Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Draxsath's Pop and Tech Mod
45 条留言
Muni 2022 年 12 月 25 日 上午 6:23 
cool mod but cant be used against bots cause it, naturally disrupts the ai quite noticably.
DaysofKnight 2022 年 8 月 25 日 上午 8:00 
Option for just the tech portion? The original Mod I have "SlowerDevelopment V1.2" doesn't work, and I really just want double Tech time and Cost
IvarL. 2022 年 8 月 18 日 下午 11:40 
Thank you for mod! :)
Guvenoren 2022 年 7 月 30 日 上午 10:41 
Does this respect the AI?
pu239  [作者] 2021 年 6 月 13 日 下午 1:36 
I'm so glad you are enjoying again! A lot of people tell me after they play it once they can't live without it. My favorite thing is slowing down the techs so your not constantly hitting tab to find techs to research every 5 seconds. That, and you really have to think hard about what techs you want to get first, and which ones you want to ignore completely.

@Storm - Yeah, the mod isn't much really, just editing XML files. I used a spreadsheet to calculate them and then just did a CTRL-F to locate each instance of resource costs. Literally anyone can do this to make their own version if they want to spend the time.
The Blind One 2021 年 6 月 8 日 上午 7:15 
13 years ago I played with your mod.

Today I will play with your mod again.

It will be glorious once again!
STuRoK 2021 年 6 月 8 日 上午 2:11 
Oh, I used a file compare online and see that you manually changed every cost for every tech. gotcha. Thanks for the mod !
STuRoK 2021 年 6 月 7 日 下午 10:15 
Hi, where did you change the "technology settings" to double the rss cost? I cannot find it.
Thanks!
STuRoK 2021 年 6 月 7 日 下午 6:43 
This mod seems absolutely necessary IMO. If it doesn't work, I need to figure out how to edit my files to get these changes implemented! Great mod
STuRoK 2021 年 6 月 7 日 下午 6:41 
So, just to clarify, this does NOT work with the (EE) Extended Edition?
Yarrickshad 2017 年 11 月 13 日 下午 5:32 
Hi. I don't know if I've done something wrong here but I don't see any change during solo CTW. Works fine for quick game. As it's a drop down mod, is there a way I can activate it for CTW?
pu239  [作者] 2017 年 8 月 5 日 上午 7:29 
"...\Steam\steamapps\common\Rise of Nations\Data\unitrules.xml"

The comments at the beginning of the file tell you what each variable does. The one for multiple units is "UBER_SIZE".
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 2017 年 7 月 29 日 下午 9:58 
What XML file do I modify? So that the units are alone
pu239  [作者] 2017 年 7 月 29 日 下午 9:32 
Xando - "Expensive" alone will still be 200% research times compared to the unmodded game, but 250% for research costs. "Expensive and Slow" will be 250% for both. I can update the description to explain this better.

Pablo - No I can't speak Spanish. Please stop spamming my comments section. Just google "how to modift Rise of Nations XML files." You literally open them with at text editor to modify them, but there is only so much you can change with XML alone.

I just tested the mod and it seems to be working fine.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 2017 年 7 月 29 日 上午 11:46 
noooooooooooo why this mod is not working??!! Please, if you are going to close this mod, show me how to do it
Xando 2017 年 7 月 29 日 上午 8:33 
Should I set Technology to Expensive or Expensive and Slow, if I want research to take longer time with the modded values?
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 2017 年 7 月 28 日 下午 9:34 
hablas español?
pu239  [作者] 2017 年 7 月 28 日 下午 8:13 
The Wise Wolf - I'm sorry it took so long to do this, I kept forgetting to do it. I have uploaded a new version without the select more units mod. I'll upload a seprate mod that includes that if anyone wants it.

