Source Filmmaker

Source Filmmaker

Team in Black - (VTF Texture only - to be used with override materials and the $basetexture command)
185 条留言
Darksinmachine 2023 年 10 月 28 日 下午 12:40 
will these model have their own black team cosmetic
Juxo 2023 年 9 月 5 日 上午 6:37 
hey, can you do the civilian black texture?
Sir Frederick Fazbearington 2023 年 8 月 17 日 上午 10:17 
works 👍
✘CheckiT✘ 2023 年 6 月 23 日 下午 5:09 
Hey uh it didn't actually work. Idk if it's the command or what
spylearning101 2021 年 9 月 30 日 下午 7:32 
its perfect
SpoockyNel 2021 年 6 月 24 日 下午 5:40 
i did everything right
Pte Jack  [作者] 2021 年 6 月 24 日 下午 3:55 
Then you didn't do it right.
SpoockyNel 2021 年 6 月 24 日 上午 10:04 
didn't worked
cavinaugh 2020 年 7 月 1 日 下午 3:33 
I did the same thing over again until it worked
Pte Jack  [作者] 2020 年 6 月 9 日 上午 9:21 
So, what you are saying is that you weren't using it properly and finally did and it worked. Because, I haven't changed anything here and it went from not working for you to working for you.
cavinaugh 2020 年 6 月 8 日 下午 11:06 
AAAAAYYYYY ITS WORKIN FINALLY
cavinaugh 2020 年 6 月 8 日 下午 10:59 
I'll try again but it's probably not gonna work
Pte Jack  [作者] 2020 年 6 月 4 日 上午 8:01 
Depend on the model and the skin you want to change out, On the player/sniper for the red sniper, it would be, add mat override, take to element viewer, Select Sniper_red mat, Add a String attribute and change name to $basetexture. Beside it add models\player\sniper\sniper_black.vtf in the path block (note there is no materials in the path, it starts at models)

For the HWM sniper, same process but use models\player\sniper\sfm_sniper_black.vtf in the path block. (again note, no materials in the path, the path starts at models)
cavinaugh 2020 年 6 月 3 日 下午 9:51 
It's not working for any character and I did the normal steps, override materials, element viewer, red_sniper (or whatever it is), string, $basetexture, then paste the materials code. Is that correct?
Pte Jack  [作者] 2020 年 6 月 1 日 上午 7:39 
Deleted and downloaded a new copy of the skins. Added Material overrides as per the instructions above. Both Player and HWM snipers and scouts work fine for me. Which Character are you having problems with and are you using the correct texture in your override?
cavinaugh 2020 年 5 月 31 日 下午 8:51 
what I mean is it's not at all working in the slightest.
Pte Jack  [作者] 2020 年 5 月 31 日 下午 5:14 
Sort of not working means that they don't have priority
cavinaugh 2020 年 5 月 31 日 下午 4:42 
It's sort of not working at all.
Valzryk Shadowblood 2019 年 7 月 20 日 上午 9:21 
I did it wrong and turns out it works with the voodoo cursed models so thx alot for this mod!
Pte Jack  [作者] 2019 年 7 月 19 日 下午 4:47 
see the link in the comment below. this is strictly black skins. The link below are to my paintable skins.
Pte Jack  [作者] 2019 年 7 月 18 日 下午 7:51 
76561198865962702 2019 年 7 月 18 日 下午 7:40 
Can You Make The Team In Purple?
YT @chewiebutbetter 2019 年 7 月 13 日 上午 1:05 
jk
YT @chewiebutbetter 2019 年 7 月 13 日 上午 1:05 
Basically men in black? :D
DrAdalwin 2019 年 6 月 22 日 下午 10:09 
oh I'm dumb xDD soz
Pte Jack  [作者] 2019 年 6 月 22 日 下午 6:46 
See the scrolling pictures above, one of them is a vid. Click that.
DrAdalwin 2019 年 6 月 22 日 下午 5:24 
So uh, wheres the vid?
Pte Jack  [作者] 2019 年 3 月 21 日 上午 9:57 
For the white medic, same process, but invert the the greyscale, when you load it, dirty up the colortint_base with a little grey...

https://i.imgur.com/PGeFbss.png
Pte Jack  [作者] 2019 年 3 月 21 日 上午 9:36 
This is what the texture looks like without the layer mask..


https://i.imgur.com/k99vtxQ.png

You need that alpha channel with the layermask because the backpack material (the vmt) uses a
"$basemapalphaphongmask" "1" command and it is looking for the phong mask in the texture alpha channel. You'll get red checkerboards if you don't add it.
Chonka 2019 年 3 月 21 日 上午 9:33 
yes like that
Pte Jack  [作者] 2019 年 3 月 21 日 上午 9:32 
What, like this??

https://i.imgur.com/vzg5dJ9.png

Quite easy to create, Take the red backpack, convert it greyscale, replace the cross and circle with a black one, add an alpha channel, add a greyscale layer mask, export from gimp as a VTF with alpha and there you go, swap it out the same way to swap out the medic textures to go black.

If you want to use custom models and textures, you got to start learning how to do this kind of thing.

This is what the GIMP layout looks like when things are in place.

https://i.imgur.com/j5tkxIX.png
Chonka 2019 年 3 月 21 日 上午 8:52 
can you make black textures for medics backpack?
Chonka 2019 年 3 月 21 日 上午 7:33 
thank you
Pte Jack  [作者] 2019 年 3 月 20 日 下午 2:01 
The textures will work with both and if you're doing "everything right" and the textures are still B&P, then you're doing everything right, wrongly.
Up top, under the changing picture, click the video and watch that. It's a Youtube video, so you can click the youtube link in the video to go to it on youtube and expand it to full screen.
Chonka 2019 年 3 月 20 日 下午 12:38 
also will the textures work with the blue skins
Chonka 2019 年 3 月 20 日 下午 12:34 
ok so the problem is i doing every thing right but when i paste the textures the spy model is still pink and black.
Pte Jack  [作者] 2019 年 3 月 20 日 下午 12:18 
I don't... Can't help you if you don't explain the problem.
Chonka 2019 年 3 月 20 日 上午 10:56 
i have a problem with spy
Red cardinal Karelia 2018 年 12 月 19 日 下午 12:09 
thank again kind stranger
Pte Jack  [作者] 2018 年 12 月 19 日 下午 12:06 
Where ever you extracted the TF2 Game Cache VPKs to, then
models/workshop/player/items/spy/skullmask/skullmask.mdl
And the paint works on that one.
Red cardinal Karelia 2018 年 12 月 19 日 上午 10:45 
yes by any chance where would i get the dead head mask?
Pte Jack  [作者] 2018 年 12 月 19 日 上午 10:43 
Glad you got it working...
Red cardinal Karelia 2018 年 12 月 19 日 上午 10:33 
i got it, didn't realize you had a video
Pte Jack  [作者] 2018 年 12 月 19 日 上午 8:59 
Then you haven't done the process correctly as these are completely renamed textures.
Red cardinal Karelia 2018 年 12 月 19 日 上午 7:01 
i've done all the tips provided non of them are working but now nothing is happening...
Pte Jack  [作者] 2018 年 10 月 10 日 下午 11:38 
And hence, the name of the skins are "In Black"... I have a Paintable Team skins on the workshop as well, you can tone those down if you want.
Chicken Jockey 2018 年 5 月 2 日 上午 1:21 
Their clothing is too black. It looks strange.
Dunwich child 2018 年 4 月 7 日 上午 8:35 
Thanks!
Pte Jack  [作者] 2017 年 11 月 24 日 下午 4:18 
Then you're not doing it right.

Spawn the character,
right click it and add an override materials,
send the character to the element viewer,
click the + beside materials to expand them.
If you're changing out the red skin, find the {charactername}_red material, if changing out the blu skin, find the {charactername}_blu material and click the + beside it.
Right click on the material name,
select Add Attribute and select String,
double click in the attribute name so everything is selected
and type $basetexture and click ok.

As soon as you do that the body will go Black and Purple checkerboarded.
Pte Jack  [作者] 2017 年 11 月 24 日 下午 4:18 
In the field beside the new attribute type

models\player\{whatever the class is}\{whatever the class is}_black (for example for the nopack scout it would be

models\player\scout\scout_black_nopack

For the scout with the pack on it would be

models\player\scout\scout_black

NOTE: It is NOT MATERIALS\MODELS it is just MODELS\ that you type.

The skin should change to the black skin. (unless you haven't activated the workshop folder).

Also note that most of the HWM models have more than one texture you have to change out.