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Would it be possible to add some more thematic victory conditions for him? :)
Large reinforcement army with a few mages.
only treasonous army attacks, any units attempting to rout away from the field, you magic bomb into the stone age. no survivors. no mutiny.
I created a new lord from a generic lord and he was at 0 loyalty. I gave him 3 units and couldn't disband them... due to loyalty. (no bug yet)
then, i tried to disband, couldn't. realised he was about to mutiny on my ass, so, i did what any self respecting ghoul pirate undead captain would do, i ran him directly at a settlement and got ALMOST everybody killed. 20 damn gunnery mob survived. (heres the bug, sorry for my bad pirate tale)
There was no new lord to recruit to replace the mutinous, treasonous little swine that i just had killed. and i couldnt get off the pop up. i was locked there till i force closed the game.
OK, I'd ask in some Lizardmen unit mods Discussions rather than Vampire Coast ones though.
Hello Dragon32 for answering your question about why i want SCM Pirate Tales: Nanosh in the Hexoatl roster of mazdamundi.
My answering: it is because Hexoatl is my favourite faction but never people make any units for Mazdamundi so i want more diversity in the faction.
Also i am thankfull for answering my question about better camera mod and wish you a shining day.
https://warhammerfantasy.fandom.com/wiki/Nanosh
@MELBONGO
Why do you think these units would be added to the Lizardmen roster?
I'd guess only other camera mods would interfere with "Better Camera Mod"
I would appreciate a respond to my question.
Also i have signed my modlist down here and am wondering if your mod ''SCM Pirate Tales: Nanosh'' is compatible with my modlist.
My modlist:
Better camera mod