Pablo, I don't know how to do that. This mod only edits XML files, which is pretty easy.
excr 2017 年 7 月 27 日 上午 2:28 
Hi, thanks for the great mod! Would you be able to upload a version without the unit model changes?
The Wise Wolf 2017 年 7 月 14 日 上午 3:40 
I'm again asking if you could release this mod without the Select More Units part.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 2017 年 7 月 13 日 下午 6:02 
Please you could do a mod, where the soldiers with machine guns, shoot only of foot, please
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 2017 年 7 月 13 日 下午 5:54 
HOW you do this mod?
Zoythrus™ 2017 年 7 月 5 日 下午 10:58 
Since you updated the mod, the game will flip out and lag horrifically early on in the game. Even once, it killed the AI's, and they refused to work. I've tested it without the mod and it's fine, so you must have accidentally broken something.

Otherwise, I love this mod. :)
The Wise Wolf 2017 年 5 月 2 日 上午 11:55 
Any update on the separate pop/tech mod?
pu239  [作者] 2017 年 4 月 16 日 上午 12:21 
Sure, I can make two versions of the mod. Will post it soon.
The Wise Wolf 2017 年 4 月 10 日 上午 4:06 
Is it possible to use this without the "Select More Units" part? I rarely run into that problem and I like seeing the higher unit amounts.
Maybe split it in two mod options, one with second without?
pu239  [作者] 2017 年 4 月 8 日 上午 3:56 
I updated the mod to include my "Select More Units" mod.
Magne Halvard 2017 年 3 月 3 日 下午 11:03 
Nyar my computer!
Niv 2017 年 2 月 18 日 下午 9:43 
Been using this mod for years, thanks dude!
Hooj19 2017 年 2 月 18 日 下午 9:43 
Thanks for keeping the mod alive! Used to use this all the time with Thrones and Patriots.
Astachoth 2017 年 1 月 16 日 下午 5:48 
This modification is fantastic! I set the game to very expensive also! I was surprised to discover that other people like slow games also. I enjoy the early eras the most, but I like to slowly reach the future. Thanks!
pu239  [作者] 2016 年 6 月 5 日 下午 6:29 
If you want more farms, play as Egypt. If you want instant units, research Artificial Intelligence.

This mod is not meant to fundamentally change the game, just tweak it slightly to make it more enjoyable.
F1sh98 2015 年 7 月 14 日 下午 1:34 
Unlimited farms? I'd like to combine this with unlimited farms.
TCJulian 2015 年 7 月 5 日 上午 8:30 
Love the mod. Thanks for making it!!
arcanusdevious 2015 年 3 月 10 日 下午 11:53 
Well done. I enjoy the incremental increases, eventually buidling up into a rolling tide of destruction.
sinisterlocust 2015 年 2 月 28 日 上午 7:07 
ok!
pu239  [作者] 2015 年 2 月 28 日 上午 6:52 
It will work on skirmish, CTW and multiplayer provided all players have the mod.
sinisterlocust 2015 年 2 月 25 日 上午 4:07 
I was wondering, which game modes does this mod work on? I've not tried it outside the "Conquer the world" mode, but I can try on the other modes if need be.
Miski 2015 年 2 月 2 日 下午 2:35 
Thanks, :soviet:
SepticSchizo 2015 年 1 月 7 日 上午 8:29 
nice mod, i can play every age to its full
Battle_Buddy 2015 年 1 月 6 日 下午 10:42 
ALSO,
since I don't technically have this game on steam, could you maybe update the post on RoNheaven?
Battle_Buddy 2015 年 1 月 6 日 下午 10:40 
Awesome, I've played this mod for...a while.
Is it possible to simply put the time into ridiculous levels, like something at 10x the normal rate? I'm looking for some way for the players to be forced to choose their era's priorities, as in, the price is similar but the time takes so long that its more tactically viable to choose merchantism over warmongering or vice versa.
This idea boils down to the era change itself being not terrible long when all the tech upgrades are achieved, but the upgrades in it being much longer, as a way of "defining" the era, so to speak.
pu239  [作者] 2015 年 1 月 6 日 下午 6:44 
Thundersquid: Make sure you are selecting the mod in the mod drop-down when you are creating the game.
THUNDERSQUID 2015 年 1 月 5 日 下午 12:29 
dosent work
SepticSchizo 2015 年 1 月 2 日 上午 10:44 
i'll try it ou