安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






* Lighting is an issue. The "driving into the sun" / bloom aesthetic is frustrating, especially the first time through. (FWIW my graphics settings are turned all the way up. I assume the heavy bloom is intentional?)
* Your level lacks signage. There are multiple points where it's not clear what the player is supposed to be doing.
* Some of the obstacles feel like cheap shots. I recommend reviewing the level with a friend who hasn't played it before! The lighting and signage issues make this worse, but you still may want to reconsider some obstacles.
* The level is long, around 3 minutes or a little less, yet it also involves a fair amount of rote learning. This can be frustrating midway through the level. It might not be a bad idea to break your ideas in half in the future, there's no prize for having the longest level.
Thanks again and I hope to see more work!