Total War: WARHAMMER III
Lost & Found Beastmen: Blessed Gor Weapon Variants
43 σχόλια
crocodominator 5 ώρες πριν 
This has excellent presentation. the new ui layout is an improvement on the dread panel
BFG40k 9 ώρες πριν 
Wish it was Tzaangor archers. Tzeentch already has enough halberds and stronger archers would be great for beastmen.
greenphoenix23  [Δημιουργός] 9 ώρες πριν 
Fixed the slaangor 3D portholes!

@Aghoric Visions I'll do another pass on them getting buffed by red line skills / techs if that is what you mean.
Aghoric Visions 14 ώρες πριν 
They should really get ammo upgrades same as the Ungor Archers.
greenphoenix23  [Δημιουργός] 14 ώρες πριν 
That's probably an issue with the custom .csc file I had to make which are always a pain.
I'll poke around with it to try to fix it, but that might have to wait until the weekend. Thanks for the reports!
Advice 15 ώρες πριν 
@greenpheonix
Np.

But since I got your attention, there is a similar issue on your painseekers as well where the riders don’t appear on the mounts in the porthole. That one I’m less familiar with on how to approach.

Really non-issues on great mods. :)
greenphoenix23  [Δημιουργός] 17 ώρες πριν 
Thanks for pointing that out!
I'll take a look. I don't use the 3d portholes so I forgot to double check that one.
Advice 20 ώρες πριν 
Excellent work.
Idk if you'd call this a bug report or what, but the animated porthole for slanngor (javelins) is misalgined/off-center.
Essentially no impact, but I also suspect a easy fix.
cunningham.walker 7 Δεκ, 7:31 
Any chance you or anyone you know would be able to make a mod that makes dechalas faction mechanics and unique skill line buff all mortal units instead of just marauders? she's super fun otherwise but it's kind of lame to have all these buffs to such crappy infantry.
Wauthan 6 Δεκ, 18:37 
Well for adding minotaurs there's already the excellent mod Chaosbulls by Xoudad, but adding centigors in a future project would be awesome. :)
[L9] Rhinopotamus 6 Δεκ, 15:03 
Possible for Tzaangors (Bows)? I loved Tzeentch when it was a ranged faction, and they've kinda lost that feel with CoC and SoC.
greenphoenix23  [Δημιουργός] 6 Δεκ, 14:52 
I think there is room for centigors and minotaurs for all the gods. :)
Though, that would be in a future project, not here.
chat noir 6 Δεκ, 14:37 
Fair enough. Thank you for this explanation. You mod is still awesome ether way and as a huge lover of the beastman this mod makes me really happy.

Though I am curious do you think slaanesh should have a centigor variant and nurgle a bull variant. To go with the bulls or khorn and cents of tzeench?
greenphoenix23  [Δημιουργός] 6 Δεκ, 7:14 
Quick update: Added the missing bullet points for the Slaanesh version of the Slaangors.
I also upped their cost a little and bumped some of their stats up (armour, leadership, and hp) to be more in line with vanilla Slaangors.
mikeybaka 6 Δεκ, 7:05 
Alright! We all appreciate these mods, keep up the good work :D
greenphoenix23  [Δημιουργός] 6 Δεκ, 6:40 
@Frog
Thanks for the feedback! I'll take a look at it.

@mikeybaka
Thanks for pointing out the missing bullet points! I'll get those in!

As for the warband thing, I was trying to do that originally, but getting them to cooperate with the warband recruitment system and shoe uo with corruption was getting me deep in scripting territory that I wasn't able to solve.
I think I would want them in the Warband either way though to match other weapon variants for WoC.

