Mindustry

Mindustry

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Unit-Based Resource Transport
   
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标签: schematic
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12 月 1 日 上午 7:52
12 月 1 日 上午 10:12
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Unit-Based Resource Transport

描述
About
Tired of building endless conveyor belts? This schematic automates wireless resource transport using flying units as couriers. Place it down, set which resource you want to move, and the system automatically sends available units (Megas, Polys, or Flares) to fetch and deliver that item for you. (Can support two different items at once)

The genius is in the prioritization, it intelligently uses whatever units you have available, preferring efficient Megas first, then Polys, then Flares. No conveyor belts needed! It's a compact, flexible solution for moving resources across your base on demand.

Features
  • Transport two items simultaneously—move multiple resources at once without interference
  • Intelligent unit prioritization—automatically uses Megas first, then Polys, then Flares based on availability
  • Unloader-based configuration—the system reads from your unloaders to determine which items to transport
  • Real-time status output—includes a message block that displays what each unit is currently doing

Getting Started
  • Subscribe and place the schematic in your base
  • Open the unloader and set the resource you want to transport
  • That's it! The system automatically binds to available units and starts moving your selected resource

The units will continuously fetch and deliver until you change the configuration. Works best when you have at least one unit available on the map.

Questions and Feedback
Found an issue? Have a suggestion for improvement? Leave a comment below! I'd love to hear what you think and help troubleshoot if anything isn't working as expected.
2 条留言
Geo™ 12 月 6 日 上午 10:14 
hey uh question regarding the logic malfunctioning. note, i am on V8, but by using your default orientation(conveyors pointing upwards), the right processor claims it is not tied to any container, and must be deleted and then replaced in order to "identify" the container. Any ideas as to why this happens?

on another note and this is more or less for convenience, in case of uneven resource usage;
whenever one of the materials of the container reaches its cap, the script will stop any incoming resource transfers regardless of having 2 different resources, and one is empty. i assume this is intended but would there be any way change this? or does the ingame logic not allow for this. obviously a workaround would just be placing a 2nd structure and it'll fix things but still.
Drtrider  [作者] 12 月 1 日 上午 8:09 
Hey everyone!

🚁 The drone courier system is now live!

If you grab it and give it a spin, I'd love to hear how it works for you. Did it save you from conveyor belt hell? Run into any hiccups? Just drop a comment and let me know!

Thanks for checking it out!