Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Frontlines Combat Realism Overhaul
339 条留言
Typical Dragonball Fan 2 小时以前 
the ranges on MACES 120mm t53 on the T34 is still the original, all other call in vehicles like the T29 T30 and T95 show the extended ranges. Also MACES version of the 12.8cm (KWK44) doesn't show the extended ranges, the original jagdtiger version is unaffected. I did my due diligence by re applying the mod and disabling multiple times to ensure I wasn't just seeing things. If this doesn't show up on your end I'll redownload.
Wild Beret 7 小时以前 
Really devs should make a tool which makes modders job easy with changing all the ranges and damage...
Booderbear 16 小时以前 
@vexci Hey everyone, did I miss a patch note, or is it possible that all unit vision values ​​have been reduced to similar vanilla values? Since the Finest Hour update, none of the units, regardless of faction, have the increased spotting range anymore. (I only use Mace and FCRO)
Mythic 18 小时以前 
@vexci So far the fix i was able to do was to uninstall this mod and reinstall it and it worked again, but yeah, single player no issue, only the issue in MP
Vexci  [作者] 20 小时以前 
@Typical Dragonball Fan I will definitely get that fixed! Usually I'd be right in it but I've been working hard trying to reverse engineer the game to bring a script extender to the table. I will get it fixed in the morning!

@Brain Scorcher Seems to be an issue in MP as few others have mentioned the same issue. I'll be looking into this as well, thank you for the feedback!
Brain Scorcher 12 月 11 日 下午 7:13 
@Vexci we were playing Multiplayer Conquest as the British and we spawned Stuart 1 (Honeys) when they both spawned in a semi-destroyed state.
Typical Dragonball Fan 12 月 11 日 下午 4:25 
76mm M1A2 equipped shermans Aphe shells are stuck at their original value of around 200 ranges instead of 250, the previous M1a1c and M1a1 don't show this issue. Strangely it only affects the aphe shell as the apcr and he has the correct range. Just letting you know cus I think some things might have slipped through the cracks. Was tested with and without MACE to ensure no overlap and it persists in both vanilla and MACE
Vexci  [作者] 12 月 11 日 下午 12:24 
@Brain Schorcher & @Mythic Does this happen in single player campaigns or MP? I can't seem to recreate the issue on my end, makes it difficult for me to diagnose. Would you be able to share a game.log to me when this happens so I can fix this issue. My thoughts are desync issues during MP, but if it's happening in SP then I've got some hunting to do.
Brain Scorcher 12 月 11 日 上午 2:06 
Yeah the vehicles blowing up on spawn are preventing me from playing the mod
Mythic 12 月 8 日 下午 8:37 
vehicles randomly explode when spawn, but look in perfect condition. but can not shoot or move. everything has been resupplied and regardless of call in stage, the same vehicles will randomly explode. any ideas.
Dartvadr 12 月 8 日 下午 4:02 
Seems to be working now and mortar ranges seem fixed. thanks!
Vexci  [作者] 12 月 8 日 上午 11:07 
@bossk123 All nations had there vehicle spawning balanced, I'm sure some values can still be tweeked. Currently not at home at the moment (my daughters 7th birthday and we're out town for it) but updating the change log to reflect all the changes is definitely on my list when I get home tomorrow around 10am PST.

Infantry always felt in the base game to be, different.. It's a main focus of this mod to make infantry feel more "realistic" in the sense of there is a lot a dedicated squad can do on the battlefield instead of just being cannon fodder.

I appreciate it! I'm also going to start a PayPal, because not a huge fan of the idea of people subscribing to me (unless that's what they want) but 1 time donations through PayPal seem to be more what appeals to me. Thanks again and glad you enjoy the mod!
bossk123 12 月 8 日 上午 9:07 
Looks like you updated the vehicle spawn priorities, nice, but the patch notes only mention for the british. Was this done for everyone? My last battle I played a few days back, before your update, the germans spawned 30 plus vehicles to attack me and almost no infantry. I love tanks and stuff, but as someone who was in the infantry for a long time I was hoping to have at least some bloody infantry combat lol. Thanks for all you do, Ill be sending some money your way on the patreon sometime this month for sure, you are crushin it
chrys 12 月 8 日 上午 5:52 
@Vexci keep it Up. Love the mod
KMS 12 月 8 日 上午 2:54 
What's even the point of that kind of post @Nino ?