It might work with a compatibility submod that just moves where I put them though. Those tables are very easy to edit.
mikeybaka 6 Δεκ, 5:03 
Also do you think it could be possible to do a version that only adds the variants in and doesnt do the warband upgrade system? That part conflicts with the marauder expansion mod I use :c
mikeybaka 6 Δεκ, 4:54 
The Slaangors with Javelins for slaanesh dont have green bullet points
frog 6 Δεκ, 4:28 
love the slaangors with javelins but I'd say maybe they need a higher upkeep cost since theyre ranged. they seem a fair bit underpriced compared to regular slaangors
miasmakoala 5 Δεκ, 23:43 
So confusing that they (assumedly Games Workshop) wanted to give Slaangors dual swords. The unit itself is good, but they could've put two variants of Slaangors into the DLC pack instead of double Devotees..
chat noir 5 Δεκ, 19:19 
this is one of the best mods ever thank you. this will make things much more intresting.

now all we need is an upgreade mechanic for the beastmen XP
greenphoenix23  [Δημιουργός] 5 Δεκ, 13:55 
Thanks!
Haven't actually played any yet, but I have enjoyed all the new toys to play with!
Going to set some time aside this weekend to actually play some, though!
KneeDeep 5 Δεκ, 13:53 
Thanks for the mod green! terrific timing too man hope your enjoying the new dlc!
greenphoenix23  [Δημιουργός] 5 Δεκ, 13:25 
Quick update:
Fixed the recruitment scripts for the Pestigors when playing as Monogod Nurgle factions. The patch changed how mercenary pools work so the same thing that got me is affecting a lot of other mods.
greenphoenix23  [Δημιουργός] 5 Δεκ, 12:48 
I'm glad everyone is enjoying! Thanks for the comments!

@Shane
I don't have plans to make more aligned gor weapon variants at this time, sorry. I will return to the Beastmen again, though with other stuff! Though I have some current projects in the works that will happen before then.
Fauxsteel 5 Δεκ, 8:09 
This is some heavy lifting modwork if I've ever seen it.
✠Tommy✠ 5 Δεκ, 7:16 
Good thing we have the talented modding community to support the poor overworked indie studio called Creative Assembly who couldn't achieve such technological marvels as slaangors with javelins
Shane 5 Δεκ, 3:06 
any chance for khorngors with greataxes? was pretty disappointed they gave them polearms
Wauthan 5 Δεκ, 2:16 
Loving the new Tzaangors! Many thanks for sharing this mod.
DraXus 5 Δεκ, 2:10 
Nice, throwing tech unlocked!
Kabalite 5 Δεκ, 1:52 
Yo thanks! Now I can throw sticks as The Dark Prince intended.
Menumorut 5 Δεκ, 1:30 
@Uroboros it's GW's ♥♥♥♥♥♥♥ fault.
Uroboros 4 Δεκ, 23:11 
Modders as always fixing dumb decisions from CA. Litterally no reasons to not have javelins slaangors
Absolutely based
I LIVE AGAIN 4 Δεκ, 22:27 
CA Unit Choice Manager:
Is it possible to learn this power?
Stale Memes 4 Δεκ, 20:34 
Oh, hell yeah. Another Lost & Found banger.
Hope to see Centigors of Tzeentch with throwing axes eventually, always struck me as odd that we only got the melee variant.
greenphoenix23  [Δημιουργός] 4 Δεκ, 18:36 
I have plans for marked Minotaurs and other marked beasty friends! But those are still a ways out.
✯Lunion✯ 4 Δεκ, 18:13 
Magnifique, do you plan to add minotaurs ?
benzar7 4 Δεκ, 17:11 
Exactly what I wanted!!! Thank you so much!
CheesyRamen 4 Δεκ, 16:56 
Can you do make marked minotaurs for Tzeentch, Nurgle, and Slaanesh?
greenphoenix23  [Δημιουργός] 4 Δεκ, 16:38 
That is because I accidently left out them belonging to those two armies!
Just pushed an update to fix that!
Mousu 4 Δεκ, 16:15 
odd question but for both Beastmen and slaanesh I am not seeing the javelin units for recruitment
Woizer 4 Δεκ, 14:43 
finally some dual axe khornegors, sweet