Europa Universalis V

Europa Universalis V

(Mostly) Fix Trade Companies
18 条留言
Calvin J. Candie 12 月 5 日 下午 3:44 
God bleess you. It's appalling PDX has not fixed it yet. I had to put off my Netherland and England games indefinitely because I refused to play without the trade company.

Now i can!
Win746 12 月 2 日 上午 10:54 
That is incredibly lackluster (the vanilla trade company not your mod). But honestly it sounds great you guys are thinking of doing more than just fixing the bugs! But yeah I think I'll just layer them on top of the colonial nations, as I already have one colony in the Ghana area.
Conner  [作者] 12 月 2 日 上午 10:08 
In the future I would like to have a better way of modeling land owning trade companies like the EIC in the upcoming overhaul. I don't know if it's possible to make it so building-based country can own land without converting to a regular nation, but one possibility is to create a special subject type under the trade company for the land-owning portion, like the Hansa League has. Regardless of what we end up doing, though, this will likely come after the initial release, as there are many other issues still being worked on.
Conner  [作者] 12 月 2 日 上午 10:08 
@Win746 Currently, trade companies are solely building-based countries in the same class as the Hansa League, or Banks. The closest you can get, which is what I do personally, is have a colonial subject own the land, and then the trade company on top of the colonial subject. I see this as the colonial subject being the Judicial+Revenue branches of the EIC, and the trade company being the Commercial branch (under Lord Cornwallis, EIC's administration was split into three branches, Judicial, Revenue, and Commercial).

But honestly, that really isn't a satisfactory way of doing things, as it doesn't really make sense to have different branches be entirely separate entities, nor did the branches even always exist. And then other land owning trade companies had their own different structures.
Win746 12 月 2 日 上午 7:07 
okay, I have a question about trade companies, not necessarily the mod. Is it just a building based country that can't do anything but build buildings? I was hoping to have them own land like the EIC irl
Conner  [作者] 11 月 29 日 下午 9:18 
@MOTRSKIN If you're referring to cancelling one of your existing trading companies. Currently, this isn't possible, but I'm working on adding it, along with some other management features, for a major update we plan to release with the 1.0.8 patch.

If you are referring to breaking free when playing as a trade company, this isn't really feasible at the moment; however, we do plan to make trade companies viable playable breakaway nations in our upcoming overhaul.
MOTRSKIN 11 月 29 日 上午 1:57 
Maybe you can help me. But how do I stop being a vassal/remove a vassal-trading company?!
Lenny 11 月 25 日 上午 1:42 
alr gocha, im so sad on how half baked the trade companies were on release. i really wanted to form EIC :(
Angel Baby 11 月 24 日 上午 5:16 
I think that the companies still very weak, maybe they will add more buffs or buildings in the future.
Conner  [作者] 11 月 23 日 下午 1:34 
@Lenny yes, on the the first month tick after loading a save, a one-time action will occur updating all existing trade companies.
Lenny 11 月 23 日 下午 12:02 
if i already formed a trade company, will this mod apply to the company?
Cataclaw 11 月 23 日 上午 9:20 
Hi Conner, I will then subscribe and look into my 1643 Sweden game, thank you
Conner  [作者] 11 月 22 日 下午 10:44 
@Cataclaw actually I just added this now. A one time action will fire at the first month tick on loading a save providing the technology. So the mod is now fully save game compatible.
Conner  [作者] 11 月 22 日 下午 9:11 
@Cataclaw mostly, the only thing that may not apply is giving them the trade company technology so the subjects can build their unique buildings themselves, as I made that happen at subject creation. I probably won't have time tonight, but I can probably add something to make trade companies automatically receive the technology if they don't have it already.
Cataclaw 11 月 22 日 下午 8:58 
Is this save game compatible to assist my two trade company subjects i made?
Conner  [作者] 11 月 22 日 下午 2:18 
@巴斯克玫瑰 I just pushed an update that allows it.

However, doing so turned out to be very troublesome, despite overriding the Rename Country Context Menu Action to be enabled on trade companies, allowing the Rename Country Dialog to appear, after confirming the name would stay the same, meaning the rename country function itself must have a separate check. Unfortunately, as far as I can tell, that function is not accessible to mod and is hard-coded into the executable.

So, as a workaround, I set a flag in the Trade Company subject type to make it count as a Colonial Nation (but still is its own separate subject type). This allows Trade Companies to be renamed, but I am not sure if this will lead to any unintended consequences. I looked at all the obvious places (i.e., there is no 'start colonial war' option) and didn't see any issues, but if something comes up, I may have to revert and come up with a workaround.

But for the time being, renaming trade companies now works.
巴斯克玫瑰 11 月 22 日 上午 7:25 
Can trading companies customize the name of a country like colonial leaders?
KSchwertner 11 月 22 日 上午 4:54 
Excellent!! Thank you!!!!