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The update is now live — please let me know if you run into anything else.
Also, I think "expected diplomatic spending" is additive, so it's not "Spend 25% more money" it's "25% more of your tax base needs to go to this", in a game where the base cost is 10%. Meaning taking that policy takes you to 35%, for a nearly 300% increase.
Also, I think some of the policies should trend towards belligerent rather than towards land. It's a value that there are fewer things pushing towards and all the land movement makes it a pain to move towards the navy, which for some empires is vital.
Would u include a line in the description?
Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198
if your mod adds a law to an existing law group, then it will be completely incompatible with any mod that adds a law to any existing law group