XCOM 2
Buildable Units Redux
9 条留言
Yellow 13 19 小时以前 
that is... a long list of required items and i have none of them.
TheGreatFluffy 12 月 13 日 上午 8:43 
I'll probably just wait until someone makes a mod that configs this one to be for WOTC like how someone did that for the OG mod, I've got no shame in admitting I'm too lazy to do all the configing necessary to make it work.
Dalo Lorn  [作者] 12 月 13 日 上午 1:44 
About as usable as the original, i.e. "probably yes, but you'll need to make some config changes".

In addition to Kiruka's original instructions on making it work in a non-LWotC setup, you'll need to change all references to "Suppression_LW" back to "Suppression".
Boisegangpc 12 月 12 日 下午 6:04 
Is this usable without Long War of the Chosen?
Kim bosong 12 月 11 日 上午 11:48 
Thanks for your great work!
Dalo Lorn  [作者] 12 月 11 日 上午 7:39 
Fun. But yeah, I got nothing on it yet. :(
p6kocka 12 月 11 日 上午 7:17 
Thank you. The headshot bug happens without Configurable Headshots mod too unfortunately.
Dalo Lorn  [作者] 12 月 11 日 上午 7:14 
1. Yes. I also highly recommend upgrading to the newer SHIV mod if you're using SHIVs.

2. TJ might lose the config war with BUR, but aside from fixing the faction hero armors and having EIO (of which the relevant chunks are now built directly into BUR), I don't think it does anything with BUs? So should be fine. I've replaced BU with BUR in my current campaign, but I'm currently using Tiaz's Mod Jam so there may be subtle differences I'm not aware of.

3. I heard about it during development, but haven't heard anything that would help me pinpoint why it happens, beyond Styr theorizing that it might be some kind of compatibility issue in Configurable Headshots (and thus requiring a fix in that mod instead).
p6kocka 12 月 11 日 上午 6:28 
Thank you for the mod.
1. So we have to just disable the old one and enable this mod?
2. We can enable it when playing Ted's Jam mod?
3. Is the odd bug fixed where the units headshots weren't created after having at least one buildable units in the barracks?