Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Draxsath's Pop and Tech Mod
45 kommentarer
Muni 25. dec. 2022 kl. 6:23 
cool mod but cant be used against bots cause it, naturally disrupts the ai quite noticably.
DaysofKnight 25. aug. 2022 kl. 8:00 
Option for just the tech portion? The original Mod I have "SlowerDevelopment V1.2" doesn't work, and I really just want double Tech time and Cost
IvarL. 18. aug. 2022 kl. 23:40 
Thank you for mod! :)
Guvenoren 30. juli 2022 kl. 10:41 
Does this respect the AI?
pu239  [ophavsmand] 13. juni 2021 kl. 13:36 
I'm so glad you are enjoying again! A lot of people tell me after they play it once they can't live without it. My favorite thing is slowing down the techs so your not constantly hitting tab to find techs to research every 5 seconds. That, and you really have to think hard about what techs you want to get first, and which ones you want to ignore completely.

@Storm - Yeah, the mod isn't much really, just editing XML files. I used a spreadsheet to calculate them and then just did a CTRL-F to locate each instance of resource costs. Literally anyone can do this to make their own version if they want to spend the time.
The Blind One 8. juni 2021 kl. 7:15 
13 years ago I played with your mod.

Today I will play with your mod again.

It will be glorious once again!
STuRoK 8. juni 2021 kl. 2:11 
Oh, I used a file compare online and see that you manually changed every cost for every tech. gotcha. Thanks for the mod !
STuRoK 7. juni 2021 kl. 22:15 
Hi, where did you change the "technology settings" to double the rss cost? I cannot find it.
Thanks!
STuRoK 7. juni 2021 kl. 18:43 
This mod seems absolutely necessary IMO. If it doesn't work, I need to figure out how to edit my files to get these changes implemented! Great mod
STuRoK 7. juni 2021 kl. 18:41 
So, just to clarify, this does NOT work with the (EE) Extended Edition?
Yarrickshad 13. nov. 2017 kl. 17:32 
Hi. I don't know if I've done something wrong here but I don't see any change during solo CTW. Works fine for quick game. As it's a drop down mod, is there a way I can activate it for CTW?
pu239  [ophavsmand] 5. aug. 2017 kl. 7:29 
"...\Steam\steamapps\common\Rise of Nations\Data\unitrules.xml"

The comments at the beginning of the file tell you what each variable does. The one for multiple units is "UBER_SIZE".
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 29. juli 2017 kl. 21:58 
What XML file do I modify? So that the units are alone
pu239  [ophavsmand] 29. juli 2017 kl. 21:32 
Xando - "Expensive" alone will still be 200% research times compared to the unmodded game, but 250% for research costs. "Expensive and Slow" will be 250% for both. I can update the description to explain this better.

Pablo - No I can't speak Spanish. Please stop spamming my comments section. Just google "how to modift Rise of Nations XML files." You literally open them with at text editor to modify them, but there is only so much you can change with XML alone.

I just tested the mod and it seems to be working fine.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 29. juli 2017 kl. 11:46 
noooooooooooo why this mod is not working??!! Please, if you are going to close this mod, show me how to do it
Xando 29. juli 2017 kl. 8:33 
Should I set Technology to Expensive or Expensive and Slow, if I want research to take longer time with the modded values?
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 28. juli 2017 kl. 21:34 
hablas español?
pu239  [ophavsmand] 28. juli 2017 kl. 20:13 
The Wise Wolf - I'm sorry it took so long to do this, I kept forgetting to do it. I have uploaded a new version without the select more units mod. I'll upload a seprate mod that includes that if anyone wants it.

Pablo, I don't know how to do that. This mod only edits XML files, which is pretty easy.
excr 27. juli 2017 kl. 2:28 
Hi, thanks for the great mod! Would you be able to upload a version without the unit model changes?
The Wise Wolf 14. juli 2017 kl. 3:40 
I'm again asking if you could release this mod without the Select More Units part.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 13. juli 2017 kl. 18:02 
Please you could do a mod, where the soldiers with machine guns, shoot only of foot, please
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 13. juli 2017 kl. 17:54 
HOW you do this mod?
Zoythrus™ 5. juli 2017 kl. 22:58 
Since you updated the mod, the game will flip out and lag horrifically early on in the game. Even once, it killed the AI's, and they refused to work. I've tested it without the mod and it's fine, so you must have accidentally broken something.

Otherwise, I love this mod. :)
The Wise Wolf 2. maj 2017 kl. 11:55 
Any update on the separate pop/tech mod?
pu239  [ophavsmand] 16. apr. 2017 kl. 0:21 
Sure, I can make two versions of the mod. Will post it soon.
The Wise Wolf 10. apr. 2017 kl. 4:06 
Is it possible to use this without the "Select More Units" part? I rarely run into that problem and I like seeing the higher unit amounts.
Maybe split it in two mod options, one with second without?
pu239  [ophavsmand] 8. apr. 2017 kl. 3:56 
I updated the mod to include my "Select More Units" mod.
Magne Halvard 3. mar. 2017 kl. 23:03 
Nyar my computer!
Niv 18. feb. 2017 kl. 21:43 
Been using this mod for years, thanks dude!
Hooj19 18. feb. 2017 kl. 21:43 
Thanks for keeping the mod alive! Used to use this all the time with Thrones and Patriots.
Astachoth 16. jan. 2017 kl. 17:48 
This modification is fantastic! I set the game to very expensive also! I was surprised to discover that other people like slow games also. I enjoy the early eras the most, but I like to slowly reach the future. Thanks!
pu239  [ophavsmand] 5. juni 2016 kl. 18:29 
If you want more farms, play as Egypt. If you want instant units, research Artificial Intelligence.

This mod is not meant to fundamentally change the game, just tweak it slightly to make it more enjoyable.
F1sh98 14. juli 2015 kl. 13:34 
Unlimited farms? I'd like to combine this with unlimited farms.
TCJulian 5. juli 2015 kl. 8:30 
Love the mod. Thanks for making it!!
arcanusdevious 10. mar. 2015 kl. 23:53 
Well done. I enjoy the incremental increases, eventually buidling up into a rolling tide of destruction.
sinisterlocust 28. feb. 2015 kl. 7:07 
ok!
pu239  [ophavsmand] 28. feb. 2015 kl. 6:52 
It will work on skirmish, CTW and multiplayer provided all players have the mod.
sinisterlocust 25. feb. 2015 kl. 4:07 
I was wondering, which game modes does this mod work on? I've not tried it outside the "Conquer the world" mode, but I can try on the other modes if need be.
Miski 2. feb. 2015 kl. 14:35 
Thanks, :soviet:
SepticSchizo 7. jan. 2015 kl. 8:29 
nice mod, i can play every age to its full
Battle_Buddy 6. jan. 2015 kl. 22:42 
ALSO,
since I don't technically have this game on steam, could you maybe update the post on RoNheaven?
Battle_Buddy 6. jan. 2015 kl. 22:40 
Awesome, I've played this mod for...a while.
Is it possible to simply put the time into ridiculous levels, like something at 10x the normal rate? I'm looking for some way for the players to be forced to choose their era's priorities, as in, the price is similar but the time takes so long that its more tactically viable to choose merchantism over warmongering or vice versa.
This idea boils down to the era change itself being not terrible long when all the tech upgrades are achieved, but the upgrades in it being much longer, as a way of "defining" the era, so to speak.
pu239  [ophavsmand] 6. jan. 2015 kl. 18:44 
Thundersquid: Make sure you are selecting the mod in the mod drop-down when you are creating the game.
THUNDERSQUID 5. jan. 2015 kl. 12:29 
dosent work
SepticSchizo 2. jan. 2015 kl. 10:44 
i'll try it ou