席德·梅尔的文明VII

席德·梅尔的文明VII

Nerfed Warehouses
2 条留言
Phaetom  [作者] 11 月 11 日 上午 5:16 
@m_mus Civilization AI isn't very intelligent; for example, it prioritizes placing unique buildings where there's more adjacency bonus, not completing unique quarters. The fact is that the AI ​​doesn't create strategies, so I believe it will handle warehouses (in this mod) randomly. But it's necessary to observe and test. An alternative is to increase the difficulty level if you find the gap too large. I can say that on Deity difficulty, the mod has little impact.
m_mus 11 月 11 日 上午 2:38 
Can the AI manage your changes?
They seem reasonable, but it would be detrimental, if by employing the mod the gap between player and AI widens.
Looks interesting in any case!