Europa Universalis V

Europa Universalis V

Metropolitan Government Policies
13 条留言
rijstboer 12 月 11 日 下午 5:43 
Great mods and I'm loving the extra flavor but Metropolitan Treasury Secretariat is disgustingly OP lol, I'm playing Castile in 1400 and that -0.20% inflation + 15% tax efficiency just got me like 250 extra ducats of income per month with virtually no drawbacks, you gotta scale that way back
2810267296 11 月 29 日 上午 5:45 
c and d conflict
^Sturm  [作者] 11 月 28 日 上午 9:53 
Big thanks to **d0sada** for helping track down the crash source and contributing fixes.
The update is now live — please let me know if you run into anything else.
QuadKings 11 月 26 日 上午 10:49 
Oh yeah, the costs for some of these look insane on paper, the way the modifiers work, but the economy was so busted that you could actually make them work if you were already winning the game hard. There was one that gave 20% or 25% extra cost of court. The bonuses are cool and all but it's hard to predict by how much your costs will rise with such modifiers. Also when the modifiers are so great, there are massive income swings if you have to pay full cost for legitimacy increase if it gets under 100
^Sturm  [作者] 11 月 26 日 上午 8:23 
@SgtPeppersSoul thank you for your comment.Will tune the cost a little bit lower.Will try to add beligerent also. Will update in a short time.
SgtPeppersSoul 11 月 26 日 上午 6:36 
Love this, but some of the penalties on the high level ones are overtuned. Like +25% cost of court or expected diplomacy cost is insane, even for 30% crown power.

Also, I think "expected diplomatic spending" is additive, so it's not "Spend 25% more money" it's "25% more of your tax base needs to go to this", in a game where the base cost is 10%. Meaning taking that policy takes you to 35%, for a nearly 300% increase.

Also, I think some of the policies should trend towards belligerent rather than towards land. It's a value that there are fewer things pushing towards and all the land movement makes it a pain to move towards the navy, which for some empires is vital.
^Sturm  [作者] 11 月 23 日 下午 4:55 
Lowered the growth and threshold greatly. Should be OK in the current state. Buffed some of the low-level reforms. Fyi.
^Sturm  [作者] 11 月 23 日 下午 4:47 
@QuadKings thank you for the information. Will fix in the next update.
QuadKings 11 月 23 日 下午 4:04 
Hi, amazing mod, as always. Just quick note. The supreme cultural Hegemony reform, pretty much makes your nation explode. The 20% Rebel Growth and Threshold pretty much means that anyone that might revolt will and progress to rebelion in about 5 months.
牛奶大魔王 11 月 22 日 下午 8:18 
Greeting! I have translated this and 「Metropolitan Estate Privileges」 in EU5 mod Chinese submod.
Would u include a line in the description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198
smirkyshadow 11 月 22 日 下午 12:25 
Ok by the way when you make laws, you should make new law groups, rather than adding laws to existing law groups, for compatibilty

if your mod adds a law to an existing law group, then it will be completely incompatible with any mod that adds a law to any existing law group
^Sturm  [作者] 11 月 22 日 上午 10:19 
@smirkyshadow
I haven’t finished the laws system yet. What you’re seeing in the mod right now are government reforms, which you receive from the Crown through the Estates tab.
There are no laws implemented at the moment.
I’ll eventually release the laws system, but it’s not ready yet.
smirkyshadow 11 月 22 日 上午 10:08 
Are these their own seperate law grouos?