
In all my testing it does not appear in the weapons tab of the Gmenu, it should show in the all tab though. I will look into it however.
Drakelton 2015 年 2 月 26 日 下午 5:18 
I cant get this to appear in my blocks. Is there a way to fix this
Ulyn Silverstone  [作者] 2015 年 2 月 26 日 下午 2:01 
I have little experience with the scripting I assume a diminishing yield would require, and as I have mentioned warhead yields are hardcoded so far as I know.