DayZ
InvisibleDynamicToxicFIX
11 条留言
ZebskiGaming 12 月 16 日 上午 5:16 
It seems to work well, however, I'm not fully 100% sure that its working on the Livonia Map specifically. I could be wrong, but I will have to take another look. Even after having it on there I wasn't seeing any changes. On Chernarus I can 100% say that it works outstandingly well!
Zenarchist 12 月 15 日 下午 11:13 
Legend. Super grateful. Been meaning to do this myself for my server for ages but haven't had time to do a deep dive on the issue - I cannot fathom why Bohemia haven't fixed this yet but thank you for taking the time to save countless survivors an incredibly frustrating death!
Cowboy  [作者] 12 月 15 日 下午 4:17 
This mod does not integrate with other mods related to dynamic toxic zones, as the fix was made with the vanilla environment in mind and without any other mods that could interfere with the result.

Therefore, I recommend that you check and test it before submitting it to your main server.
DaMadesTx 12 月 15 日 上午 11:19 
Maybe this is an isolated issue for me but I am just bringing it up that since downloading this I have had these crash logs
DaMadesTx 12 月 15 日 上午 11:19 
@MastaHigginZ 15.12 2025 18:26:13
NULL pointer to instance. Variable 'artilleryPoints' during call 'array<vector>.Count'
Class: 'ContaminatedArea_Dynamic'
Entity id:2486082

Function: 'EEOnCECreate'
Stack trace:
scripts/4_World/classes\contaminatedarea\contaminatedarea_dynamic.c:58 Function EEOnCECreate
MastaHigginZ 12 月 15 日 上午 10:08 
no crash logs or other crap
mod works fine
DaMadesTx 12 月 14 日 上午 4:56 
I get crash logs about auxiliary points after installing this
MastaHigginZ 12 月 14 日 上午 2:31 
it seems to have already been fixed in 1.29
Cywka 12 月 13 日 上午 4:52 
thx
Ishtar 12 月 12 日 上午 6:42 
Thanks!!! :)
WuYaoMao 12 月 9 日 上午 9:05 
Three years!! This bug is finally fixed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you, thank you!:steamhappy::steamthumbsup: