Europa Universalis V

Europa Universalis V

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贸易国库净利GUI
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2.548 MB
11 月 15 日 上午 5:25
11 月 17 日 上午 11:05
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贸易国库净利GUI

描述
展示在当前开支情况下贸易对国库造成的实际盈亏。
注意这只包括宫廷、外交、稳定三大拉条的经常性支出,实际其他方面的支出会导致开销系数只会更大。而且这里的净利没有考虑维持贸易容量本身的成本。
因为特性的原因,开销系数的获取可能有一个月的延迟,载入后需要运行两个月后生效。

PS.没搞明白怎么做排序,会的大佬还请分享思潮。
23 条留言
Wolfbat_Borgia 59 分钟以前 
@Lastory Yeah I guess so too. But for me it doesnt matter anything of this. I dont use this mod myself. I just think all modders should provide a basic info of their mod and what it does. Good luck.
silvabarroslucas91 1 小时以前 
quase tudo não ta valendo apena na nova atualização
Lastory  [作者] 2 小时以前 
@Wolfbat_Borgia
I believe the cover picture on the Workshop is a preview for the English version...
Wolfbat_Borgia 5 小时以前 
@City312 Yeah we can guess and speculate all day and night
アリベス 8 小时以前 
@Ogre Beautiful
There is a mod that allows you to get achievements while playing in modded/non ironman.
City312 8 小时以前 
It is in both, English and Chinese languages. If it was in Chinese only, he wouldn't bother to translate the description... duuuh
Wolfbat_Borgia 8 小时以前 
Maybe, just maybe you should state if this work for both English and Chinese? (and or other languages?) Your description is a too short _____ ...
Lastory  [作者] 9 小时以前 
@Ogre Beautiful
I'm afraid for Jomini Engine almost all mods will change the checksum, including modifications to the GUI scripts and even just to the localization texts, maybe only with the exception of modifications to art assets or something similar.
Ogre Beautiful 9 小时以前 
Game says this modifies the checksum, is there a fix for that? I imagine (without knowing anything) that an UI mod shouldnt neccesarily disable achievments?

I do understand if this isnt an immediate issue to fix :)
Lastory  [作者] 10 小时以前 
@Ragnar
Fixed. Now it is using the <trade_income> modifier directly.