席德·梅尔的文明VII

席德·梅尔的文明VII

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Nerfed Warehouses
   
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11 月 10 日 下午 3:14
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Nerfed Warehouses

在 Phaetom 的 1 个合集中
phaetom's choice: FEATURES & ENHANCEMENT
11 件物品
描述
This mod nerfs warehouses in two ways:
1. They are no longer Ageless (so you can overbuild your warehouse).
2. They are tied with Ages and cannot be build in future Ages anymore.

This adds some layers of strategy, you can overbuild warehouses, but you will lose the bonus.
Modern Age cities have a lot of building and few rural tiles, so warehouses are not really needed. Meanwhile spealized towns will be more powerful and valuable each Age.

P.S.: Water constructibles (Fishing Quay and Harbor) are not included.

P.S.2: This mod doesn't make text changes










[ko-fi.com]
2 条留言
Phaetom  [作者] 11 月 11 日 上午 5:16 
@m_mus Civilization AI isn't very intelligent; for example, it prioritizes placing unique buildings where there's more adjacency bonus, not completing unique quarters. The fact is that the AI ​​doesn't create strategies, so I believe it will handle warehouses (in this mod) randomly. But it's necessary to observe and test. An alternative is to increase the difficulty level if you find the gap too large. I can say that on Deity difficulty, the mod has little impact.
m_mus 11 月 11 日 上午 2:38 
Can the AI manage your changes?
They seem reasonable, but it would be detrimental, if by employing the mod the gap between player and AI widens.
Looks interesting in any case!