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File fnr_rfnerf\config.cpp, line 1040:
/CfgWeapons.rhs_belt_AK: Member already defined.
@Minco Thanks for this, great work. Might actually get my unit back to using RHS.
Shoot Russians in the Chest: ×
Shoot Russians in the Crotch: ✓
https://discord.gg/CdHUUk7ru
Bro, then we need to fix ACE3, because it messes up not only the RHS units)
Wow, author, you're exaggerating!
I don't see any "walking tanks"; they simply don't exist.
I can assume the super armor issue is in the ACE3 medical system, but not in the RHS itself.
Personally, I experienced something similar when playing with the ACE3 medical system, not only with Russian RHS units, but with vanilla ones as well. As soon as I disabled the medical system, everything was restored.
Now my Russian armor look quite adequate.
If you say you don't use ACE3's medical system and still see walking tanks, then the problem is probably a matter of personal preference.
And for the people writing in Russian please calm down. There will also be an update for the RHSUSAF mod, I’m already working on it. I also plan to keep updating this mod as well.
If you want to adjust the config or need something changed, just let me know. But please understand that the original settings were made for my own group, and they are completely different from what you see here. This version is basically a public leak of those settings.
Cause seeing "7 armor + 0.65 passthrough" for heaby vest which is litteraly like OPSCORE helmet config, which protects like 1 non AP bullet from a distance, not upclose
also the author said they are going to make a rhsusaf nerf too so stop being butthurt about it
Okay, thank you for your answer. :)
Are you planning to reduce the armor for RHS vehicles?