席德·梅尔的文明VII

席德·梅尔的文明VII

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Kambuja - A Khmer Rework
   
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11 月 15 日 下午 2:00
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Kambuja - A Khmer Rework

描述
A full rework of the Khmer civ, keeping all the specialist benefits for future eras but giving them a unique identity during Antiquity. Reworks the Baray and the Vaishya, and expands the number of unique traditions from 3 to 8.

Civilization Ability
Varna
+1 Specialist Limit in the Capital during this age. +2 Production on Specialists.
Varna refers to the caste system of the Khmer, inherited from India. For each person, a place: for each place, a person.
This means you have access to specialists from turn 1. A new wrench in the gears early game - do I expand to food, resources, or place a specialist in my capital to trade growth for science, culture and production? This opens up a few cute strategies on Confucius and Pachacuti, and the production is a consolidation to make specialists worth investing in during Antiquity. I like this gimmick and think its thematically fitting with their anachronistic age placement - you're an Antiquity civ with an Exploration playstyle - it just needed a bit of a glow up from vanilla.

Unique Improvement
Baray
Districts on Rivers in this Settlement do not remove the natural yield of the tile.
Gives science and food for adjacent river tiles, and happiness for adjacent quarters.
The Khmer are often referred to as a Hydraulic Empire, and nowhere is this more evident than the Baray. Immense reservoirs, part agricultural, part religious, all spectacle - monuments to the King's ability to care for his people. But behind the pageantry lay an impressive understanding of hydraulic science, showing the ancient connection between water and the Khmer people.
The river adjacency minigame adds a bit of planning to this improvement you want everywhere anyway. The natural yield part works exactly like jnr's mod and allows you to carry this bonus forward to future eras, meaning you're not screwing future you over spamming a bunch of warehouses everywhere.

Unique Merchant
Vaishya
Starting a trade route creates a Migrant.
The Vaishya are the merchant and trader caste of the Khmer. Chinese sources tell us wives managed the market stalls in Angkor while Khmer husbands went off trading with foreign markets. This dynamic is represented by the Vaishya being two units in one - a trade route and a population boost, expanding imports and your domestic economy in one.
The Migrant spawns in the Capital. Remember Migrants can only be used to add rural population, so it can often be worth it to march them out to a town you're setting up to secure a resource.

Unique Traditions:
Pithi Chrat
Food Buildings gain 1 Food adjacency for every River tile.
The Royal Ploughing Ceremony is an ancient rite heralding the arrival of the rice-planting season. The Khmer Empire was built on rice agriculture. A large surplus of food lead to Angkor becoming the largest city in the world, and allowed an Empire to grow rich on food exports. The hydraulic mastery of the Khmer can all be traced back to this crop.
Makes your Granaries and Baths slightly better, and means Gardens next to navigable rivers have double effectiveness. And don't forget, a new adjacency means a new avenue for Specialists.

Tonlé Sap
4 Food, 2 Culture on Lake tiles.
The great lake Tonlé Sap was the beating heart of the Khmer Empire. Much like Egypt was defined by the inundation of the Nile, so too were the Khmer defined by the seasonal flooding of Tonlé Sap and its tributaries.
Use this to grow massive self-sufficient cities, or settle some truly insane fishing towns. I haven't changed the spawn biases, so getting lakes is still chance, but I really hate lake tiles so making them better was a no brainer for Khmer. And yes this should work with Buganda's unique improvement if you go that route.

Dong Phaya Fai
Units ignore movement penalties from minor rivers and vegetated tiles.
The Dong Phaya Fai is an ancient stretch of impassable forest on the edge of Khmer territory. The inhospitable terrain of this mainland Southeast Asia is legendary, and has ground many an invading army to a halt.
Use natural borders to your advantage and outmanevour enemies in your home terrain, or use this card as an infrastructure boost to get your civilian units around easier. Today the Dong Phaya Fai sits within the borders of Thailand - making this a perfect card if you intend to use the historical path of Khmer -> Dai Viet -> Siam, justifying Khmer's placement as an Antiquity foundation civ a little better.

Arogayasala
2 Science for Warehouse Buildings on Rivers.
The Greatest King of the Khmer, Jayavaraman VII, embarked on an impressive spree of public welfare. The Arogayasala were a series of over 100 hospitals for the poor he built throughout Cambodia, each with their own rice fields for economic self-sufficiency.
Echo this epic achievement of public good by building your warehouses along fertile rivers for science boosts. Combine with Barays keeping the natural yield of river districts to create impressive urban centers for your people.

Survanabhumi
Trade Routes between you and your allies give Culture equal to the Gold earned.
There is a reason this region is known as 'Indochina'. More than rice takes root in these fertile lands - foreign faiths, ideas and governance systems blossom in Southeast Asia, and are given new life, context and interpretation.
'Survanabhumi' is an ancient Indian name for the region, 'The Golden Land', referring to its natural wealth. It is hard to overstate India's cultural influence on the Khmer. They followed Indian faiths like Hinduism and Buddhism, the Khmer Script was built on the Pallava Script, brought across on trade routes from the eponymous Tamil Dynasty. Their very societal structure - their Varna caste system, their concept of Devaraja God-Kings were all Indian imports. And a short trip down the Mekong will see you in Vietnam, who claim a similar (though markedly less amicable!) dynamic with the Chinese cultural sphere, making this a fitting legacy card for your transition into Dai Viet or Majapahit.
I can't leave this section without bringing up Kattígara, a port at the edge of the earth mentioned by Ptolemy and other Roman sources. A historical curiosity, until Roman artefacts were recovered in Óc Eo Province in modern Vietnam. Who knows how close we were to a Baray of Neptune?

Chakravarti
2 Happiness on Specialists during Celebrations.
Monarchy in this region is deeply entwined with Devaraja - the God-King. Divine justification for a king's rule was paramount to his legitimacy and authority. The legends say Jayavarman II, founder of the Khmer Empire, undertook a ritual with Brahmin priests which proclaimed him Chakravarti, the universal ruler, the wheel-turning monarch. The Unique Civic puts it best: "The wheel in question is the Wheel of Dharma, the rolling of the universe down its inevitable path towards enlightenment. The Buddha set the wheel in motion, but the righteousness and wisdom of others cause it to continue turning."
Here the player is invited to proclaim themselves Chakravarti and keep the wheel spinning, represented by the Golden Age mechanic. During a Celebration, your Specialists will have no upkeep, meaning more happiness surplus, meaning it'll be easier to reach the next Celebration threshold. Pair this with a Happiness focused leader like Ashoka (who was himself named Chakravarti!) to chain together Golden Ages and keep the Wheel of Dharma turning eternal.

Lokésvara
Specialist food maintenance is replaced with Gold.

Mandala
25% Growth in the Capital, doubled during Celebrations.

^ I ran out of space for these two. If you like the blurbs they're included in Discussions!
热门讨论 查看全部(2)
1
11 月 15 日 下午 2:04
置顶: Recommended Leaders + General Tips
Renouf
0
11 月 15 日 下午 2:05
置顶: Lokeśvara + Mandala
Renouf
13 条留言
Garebear 9 小时以前 
Played a game and had a blast with the mod! Found my neighbour was very very aggressive, so getting some well-timed Yuthahathi from the mastery of the middle civic helped a ton! This feels great to play, love just how big I can get my cap in antiquity, and that it supports my one and only playstyle (cap is the only city, everything else is a town).
GrindPlayer 13 小时以前 
My bad, indeed it's the unique merchant...
ok... hmmm so I find that effect very very very strong. too much in fact, even if it's funny to grow so speedly
Renouf  [作者] 13 小时以前 
Notably the Vaishya effect isn't linked to the Vaishya at all - it spawns a migrant whenever the Khmer make a 'trader unit' (the unit that travels back and forth on the map whenever you make a trade route, you see them as trade ships or little caravans). When I was playtesting all my neighbours kept being massive warmongers lol so rarely sent trade routes, so there could be an issue I didn't pick up on there where the Khmer are getting a migrant any time ANY trader is created, not just whenever they make one - leading to you getting migrants when other people make trade routes too. I thought I tested for that but it could be a possibility
Renouf  [作者] 13 小时以前 
It's either linked to:

A) The Vaishya unique merchant, which gives a migrant in the Capital every time you make a trade route (added by this mod)

B) If you reach the maximum population in a city (no more workable tiles to place pops) any new population you grow will spawn as migrants automatically (base game effect)

So it's most likely B) - just a fat Capital - but if it seems to be a bug (Capital is still growing normally) it's probably linked to the Vaishya, and could be a weird interaction I forgot to account for (like multiple Khmer civs on one map, probably should've tested that one lol)
GrindPlayer 13 小时以前 
Is it normal to have many migrant spawning in my capital city while playing your rework?
Maybe something is off about the specialist effect
Garebear 11 月 16 日 上午 8:20 
Hahaha, narrative events can be a pain. Mostly it's the triggers that hurt. When you get around to them, if you want some help, lemme know! I've been putting off my own large mod stuff until we get art tools, so I enjoy procrastination ajlsdgb
Renouf  [作者] 11 月 16 日 上午 4:37 
@younes I'm actually putting it off LOL. The narrative events are REALLY annoying to put together - I know Garebear below has a couple in their reworks that I've looked over and decided 'okay not tonight' lmao. I do have a word doc with ideas for narrative events for my reworks so it's more of just a matter of sitting down and doing it.

As you can tell by me giving Khmer eight traditions here (and writing so much fluff I couldn't fit it in the description lol) I have a MAXIMALIST APPROACH to my mods. I'd want to add full questlines representing periods of history for a specific civ, unique events for meeting one civ as another, and maybe even unique crisis chains etc, along with all your typical cultural popup events.

Right now I'm just chugging along with the gameplay side and naively hoping that when we get art tools they'll somehow make it easier to add new events. Basically they're in the pipeline, but it's going to take a night of divine passion for me to put them together
GrindPlayer 11 月 16 日 上午 1:56 
another one to test!
younes 11 月 16 日 上午 1:37 
This looks like a great rework that makes Khmer way more of an all rounder!
I do have a question, would you plan on adding new Narrative events for the civ? Since a lot of them usually are linked to slotting traditions, either by themselves or in specific situations. I feel like it could add even more life to the Khmer!
Garebear 11 月 15 日 下午 2:52 
Hahaha, love your stuff too! Yeah, I'm a bit of a mess with my usernames across different platforms, just cause I never really expected to interact with people cross platform asjlbasgdlbh