Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Beastmen: Blessed Gor Weapon Variants
35 kommenttia
cunningham.walker 8 tuntia sitten 
Any chance you or anyone you know would be able to make a mod that makes dechalas faction mechanics and unique skill line buff all mortal units instead of just marauders? she's super fun otherwise but it's kind of lame to have all these buffs to such crappy infantry.
Wauthan 21 tuntia sitten 
Well for adding minotaurs there's already the excellent mod Chaosbulls by Xoudad, but adding centigors in a future project would be awesome. :)
[L9] Rhinopotamus 6.12. klo 15.03 
Possible for Tzaangors (Bows)? I loved Tzeentch when it was a ranged faction, and they've kinda lost that feel with CoC and SoC.
greenphoenix23  [tekijä] 6.12. klo 14.52 
I think there is room for centigors and minotaurs for all the gods. :)
Though, that would be in a future project, not here.
chat noir 6.12. klo 14.37 
Fair enough. Thank you for this explanation. You mod is still awesome ether way and as a huge lover of the beastman this mod makes me really happy.

Though I am curious do you think slaanesh should have a centigor variant and nurgle a bull variant. To go with the bulls or khorn and cents of tzeench?
greenphoenix23  [tekijä] 6.12. klo 7.14 
Quick update: Added the missing bullet points for the Slaanesh version of the Slaangors.
I also upped their cost a little and bumped some of their stats up (armour, leadership, and hp) to be more in line with vanilla Slaangors.
mikeybaka 6.12. klo 7.05 
Alright! We all appreciate these mods, keep up the good work :D
greenphoenix23  [tekijä] 6.12. klo 6.40 
@Frog
Thanks for the feedback! I'll take a look at it.

@mikeybaka
Thanks for pointing out the missing bullet points! I'll get those in!

As for the warband thing, I was trying to do that originally, but getting them to cooperate with the warband recruitment system and shoe uo with corruption was getting me deep in scripting territory that I wasn't able to solve.
I think I would want them in the Warband either way though to match other weapon variants for WoC.

It might work with a compatibility submod that just moves where I put them though. Those tables are very easy to edit.
mikeybaka 6.12. klo 5.03 
Also do you think it could be possible to do a version that only adds the variants in and doesnt do the warband upgrade system? That part conflicts with the marauder expansion mod I use :c
mikeybaka 6.12. klo 4.54 
The Slaangors with Javelins for slaanesh dont have green bullet points
frog 6.12. klo 4.28 
love the slaangors with javelins but I'd say maybe they need a higher upkeep cost since theyre ranged. they seem a fair bit underpriced compared to regular slaangors
miasmakoala 5.12. klo 23.43 
So confusing that they (assumedly Games Workshop) wanted to give Slaangors dual swords. The unit itself is good, but they could've put two variants of Slaangors into the DLC pack instead of double Devotees..
chat noir 5.12. klo 19.19 
this is one of the best mods ever thank you. this will make things much more intresting.

now all we need is an upgreade mechanic for the beastmen XP
greenphoenix23  [tekijä] 5.12. klo 13.55 
Thanks!
Haven't actually played any yet, but I have enjoyed all the new toys to play with!
Going to set some time aside this weekend to actually play some, though!
KneeDeep 5.12. klo 13.53 
Thanks for the mod green! terrific timing too man hope your enjoying the new dlc!
greenphoenix23  [tekijä] 5.12. klo 13.25 
Quick update:
Fixed the recruitment scripts for the Pestigors when playing as Monogod Nurgle factions. The patch changed how mercenary pools work so the same thing that got me is affecting a lot of other mods.
greenphoenix23  [tekijä] 5.12. klo 12.48 
I'm glad everyone is enjoying! Thanks for the comments!

@Shane
I don't have plans to make more aligned gor weapon variants at this time, sorry. I will return to the Beastmen again, though with other stuff! Though I have some current projects in the works that will happen before then.
Fauxsteel 5.12. klo 8.09 
This is some heavy lifting modwork if I've ever seen it.
✠Tommy✠ 5.12. klo 7.16 
Good thing we have the talented modding community to support the poor overworked indie studio called Creative Assembly who couldn't achieve such technological marvels as slaangors with javelins
Shane 5.12. klo 3.06 
any chance for khorngors with greataxes? was pretty disappointed they gave them polearms
Wauthan 5.12. klo 2.16 
Loving the new Tzaangors! Many thanks for sharing this mod.
DraXus 5.12. klo 2.10 
Nice, throwing tech unlocked!
Kabalite 5.12. klo 1.52 
Yo thanks! Now I can throw sticks as The Dark Prince intended.
Menumorut 5.12. klo 1.30 
@Uroboros it's GW's ♥♥♥♥♥♥♥ fault.
Uroboros 4.12. klo 23.11 
Modders as always fixing dumb decisions from CA. Litterally no reasons to not have javelins slaangors
Absolutely based
I LIVE AGAIN 4.12. klo 22.27 
CA Unit Choice Manager:
Is it possible to learn this power?
Stale Memes 4.12. klo 20.34 
Oh, hell yeah. Another Lost & Found banger.
Hope to see Centigors of Tzeentch with throwing axes eventually, always struck me as odd that we only got the melee variant.
greenphoenix23  [tekijä] 4.12. klo 18.36 
I have plans for marked Minotaurs and other marked beasty friends! But those are still a ways out.
✯Lunion✯ 4.12. klo 18.13 
Magnifique, do you plan to add minotaurs ?
benzar7 4.12. klo 17.11 
Exactly what I wanted!!! Thank you so much!
CheesyRamen 4.12. klo 16.56 
Can you do make marked minotaurs for Tzeentch, Nurgle, and Slaanesh?
greenphoenix23  [tekijä] 4.12. klo 16.38 
That is because I accidently left out them belonging to those two armies!
Just pushed an update to fix that!
Mousu 4.12. klo 16.15 
odd question but for both Beastmen and slaanesh I am not seeing the javelin units for recruitment
Woizer 4.12. klo 14.43 
finally some dual axe khornegors, sweet