Mindustry

Mindustry

Unit-Based Resource Transport
3 条留言
Drtrider  [作者] 1 小时以前 
@Geo

> he right processor claims it is not tied to any container, and must be deleted and then replaced in order to "identify" the container. Any ideas as to why this happens?

I saw something similar in the initial version. It was caused by a short delay while blocks bind to the logic chip. It seems intermittent and depends on system performance and how busy the map is. I added a small delay so the schematic can fully paste and connect before the logic starts running. Let me know if this is still happening.

>whenever one of the materials of the container reaches its cap, the script will stop any incoming resource transfers regardless of having 2 different resources, and one is empty. I assume this is intended but would there be any way change this?

Good callout. I did not account for that case in the script. I will look into a fix.

Thanks for the feedback!
Geo™ 12 月 6 日 上午 10:14 
hey uh question regarding the logic malfunctioning. note, i am on V8, but by using your default orientation(conveyors pointing upwards), the right processor claims it is not tied to any container, and must be deleted and then replaced in order to "identify" the container. Any ideas as to why this happens?

on another note and this is more or less for convenience, in case of uneven resource usage;
whenever one of the materials of the container reaches its cap, the script will stop any incoming resource transfers regardless of having 2 different resources, and one is empty. i assume this is intended but would there be any way change this? or does the ingame logic not allow for this. obviously a workaround would just be placing a 2nd structure and it'll fix things but still.
Drtrider  [作者] 12 月 1 日 上午 8:09 
Hey everyone!

🚁 The drone courier system is now live!

If you grab it and give it a spin, I'd love to hear how it works for you. Did it save you from conveyor belt hell? Run into any hiccups? Just drop a comment and let me know!

Thanks for checking it out!