Space Engineers

Space Engineers

XL Industrial [OLD VERSION]
148 条留言
Kleadron 2016 年 12 月 5 日 下午 9:57 
Is it ok if i put this in my Works for DX9 modpack?
Tohron  [作者] 2015 年 12 月 12 日 上午 10:02 
Just finished updating the mod, since switching computers seems to have broken the connection with the old mod, you can find the new version HERE: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=574145580

There are still some issues I need to fix with labels on the Pulverizer and XL Cargo Container, but the basics are now working.
stich83guy 2015 年 12 月 7 日 上午 2:14 
ok ty Tohron and Whisper if ur doing a lets play r u having anyone play with ya
Whisper 2015 年 12 月 7 日 上午 1:15 
Thanks Tohron!!
Tohron  [作者] 2015 年 12 月 5 日 下午 4:34 
My computer should be arriving on the 9th, so I should be able to get DX11 textures working within a week of that.
Whisper 2015 年 12 月 4 日 下午 12:10 
I would really like to start using this mod in my let's play series. I think it looks amazing and I think the balance is good. Any chance we could get an ETA on when the textures will be fixed? I tried fixing them myself, but I can't get the model viewer/exporter to work on Win10.
stich83guy 2015 年 11 月 28 日 下午 2:45 
@Tohron hey man do u know when u might get to making this dx11 ready man i love this mod and all but its not able to work well with dx11
Pokeking 2015 年 11 月 27 日 下午 3:05 
Thank you, and -W3E- is just a tag. It's PK for short
Tohron  [作者] 2015 年 11 月 27 日 上午 7:52 
@W3E:
Each welder has a constant amount of "build power" that is distributed between the different blocks in-range of it's welding ability. So if you're welding a large group of blocks, it's ideal to have a bunch of Area Welders working together if you don't want it to take forever.
Pokeking 2015 年 11 月 23 日 下午 10:19 
Does the Area Weilder work on multiple blocks, and if so, is it slower on multple blocks than one block? And does it work on blocks that are blocked but within range? Its extra range certainly would make it seem all three of my questions could be a yes.
stich83guy 2015 年 11 月 22 日 下午 10:20 
@Aurora like he said when he gets a new power supply he will update it.. he is having a problem with his computer so give him time ok... look befor u leave a message ok like i did... i wanted him to update the mod too but see he left a message for everyone..
Lux 2015 年 11 月 19 日 下午 1:03 
Ever since planets came out the texture disapreard on the blocks .Could you try to update the mod if possible
Gumnut 2015 年 11 月 16 日 上午 3:32 
Life!...............So small......But finally a spark of life..........hope it makes a full recovery!
jaxjace 2015 年 11 月 15 日 下午 7:42 
thanks bud, i used it right up untill planets. I love XL industries.
Tohron  [作者] 2015 年 11 月 15 日 下午 7:23 
I'm getting a new computer, which should be free of the power failure issue I have with my current one while playing Space Engineers. So in another 2-3 weeks I should be able to get around to updating this mod.
Gumnut 2015 年 11 月 15 日 上午 4:08 
This mod is dead and has been for a while, It was looked at by some wanting to revive it, You might find it else were but this one is no more!
jaxjace 2015 年 11 月 14 日 下午 7:42 
Does not work in planets
Demolishun 2015 年 11 月 12 日 上午 12:23 
Looks like vanilla panels are doing the same thing. Have no idea what the issue is.
Demolishun 2015 年 11 月 10 日 下午 8:07 
Installed XL Solar Panel. Says it can output up to 900KW. However it is only putting out a fraction of that. I tried shutting off my reactor, but it did not pick up. What would cause it to not output full?
Slader Harkeness 2015 年 11 月 9 日 下午 5:38 
DX11. we need it
LagSpike 2015 年 10 月 31 日 下午 7:27 
just wondering why the Area Welder was removed from this mod? or has it been? I cant seem to find it in single player on the 'G' menu at all and the same with our Multiplayer server....
Major_P0tat0 2015 年 10 月 24 日 上午 5:56 
best production mod ever
Edd 2015 年 10 月 14 日 上午 8:37 
DX11 version would be nice.
Freznel 2015 年 9 月 19 日 下午 2:24 
I seem to get lag when using the XL assembler.
DeadlyAttraction 2015 年 9 月 10 日 下午 6:21 
Awesome MOD!!
Gumnut 2015 年 7 月 24 日 上午 7:40 
joemorin73 & PhantomX need to take over this mod as it is Dead!
Martruby 2015 年 7 月 21 日 下午 11:12 
still no module support?
Gumnut 2015 年 7 月 11 日 下午 7:28 
Are we doomed to repeat the history of the wright brothers over and over again?
Gumnut 2015 年 7 月 11 日 下午 6:22 
Still a Bucket Full Of Nothing!
Thorbane 2015 年 6 月 13 日 下午 8:44 
Any chance of us getting upgrade modules for this?
Gumnut 2015 年 6 月 9 日 上午 12:32 
I'm not Into copying and i think its wrong when people do BUT If what they say about starting from scratch with DX11 would it make it an original? Only the idea of a Extra Large refinery(which dose not exist In DX11) would be copied which I'm certain something can be done about or some sort of agrement made!.......Just saying and could be Totally wrong...and often am!
Gumnut 2015 年 6 月 9 日 上午 12:14 
I believe the same can be said for Wishes
Gumnut 2015 年 6 月 9 日 上午 12:09 
Yer....Hope, As my father once said to me "Hope in one bucket and shit in the other and see which one fills up faster......So....For something to happen you have to DO shit and not just hope or at the end of the day you'll have is a bucket full of nothing!"
mos 2015 年 5 月 31 日 上午 10:50 
Well, there is hope yet it seems :)
PhantomX 2015 年 5 月 30 日 上午 10:23 
OK I was contacted about the mod and he has someone else working on the mod, I dont know on the progress of it so with that I have to stop work on it, sorry.
Pure_Diamond 2015 年 5 月 29 日 下午 3:27 
Any news on DX11?
PhantomX 2015 年 5 月 25 日 上午 11:03 
Planning on adding support for the vanilla with (I Hope) 3 XL Mods for them. I've run into a snag, I have the models working on the new modules for it now, just run into a problem with textures (never really been my strong suit. Might take bit longer than expected. I still havent heard anything from Tohron, even sent a friend request no reply. I might something eventally out by the end June at the longest
Ego Spasmaticus 2015 年 5 月 22 日 上午 10:51 
Good mod :yay: but when comes an update where we can put upgrades?
Or will there be an XL upgrade? :D
PhantomX 2015 年 5 月 19 日 上午 5:05 
I may take a stab at updating this mod, I use this mod at lot. if I dont hear or see anything from Tohron within 2 weeks I will release an update for it as I I will believe it to be abandoned. My plan will be to release just the refinery, Cargo Containers, Arc Furnarce, Drill and Assemblers with my update. I will make the stock XL as competive as a half modded vanilla and it will use it's own mods for it to boost it. After I release my Update, Tohron you can contact me and we will exchange models and work if you wish, so please dont issue takedowns it does more harm to the users than the modders. You will retain all credit for the base work will goto to you and the update to me including the new models added (for the modules). Does have any problems with me doing this speak up now. I will reply back this June 2, 2015
SquallTemnov 2015 年 5 月 18 日 上午 2:36 
Yep, Module support would be a long awaited update...
Mike Loeven 2015 年 5 月 13 日 下午 8:50 
Seconded Any idea when you are going to add module mount points
Mizrattack 2015 年 5 月 12 日 上午 7:21 
I kinda like the desighns on the blocks as they blend in with the vanilla blocks very well.
Allso its realy well balanced too in comparisation to the vanilla industry blocks ;)
Ravenjrake 2015 年 5 月 12 日 上午 5:13 
Definately waiting for module support from this mod
FayDruh 2015 年 5 月 10 日 上午 10:08 
If you redesign the models to use modules can you also redesign the assembler as it uses multiple times the polys as everything and the design is not very unique, I like what you started with the middle but the rest is just a poly clutter of small assemblers, I always find myself exposing my XL refineries, arc furnaces and pulverizers because they look good together if painted right but then either hiding the XL assembler or installing the Large Assembler mod because its polys are 1/5th the XL one and it doesn't look like a bunch of vanilla assemblers.

