Europa Universalis V

Europa Universalis V

贸易国库净利GUI
24 条留言
Good Ol' Been 2 小时以前 
You've made manual trading so much nicer and intuitive, I love this mod!
Wolfbat_Borgia 7 小时以前 
@Lastory Yeah I guess so too. But for me it doesnt matter anything of this. I dont use this mod myself. I just think all modders should provide a basic info of their mod and what it does. Good luck.
silvabarroslucas91 7 小时以前 
quase tudo não ta valendo apena na nova atualização
Lastory  [作者] 8 小时以前 
@Wolfbat_Borgia
I believe the cover picture on the Workshop is a preview for the English version...
Wolfbat_Borgia 11 小时以前 
@City312 Yeah we can guess and speculate all day and night
アリベス 14 小时以前 
@Ogre Beautiful
There is a mod that allows you to get achievements while playing in modded/non ironman.
City312 14 小时以前 
It is in both, English and Chinese languages. If it was in Chinese only, he wouldn't bother to translate the description... duuuh
Wolfbat_Borgia 14 小时以前 
Maybe, just maybe you should state if this work for both English and Chinese? (and or other languages?) Your description is a too short _____ ...
Lastory  [作者] 15 小时以前 
@Ogre Beautiful
I'm afraid for Jomini Engine almost all mods will change the checksum, including modifications to the GUI scripts and even just to the localization texts, maybe only with the exception of modifications to art assets or something similar.
Ogre Beautiful 15 小时以前 
Game says this modifies the checksum, is there a fix for that? I imagine (without knowing anything) that an UI mod shouldnt neccesarily disable achievments?

I do understand if this isnt an immediate issue to fix :)
Lastory  [作者] 16 小时以前 
@Ragnar
Fixed. Now it is using the <trade_income> modifier directly.
Ragnar 17 小时以前 
It's the "Trade Income" modifier on the Merchant Republic government reform.
Ragnar 17 小时以前 
I only just found out that hidden away in the tooltip for trade income in the balance panel and then hovering one of the trade incomes shows that the % share for the country is +25% when a Merchant republic. I.e. if Crown power is 30% then treasury income is 55% of the trade profit. Can you add this into the mod?
アリベス 17 小时以前 
Now I can finally see that 0 of my potential trade routes are profitable. What a blessing.
Lastory  [作者] 11 月 16 日 上午 5:47 
@Hazy
It does do some calculation, especially when a large number of trade routes needs to be displayed within the interface.
@schnupfi
It's difficult to determine the "cost of maintaining 1 trade capacity," as this is affected by a multitude of factors such as different building types, modifiers, and even local prices.
schnupfi 11 月 16 日 上午 4:25 
can you incorporate the cost of maintaining the merchant capacity?
Hazy 11 月 15 日 下午 7:05 
Btw not sure if it was just me but this mod made me lag like hell when opening up trade, went back to normal after removing it.
Hazy 11 月 15 日 下午 7:01 
I was wondering why it was such a struggle every month having to adjust trades and the court balance and this was the reason, as an experiment i deleted all my trades and went from +82 a month to +423, honestly crazy.
Thea 11 月 15 日 上午 10:33 
@Ragnar I had that idea as well, but it does not work. The AI will make a new trade so both are running simultaneously. You just cannot automate trade until this is fixed. This UI helps a lot when doing manual trading though.
Ragnar 11 月 15 日 上午 8:51 
Also, being able to sort in the trade menu for the new column would be great.

The way I'm currently using this mod is to find the really bad trades and lock them to 0.1 trade capacity. This way the trade shouldn't be changed by AI and I can keep doing automated trading.
Ragnar 11 月 15 日 上午 8:27 
This is fantastic. If it's not too much effort then adding the % total government expense in the economy tab next to expenses would also be useful.
Talib00n 11 月 15 日 上午 7:09 
thank you thank you thank you! this is perfect until Paradox patches the problem
Lastory  [作者] 11 月 15 日 上午 7:06 
@Calvin J. Candie
Unfortunately, the AI will NOT and I'm afraid this is not moddable.
I recommend using it to get a general idea of which trade goods are truly beneficial, and periodically check and remove those 'trap' trade routes.
Calvin J. Candie 11 月 15 日 上午 6:57 
Thank you so much! Does the AI take this into account if you automate trade or do you have to do trade manually?