Space Engineers

Space Engineers

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XL Industrial [OLD VERSION]
   
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Type: Mod
Mod category: Block, Production
文件大小
发表于
更新日期
5.745 MB
2015 年 1 月 29 日 上午 11:39
2015 年 2 月 2 日 下午 7:36
21 项改动说明 ( 查看 )

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XL Industrial [OLD VERSION]

描述
NOTE: This version is an old DX9 version. Switching to a new computer broke the connection to this mod, and the new version can be found HERE: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=574145580

The XL Industrial mod contains blocks designed to assist in large-scale production tasks. The 10 blocks included are:

XL Assembler (2x5x2): This assembler has 10 times the speed and power use of a standard assembler, and 20 times the inventory.
XL Refinery (4x4x9): This refinery has 10 times the speed, power use, and inventory of a standard refinery, and has the Blast Furnace's efficiency.
Area Welder (1x2x1): This welder welds an area 8 blocks in front of it, and 4 blocks to each side. It is significantly more expensive than a normal welder.
Reinforced Drill (1x3x1): This drill is more resistant to collisions.
Pulverizer: (2x2x4): This specialized refinery breaks stone into gravel very quickly.
XL Blast Furnace (2x2x5): This blast furnace has 10 times the speed and power use of a standard blast furnace.
Dense Large Cargo Container (3x3x3): This cargo container has the cargo density of the Medium (Small Ship) cargo container.
Dense XL Cargo Container (5x5x5): This cargo container has the cargo density of the Medium (Small Ship) cargo container.
XL Solar Panel (6x12x1): This solar panel produces 1.1 MW of power (slightly more than 9 solar panels).
XXL Solar Panel (10x20x1): This solar panel produces 3.2 MW of power (slightly more than 25 solar panels).

Resource costs tend to be the same or slightly less than an equivalent number of normal blocks.

Forum topic here: http://forums.keenswh.com/post/mod-xl-industrial-7275423?pid=1286008630
热门讨论 查看全部(2)
4
2015 年 2 月 20 日 上午 9:52
Bug!
Roman Cat
0
2015 年 7 月 30 日 下午 10:55
Big ship
[MNI] Ahusaka
148 条留言
Kleadron 2016 年 12 月 5 日 下午 9:57 
Is it ok if i put this in my Works for DX9 modpack?
Tohron  [作者] 2015 年 12 月 12 日 上午 10:02 
Just finished updating the mod, since switching computers seems to have broken the connection with the old mod, you can find the new version HERE: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=574145580

There are still some issues I need to fix with labels on the Pulverizer and XL Cargo Container, but the basics are now working.
stich83guy 2015 年 12 月 7 日 上午 2:14 
ok ty Tohron and Whisper if ur doing a lets play r u having anyone play with ya
Whisper 2015 年 12 月 7 日 上午 1:15 
Thanks Tohron!!
Tohron  [作者] 2015 年 12 月 5 日 下午 4:34 
My computer should be arriving on the 9th, so I should be able to get DX11 textures working within a week of that.
Whisper 2015 年 12 月 4 日 下午 12:10 
I would really like to start using this mod in my let's play series. I think it looks amazing and I think the balance is good. Any chance we could get an ETA on when the textures will be fixed? I tried fixing them myself, but I can't get the model viewer/exporter to work on Win10.
stich83guy 2015 年 11 月 28 日 下午 2:45 
@Tohron hey man do u know when u might get to making this dx11 ready man i love this mod and all but its not able to work well with dx11
Pokeking 2015 年 11 月 27 日 下午 3:05 
Thank you, and -W3E- is just a tag. It's PK for short
Tohron  [作者] 2015 年 11 月 27 日 上午 7:52 
@W3E:
Each welder has a constant amount of "build power" that is distributed between the different blocks in-range of it's welding ability. So if you're welding a large group of blocks, it's ideal to have a bunch of Area Welders working together if you don't want it to take forever.
Pokeking 2015 年 11 月 23 日 下午 10:19 
Does the Area Weilder work on multiple blocks, and if so, is it slower on multple blocks than one block? And does it work on blocks that are blocked but within range? Its extra range certainly would make it seem all three of my questions could be a yes.