Thanks for your job @Vexci keep goin' !
Vexci  [作者] 12 月 7 日 下午 5:42 
@Nino Thanks for the feedback. 🙄

@Wild Beret it's a pretty easy change, I'm not at home right now so I won't nt have this available till Tuesday morning, sorry for the delay! Spending time with my family!
Wild Beret 12 月 7 日 下午 4:11 
" Also I will be creating a presets for fog and LOD, so that users have options depending on their specific computer performance" Thanks ! yeah I wanted to try by myself good to hear that
Nino 12 月 7 日 下午 3:35 
trash mod
Vexci  [作者] 12 月 7 日 下午 2:53 
@SplosTionMan1 Yes I need to update the roadmap and the scope, but more fortifications is definitely planned!

@AaronAlekseyevich Oh yeah I enjoy it, sometimes makes me wanna pull my hair out. I'm working on a script extender, really excited to bring that to the community, it'll be a game changer!
AaronAlekseyevich 12 月 7 日 下午 1:07 
@Vexci, no problem. Thanks for creating this mod and keeping it up-to-date.
SplosTionMan1 12 月 7 日 上午 11:45 
Yo, love the mod! I have a question though. Are you thinking about adding the trench making system of the Fixed Emplacement mod? I feel like that is the only thing missing in this otherwise amazing mod.
Vexci  [作者] 12 月 7 日 上午 11:28 
@AaronAlekseyevich Glad things are working as expected! Thanks for the feedback!<3

@hayta hurta55 I think I've seen someone say that's apart of their current modlist (With FCRO included). I haven't tested myself but I'm assuming it's compatible.

@KMS That's what I like to hear, and of course! Appreciate the feedback, I think my next project I'm working on is going to be a game changer to the modding community. I'm working on a script extender, to open up a world of possibilities to modders, it's going to take some time to map the game 100%, but I expect to complete at least a MVP in a month.
KMS 12 月 7 日 上午 10:56 
Finally, the mod is going fine along with MACE. So far so good.
Thanks @Vexci for your reactivity !
I'll keep up with the update.
hayta hurta55 12 月 7 日 上午 7:37 
Has anyone tried the battlefield mod along side this?
AaronAlekseyevich 12 月 7 日 上午 7:15 
When I first activated the mod this morning it quietly crashed, but then I unsubscribed and resubscribed to the mod, and after launching the game and activating the mod again, it worked perfectly. It's working alongside multiple other mods, as well. If you're still having issues, try unsubbing and resubbing. :steamthumbsup:
Vexci  [作者] 12 月 7 日 上午 1:35 
No comments is good comments. Well see how things are in the morning!
Vexci  [作者] 12 月 6 日 下午 8:56 
Updated
KEEPITSIMPLE 12 月 6 日 下午 8:14 
After the mod update, subscribing to this mod causes the game to quit automatically without any prompt.
Jonker 12 月 6 日 下午 7:03 
There is an extra closingbrace on line 308 of the \resource\set\vision\vision_fields.inc file:

{"airborne_main_mp"}

Deleting the closing brace fixed the crashing on launch issue
Zimmerman 12 月 6 日 下午 6:12 
I can help You out with an Error:

Exception
Program will be terminated.
APP_ERROR: String expected!
(C:\WORK\PROJECT_2\goh\GEM\source_work\eSDLReader.cpp:399)
RIP=7fffc43d80da [main_loop]
RAX=00000000
RCX=00000000
RSI=00000001
RSP=0509f250
RBX=0509f370
RDX=00000000
RDI=0bad0001
RBP=00000004
>> file "/set/vision/vision.set"
> file "vision_fields.inc"
309:
310:
311:
312:
313:
{uncover< 0}
: // Planes cannot spot concealed soldiers {h_fov 5}
{v_fov 180}
("spotting" r(2.0))
{wide 2}
CALL TO ARMS - GATES OF HELL - v1.059.0 - standard x64 2025.12.03 15:16-x64-bf3cd33d5 - 0x01666834
cooperthad09 12 月 6 日 下午 5:45 
same
AaronAlekseyevich 12 月 6 日 下午 5:43 
I also deactivated all other mods to test this one, so there's no mod conflicts.
AaronAlekseyevich 12 月 6 日 下午 5:42 
For me, it was quietly quitting to desktop. No error message.
Vexci  [作者] 12 月 6 日 下午 5:37 
@Quetzalcoatl Np, I live to please

@Cammy Yes it works with the new DLC, well currently I'm fixing some issues, but in general yes!
Cammy ツ 12 月 6 日 下午 5:32 
hey bud, does it work with the new dlc?
Quetzalcoatl 12 月 6 日 下午 5:30 
Sounds good, take your time and thank you again!
Vexci  [作者] 12 月 6 日 下午 5:22 
Working diligently to bring fixes to the table, as well as provide easy to edit values for infantry speed. Also I will be creating a presets for fog and LOD, so that users have options depending on their specific computer performance.
cooperthad09 12 月 6 日 下午 5:08 
i am also having problems with crashing when i enable this mod. it was fun while it lasted, i have high hopes tho i only got to try it once. hope u fix it soon thanks!
Quetzalcoatl 12 月 6 日 下午 5:04 
Really love the mod man, just one question. In which file can I adjust movement speed so I can change the values. Thank you, appreciate your work!
Vexci  [作者] 12 月 6 日 下午 4:34 
Hey y'all, looking into the issues, unfortunately when I'm testing I don't seem to run into these errors myself (which makes it really hard for me to diagnose). If you are crashing could you let me know if it's a silent crash to desktop or provide a crash error message, would be incredibly helpful debugging it. Thank you all hopefully have a update soon, we'll see what I can find!
Wild Beret 12 月 6 日 下午 3:07 
Hey I realized have performance issues because of lack of fog , is it hard to change it by myself to vanilla setting ?
AaronAlekseyevich 12 月 6 日 下午 2:53 
Like others, I am also crashing when I enable this mod. Looking forward to a fix soon.
Dartvadr 12 月 6 日 下午 1:54 
Same crash played fine 30 min ago
Personality 12 月 6 日 下午 1:18 
CTD on startup.
hzh 12 月 6 日 下午 12:59 
was playing fine yesterday, crashed to desktop today. Probably needs a quick fix somewhere
Vexci  [作者] 12 月 6 日 下午 12:43 
New update (check change logs for specifics). Should address most of the recent comments, Please leave feedback, it helps greatly!
halonate0 12 月 6 日 下午 12:08 
so i noticed a bug with the mod i do not know if this is unique to the leig but when you shoot past 160 the shell will slam into the floor once it goes past 160. another thing is in German conquest the new tank models the eary war stug and early war panzer 4 both have a higher command power limit then the other tanks in the line up. also i dunno if it's the brits or something but they ordered like 21 tanks and 3 arty pieces in on my 4th day defence misson. im loving the mod though just thought i'd alert you to these bugs.
bossk123 12 月 6 日 上午 11:30 
hmmm just did a defense mission and the enemy spawned waaaaaaaaaaaay to many vehicles. I wonder if you can tune the spawn rates of equipment as well.
TheInfinityIQ 12 月 6 日 上午 11:13 
I know how difficult it is to stay on top of maintaining a free mod. You're doing great and keep up the great work!
Vexci  [作者] 12 月 6 日 上午 11:02 
Looking into mace compat issues, as well as mortar ranges with mace. The airborne error, I know exactly what's wrong, should be an easy fix this morning.