Anyways, I love this mod, its one of my core mods I use, I really love how you made so many of the models look great and have a low poly count at the same time, that takes skill. Keep up the good work.
Blood winds 2015 年 5 月 9 日 下午 9:32 
how about upgrade modules?I mean...When to upgrade?
Pewter HailStorm 2015 年 5 月 9 日 上午 9:00 
Author hasen't gotten around it, sadly...

Also, would it be possible to "delete" the area welder from this pack? To make it more server friendly, as that welder have a HUGE consumption of server resources (causes mega lag)
Greatheart 2015 年 5 月 7 日 下午 11:10 
I've tried modules on these and no changes so far. :(
Exelsiar 2015 年 5 月 7 日 下午 5:50 
Today's patch has released upgrade modules, will this mod impliment compatability with these?
Man With An Accent 2015 年 5 月 2 日 下午 10:29 
Built the Refinery in my single player world, but it did not work. Could not put ores into refinery - greyed out. I reset, disabled the mod, deleted the mode, reinstalled the mod - I even deleted all other mods and just had this one installed - but it made no difference. It doesn't work fr me. Any help would be great.
jaredpatton173 2015 年 4 月 21 日 下午 3:46 
@Tohron Excellent mod, the welders are amazing. My friend on our server however is currently having an issue with the XL welders. He has attached some of the XL welders to a NPC mining hauler, and the welders seem to be very finicky when it comes what it welds. It seems to only want to weld things that are 8 blocks away regardless of using a bluepring or placing the blocks yourself. Would you have any troubleshoting recommendations to help solve this? We're not sure if it is an issue with the mod since everything in the ship seems to be in order.

Thanks for your assistance. Jared