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翻訳の問題を報告






Pestigors are fine as they are in vanilla (great axes)
Dual axe khorngors are perfect.
Tzaangors halberds are good but i like that someone said they wish they were archers.
Love this expansion and all your hard work, thanks!
@Aghoric Visions I'll do another pass on them getting buffed by red line skills / techs if that is what you mean.
I'll poke around with it to try to fix it, but that might have to wait until the weekend. Thanks for the reports!
Np.
But since I got your attention, there is a similar issue on your painseekers as well where the riders don’t appear on the mounts in the porthole. That one I’m less familiar with on how to approach.
Really non-issues on great mods. :)
I'll take a look. I don't use the 3d portholes so I forgot to double check that one.
Idk if you'd call this a bug report or what, but the animated porthole for slanngor (javelins) is misalgined/off-center.
Essentially no impact, but I also suspect a easy fix.
Though, that would be in a future project, not here.
Though I am curious do you think slaanesh should have a centigor variant and nurgle a bull variant. To go with the bulls or khorn and cents of tzeench?
I also upped their cost a little and bumped some of their stats up (armour, leadership, and hp) to be more in line with vanilla Slaangors.
Thanks for the feedback! I'll take a look at it.
@mikeybaka
Thanks for pointing out the missing bullet points! I'll get those in!
As for the warband thing, I was trying to do that originally, but getting them to cooperate with the warband recruitment system and shoe uo with corruption was getting me deep in scripting territory that I wasn't able to solve.
I think I would want them in the Warband either way though to match other weapon variants for WoC.
It might work with a compatibility submod that just moves where I put them though. Those tables are very easy to edit.
now all we need is an upgreade mechanic for the beastmen XP
Haven't actually played any yet, but I have enjoyed all the new toys to play with!
Going to set some time aside this weekend to actually play some, though!
Fixed the recruitment scripts for the Pestigors when playing as Monogod Nurgle factions. The patch changed how mercenary pools work so the same thing that got me is affecting a lot of other mods.
@Shane
I don't have plans to make more aligned gor weapon variants at this time, sorry. I will return to the Beastmen again, though with other stuff! Though I have some current projects in the works that will happen before then.
Is it possible to learn this power?
Hope to see Centigors of Tzeentch with throwing axes eventually, always struck me as odd that we only got the melee variant.
Just pushed an update to fix that!