DayZ
InvisibleDynamicToxicFIX
正在显示第 1 - 5 项,共 5 项条目
更新于:12 月 13 日 下午 12:06
作者:Cowboy

CHANGELOG — Technical / Patch Notes (EN)

- Dynamic Contaminated Area – Visual Reliability Fix

- Reworked client-side particle handling for dynamic contaminated areas.

- Added periodic visual validation to detect missing or invalid particle instances.

- Implemented safe particle rebuild when visuals fail, without affecting server performance.

- Improved reliability for players entering zones via vehicles or during long server uptimes.

- No changes to server-side logic or gameplay behavior.

- No measurable impact on server FPS or client performance.

更新于:12 月 12 日 下午 12:55
作者:Cowboy

After getting some feedback, I went ahead and updated the system again. The toxic zones now keep trying to sync their particles until everything is fully loaded on the client side. This should finally stop the issue where the gas sometimes didn’t show up for certain players.

I ran a bunch of tests to be sure, and the new method doesn’t affect server FPS at all.

更新于:12 月 8 日 下午 2:12
作者:Cowboy

更新于:12 月 8 日 下午 2:01
作者:Cowboy

meta update

更新于:12 月 8 日 下午 2:01
作者:Cowboy