席德·梅尔的文明VII

席德·梅尔的文明VII

Kambuja - A Khmer Rework
13 条留言
Garebear 12 小时以前 
Played a game and had a blast with the mod! Found my neighbour was very very aggressive, so getting some well-timed Yuthahathi from the mastery of the middle civic helped a ton! This feels great to play, love just how big I can get my cap in antiquity, and that it supports my one and only playstyle (cap is the only city, everything else is a town).
GrindPlayer 16 小时以前 
My bad, indeed it's the unique merchant...
ok... hmmm so I find that effect very very very strong. too much in fact, even if it's funny to grow so speedly
Renouf  [作者] 17 小时以前 
Notably the Vaishya effect isn't linked to the Vaishya at all - it spawns a migrant whenever the Khmer make a 'trader unit' (the unit that travels back and forth on the map whenever you make a trade route, you see them as trade ships or little caravans). When I was playtesting all my neighbours kept being massive warmongers lol so rarely sent trade routes, so there could be an issue I didn't pick up on there where the Khmer are getting a migrant any time ANY trader is created, not just whenever they make one - leading to you getting migrants when other people make trade routes too. I thought I tested for that but it could be a possibility
Renouf  [作者] 17 小时以前 
It's either linked to:

A) The Vaishya unique merchant, which gives a migrant in the Capital every time you make a trade route (added by this mod)

B) If you reach the maximum population in a city (no more workable tiles to place pops) any new population you grow will spawn as migrants automatically (base game effect)

So it's most likely B) - just a fat Capital - but if it seems to be a bug (Capital is still growing normally) it's probably linked to the Vaishya, and could be a weird interaction I forgot to account for (like multiple Khmer civs on one map, probably should've tested that one lol)
GrindPlayer 17 小时以前 
Is it normal to have many migrant spawning in my capital city while playing your rework?
Maybe something is off about the specialist effect
Garebear 11 月 16 日 上午 8:20 
Hahaha, narrative events can be a pain. Mostly it's the triggers that hurt. When you get around to them, if you want some help, lemme know! I've been putting off my own large mod stuff until we get art tools, so I enjoy procrastination ajlsdgb
Renouf  [作者] 11 月 16 日 上午 4:37 
@younes I'm actually putting it off LOL. The narrative events are REALLY annoying to put together - I know Garebear below has a couple in their reworks that I've looked over and decided 'okay not tonight' lmao. I do have a word doc with ideas for narrative events for my reworks so it's more of just a matter of sitting down and doing it.

As you can tell by me giving Khmer eight traditions here (and writing so much fluff I couldn't fit it in the description lol) I have a MAXIMALIST APPROACH to my mods. I'd want to add full questlines representing periods of history for a specific civ, unique events for meeting one civ as another, and maybe even unique crisis chains etc, along with all your typical cultural popup events.

Right now I'm just chugging along with the gameplay side and naively hoping that when we get art tools they'll somehow make it easier to add new events. Basically they're in the pipeline, but it's going to take a night of divine passion for me to put them together
GrindPlayer 11 月 16 日 上午 1:56 
another one to test!
younes 11 月 16 日 上午 1:37 
This looks like a great rework that makes Khmer way more of an all rounder!
I do have a question, would you plan on adding new Narrative events for the civ? Since a lot of them usually are linked to slotting traditions, either by themselves or in specific situations. I feel like it could add even more life to the Khmer!
Garebear 11 月 15 日 下午 2:52 
Hahaha, love your stuff too! Yeah, I'm a bit of a mess with my usernames across different platforms, just cause I never really expected to interact with people cross platform asjlbasgdlbh
Renouf  [作者] 11 月 15 日 下午 2:46 
Omg I only just put 2 and 2 together I'm an idiot lmao. Love your stuff!
Garebear 11 月 15 日 下午 2:37 
Woo!!! Was happy to help (This is Panda). This looks amazing! Definitely gonna give this a whirl in my next game!
Renouf  [作者] 11 月 15 日 下午 2:08 
BIG THANKS to Red Panda Luver and slothoth for helping me get the Vaishya working, Red Panda Luver again for painstakingly figuring out how to make Arogayasala work, and JNR for his Baray changes!