Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Beastmen: Blessed Gor Weapon Variants
48 件のコメント
Massive Anorak 13 時間前 
This is what I was waiting for, thanks for doing that CA/GW wouldn't / couldn't
Smokey 20 時間前 
It would be cool if the Slaangors would be hybrid of dual sword and javelins.
Pestigors are fine as they are in vanilla (great axes)
Dual axe khorngors are perfect.
Tzaangors halberds are good but i like that someone said they wish they were archers.
RedMagueule 12月9日 13時45分 
incredible job with the slaangors anims, they feel perfect
Madgt123 12月9日 12時23分 
could you make a version that straight up replaces the slangors with your javelin units?
Bablo Planco 12月9日 10時54分 
Not sure if you've got any interest in developing new units, but I've always been a little disappointed that the marked gors fall into the mid tier, without a higher level "Exalted"-style upgrade for them to put them on par or above Bestigors.

Love this expansion and all your hard work, thanks!
crocodominator 12月9日 0時06分 
This has excellent presentation. the new ui layout is an improvement on the dread panel
BFG40k 12月8日 20時29分 
Wish it was Tzaangor archers. Tzeentch already has enough halberds and stronger archers would be great for beastmen.
greenphoenix23  [作成者] 12月8日 20時01分 
Fixed the slaangor 3D portholes!

@Aghoric Visions I'll do another pass on them getting buffed by red line skills / techs if that is what you mean.
Aghoric Visions 12月8日 15時28分 
They should really get ammo upgrades same as the Ungor Archers.
greenphoenix23  [作成者] 12月8日 14時57分 
That's probably an issue with the custom .csc file I had to make which are always a pain.
I'll poke around with it to try to fix it, but that might have to wait until the weekend. Thanks for the reports!
Advice 12月8日 14時31分 
@greenpheonix
Np.

But since I got your attention, there is a similar issue on your painseekers as well where the riders don’t appear on the mounts in the porthole. That one I’m less familiar with on how to approach.

Really non-issues on great mods. :)
greenphoenix23  [作成者] 12月8日 11時47分 
Thanks for pointing that out!
I'll take a look. I don't use the 3d portholes so I forgot to double check that one.
Advice 12月8日 9時25分 
Excellent work.
Idk if you'd call this a bug report or what, but the animated porthole for slanngor (javelins) is misalgined/off-center.
Essentially no impact, but I also suspect a easy fix.
cunningham.walker 12月7日 7時31分 
Any chance you or anyone you know would be able to make a mod that makes dechalas faction mechanics and unique skill line buff all mortal units instead of just marauders? she's super fun otherwise but it's kind of lame to have all these buffs to such crappy infantry.
Wauthan 12月6日 18時37分 
Well for adding minotaurs there's already the excellent mod Chaosbulls by Xoudad, but adding centigors in a future project would be awesome. :)
[L9] Rhinopotamus 12月6日 15時03分 
Possible for Tzaangors (Bows)? I loved Tzeentch when it was a ranged faction, and they've kinda lost that feel with CoC and SoC.
greenphoenix23  [作成者] 12月6日 14時52分 
I think there is room for centigors and minotaurs for all the gods. :)
Though, that would be in a future project, not here.
chat noir 12月6日 14時37分 
Fair enough. Thank you for this explanation. You mod is still awesome ether way and as a huge lover of the beastman this mod makes me really happy.

Though I am curious do you think slaanesh should have a centigor variant and nurgle a bull variant. To go with the bulls or khorn and cents of tzeench?
greenphoenix23  [作成者] 12月6日 7時14分 
Quick update: Added the missing bullet points for the Slaanesh version of the Slaangors.
I also upped their cost a little and bumped some of their stats up (armour, leadership, and hp) to be more in line with vanilla Slaangors.
mikeybaka 12月6日 7時05分 
Alright! We all appreciate these mods, keep up the good work :D
greenphoenix23  [作成者] 12月6日 6時40分 
@Frog
Thanks for the feedback! I'll take a look at it.

@mikeybaka
Thanks for pointing out the missing bullet points! I'll get those in!

As for the warband thing, I was trying to do that originally, but getting them to cooperate with the warband recruitment system and shoe uo with corruption was getting me deep in scripting territory that I wasn't able to solve.
I think I would want them in the Warband either way though to match other weapon variants for WoC.

It might work with a compatibility submod that just moves where I put them though. Those tables are very easy to edit.
mikeybaka 12月6日 5時03分 
Also do you think it could be possible to do a version that only adds the variants in and doesnt do the warband upgrade system? That part conflicts with the marauder expansion mod I use :c
mikeybaka 12月6日 4時54分 
The Slaangors with Javelins for slaanesh dont have green bullet points
frog 12月6日 4時28分 
love the slaangors with javelins but I'd say maybe they need a higher upkeep cost since theyre ranged. they seem a fair bit underpriced compared to regular slaangors
miasmakoala 12月5日 23時43分 
So confusing that they (assumedly Games Workshop) wanted to give Slaangors dual swords. The unit itself is good, but they could've put two variants of Slaangors into the DLC pack instead of double Devotees..
chat noir 12月5日 19時19分 
this is one of the best mods ever thank you. this will make things much more intresting.

now all we need is an upgreade mechanic for the beastmen XP
greenphoenix23  [作成者] 12月5日 13時55分 
Thanks!
Haven't actually played any yet, but I have enjoyed all the new toys to play with!
Going to set some time aside this weekend to actually play some, though!
KneeDeep 12月5日 13時53分 
Thanks for the mod green! terrific timing too man hope your enjoying the new dlc!
greenphoenix23  [作成者] 12月5日 13時25分 
Quick update:
Fixed the recruitment scripts for the Pestigors when playing as Monogod Nurgle factions. The patch changed how mercenary pools work so the same thing that got me is affecting a lot of other mods.
greenphoenix23  [作成者] 12月5日 12時48分 
I'm glad everyone is enjoying! Thanks for the comments!

@Shane
I don't have plans to make more aligned gor weapon variants at this time, sorry. I will return to the Beastmen again, though with other stuff! Though I have some current projects in the works that will happen before then.
Fauxsteel 12月5日 8時09分 
This is some heavy lifting modwork if I've ever seen it.
✠Tommy✠ 12月5日 7時16分 
Good thing we have the talented modding community to support the poor overworked indie studio called Creative Assembly who couldn't achieve such technological marvels as slaangors with javelins
Shane 12月5日 3時06分 
any chance for khorngors with greataxes? was pretty disappointed they gave them polearms
Wauthan 12月5日 2時16分 
Loving the new Tzaangors! Many thanks for sharing this mod.
DraXus 12月5日 2時10分 
Nice, throwing tech unlocked!
Kabalite 12月5日 1時52分 
Yo thanks! Now I can throw sticks as The Dark Prince intended.
Menumorut 12月5日 1時30分 
@Uroboros it's GW's ♥♥♥♥♥♥♥ fault.
Uroboros 12月4日 23時11分 
Modders as always fixing dumb decisions from CA. Litterally no reasons to not have javelins slaangors
Manfred, Bloodfallen of Nazarick 12月4日 22時38分 
Absolutely based
I LIVE AGAIN 12月4日 22時27分 
CA Unit Choice Manager:
Is it possible to learn this power?
Stale Memes 12月4日 20時34分 
Oh, hell yeah. Another Lost & Found banger.
Hope to see Centigors of Tzeentch with throwing axes eventually, always struck me as odd that we only got the melee variant.
greenphoenix23  [作成者] 12月4日 18時36分 
I have plans for marked Minotaurs and other marked beasty friends! But those are still a ways out.
✯Lunion✯ 12月4日 18時13分 
Magnifique, do you plan to add minotaurs ?
benzar7 12月4日 17時11分 
Exactly what I wanted!!! Thank you so much!
CheesyRamen 12月4日 16時56分 
Can you do make marked minotaurs for Tzeentch, Nurgle, and Slaanesh?
greenphoenix23  [作成者] 12月4日 16時38分 
That is because I accidently left out them belonging to those two armies!
Just pushed an update to fix that!
Mousu 12月4日 16時15分 
odd question but for both Beastmen and slaanesh I am not seeing the javelin units for recruitment
Woizer 12月4日 14時43分 
finally some dual axe khornegors, sweet