Starbound
Field Control Technology (by its Original Author)
10 comentarios
A-Vladimir 22 NOV a las 14:55 
I haven't tested the mod yet but you might want to specify your mods parts (in the item description or similar) like the Field Tuning Markers so people don't confuse them with the ones inside FU
A-Vladimir 22 NOV a las 14:52 
so this is a better version of that mod, nice :goodjob:
rl.*****  [autor] 21 NOV a las 16:57 
Ah, I see. There should be no conflicts with FU and this mod.

It's an understandable mistake. I had originally intended this mod to be a patch to Pilch's Field Generators, to allow fields with arbitrary shapes, but it ended up being a 100% rewrite. Field Generators and Field Control Technology share no code or other assets and should be fully compatible with each other.
A-Vladimir 21 NOV a las 16:42 
I was asking if any conflicts, also my bad, was thinking of this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1218294180 , the two seem very similar
rl.*****  [autor] 21 NOV a las 16:27 
A-Vladimir, what specifically conflicts? I just pulled the latest FU code and I don't see any of the Field Control Technology code (old or new) integrated into theirs, nor anything that I would think would conflict with this mod.
A-Vladimir 21 NOV a las 14:27 
Conflict with FU? They seem to include the old mod.
horseyzero 21 NOV a las 10:33 
Excited!! Hoping to see patches for Arcana and/or FU enviro effects in the future, I'd do it myself but I'm unfamiliar with the intricacies of modding.
YosheW_ 21 NOV a las 9:36 
THANKS!!!
[VPGA] Kasha 21 NOV a las 5:01 
it's real if it's on the front page...right? :protogen_confused:
Ilthe 21 NOV a las 0:16 
yay thanks! :greedyHeart: