Europa Universalis V

Europa Universalis V

Saga of the Vinlanders
24 条留言
Heldsieger 1 小时以前 
nice job!
Angybeard82 6 小时以前 
I think there is an issue with the diplomatic range. I cant build Trade Posts anywhere because it says that it needs to be in diplo range even though I am in range
Nagazora 17 小时以前 
I'll probably wait for a next update so there are more events, but it looks great!
waltboyjones 22 小时以前 
phenomenal mod
Nightsong 11 月 14 日 下午 1:52 
@Egon Tip for the mod: Longships or some derivative of it as a lightship could work very well.
fungisrock 11 月 14 日 上午 10:00 
@Egon: Awesome, I just think the combination of PNW cultures and Japanese would be cool, like the woodworking and stuff, but mostly I just want to be able to start the game where I grew up and build up from nothing as a new or lost colony.
Egon  [作者] 11 月 13 日 下午 5:11 
@fungisrock: Something like that is on my radar in the future, I think a Kita Kaigan colony would be neat and a cool playthrough if the mod was well made. I think when i've progressed the vinland mod and learned how to make it fun (for me), i'd look into porting what I know into something like that.
Egon  [作者] 11 月 13 日 下午 4:51 
@krom1212 and @pengwyn: A unique icelandic/vinlandic age 1 ship is in the works at the moment to address these, thanks for the feedback.

I'm also planning to add an event chain to let people choose the size/extent of their vinland colony, so people can do my original "hardmode/losing is fun" playthrough with just the north of newfoundland, or the more generous start I plan on adding (most of the coast of the gulf of st. lawrence).
fungisrock 11 月 13 日 下午 3:56 
Man I want this so bad but with a lost Japanese fleet or something in the Pacific Northwest, this is also cool though and I will probably try it.
Pengwyn 11 月 13 日 上午 8:15 
On the boat thing -- starting with 1 boat is rough, since any expansion requires you move troops onto the mainland.

I'd maybe add a custom ship to the starting advances (I mean, makes sense for a viking colony anyway) -- They did this in vanilla in Indonesia, since all the land around there is islands Majapahit starts with a tech for a ship called the Kabang, that's cheaper and worse than a galley to build, but 300 troop transport like a hulk.

So you can effectively move troops around before age 2 institutions reach you.

Also unintended, but hilariously on theme, if you convert to norse, one of the benefits is of norse folk religions is raid religious enemies for slaves, so you -can- create a fairly healthy economy early on.. by pillaging instead of colonizing. >_> <_<
Urek 11 月 13 日 上午 3:23 
love the new changes, but you still can't marry anyone except lowborn at the start it seems
Krom1212 11 月 13 日 上午 12:50 
Although it thankfully ended automatically after a few years, so not unplayable
Krom1212 11 月 13 日 上午 12:47 
The new starting setup makes it impossible to finish civil wars due to not having enough transport capacity on your ships to move away from the main island. I've currently had a civil war for 4 years with no signs of ending anytime soon
Egon  [作者] 11 月 12 日 上午 10:12 
@goingforawalk: I'm looking into some startup options in a future version of the mod, which will let you pick the extent of the vinland colony, aswell as majority norse vs christian. That should allow people to tailor their run to their liking.
玩原神玩的 11 月 12 日 上午 10:08 
太逆天了,太牢了。人口太少了,真就全靠自己生。
It's incredible, too solid. The population is too small, really have to rely on having kids yourself.
:steambored::steambored::steambored:
goingforawalk 11 月 12 日 上午 7:52 
I wish there was a asatru/nordic paganism majority submod.

Also i believe, there is too few people in Vinland, it passed nearly 300 years and there are less people in there then in iceland although new foundland is probably much more rich in soil and resources, although the climate is very cold in both, so i think it should be the same population of iceland by then or a little higher. A submod where all of newfoundland coast is colonised could also be good.
[FFS]Hank Hill did nothing wrong 11 月 11 日 上午 11:05 
Norumbega?
rowan 11 月 11 日 上午 8:40 
love this, i was trying to set something like this up myself but you did exactly what i was planning on doing!!!! i live in newfoundland myself and its really fun larping as vikings in my own home area lol
牛奶大魔王 11 月 10 日 下午 11:42 
Greetings! A good mod! I want more Chinese player used it so i have translated it inside EU5 Mod Chinese Collection
Would u make a line in description?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198
Egon  [作者] 11 月 10 日 下午 11:32 
@Spacepup: ill take a look at adding some norse pagan pops, as they would have crossed over soon after the conversion of Iceland to Christianity, and that would certainly mean some mix of the two faiths taking hold in Vinland.

@Urek: I'll take a look at those suggestions for re purposing the existing advances and scandinavian content (I make free farmers pan-scandinavian privilege in the mod too, so more can't hurt). The exploration cost reduction is already in the works as part of the additional advances in a few days.
Urek 11 月 10 日 下午 10:23 
+1 for some Norse pops, for fun but also because even in the saga it mentions some still worship the Norse Gods.

For advances I think the Swedish Always Attack, Free Farmers and pretty much all of the Norway advancements would be fitting and easier to implement than creating new ones. A similar cabinet action to the Swedish one to support new farms would be nice too. Besides those the one that enables sea raiding that some of the muslims have, ideally it would be tied to the religion but I don't think it is.

For a unique one I'd say one with a big reduction on exploration cost, available in the Renaissance era. One thing I didn't like with playing Greenland is how it's literally impossible to colonise anything by sea before the age of discovery because it costs thousands, their ability to explore early is basically only usable on land. The real bottleneck for them should be their low population, not money.
Spacepup 11 月 10 日 下午 7:55 
Thank god someone's doing it.

It'd be nice if there were some Norse pops, so we had the option to convert and have our Norse Colony if we wanted.
Egon  [作者] 11 月 10 日 下午 12:19 
@skoobeldoobel
Yeah I have some ideas for all of those in time, but appreciate the feedback. I don't have a huge amount of experience with event modding/scripting, but that's planned for a future version to add some depth.
Good call on the tribal estate name, ill add that to the next patch I put out.

The native american advances are something I will look into, as I noticed them too in testing. From a lore perspective I'd say those are lesson's maybe they've learned in contact and trade with the natives? Some definitely dont fit though. Right now their are tied to the area your capital is in, which is a condition I can change later to exclude the Vinland settlement.
If you have any sugestions for advances I am all ears, that's another on my eventual list to implement.
skoobeldoobel 11 月 10 日 上午 9:40 
Cool idea. I think more interaction with the natives (via the tribal estate and maybe laws) would be great. Also, for the sake of flavor, I'd rename the tribal estate to 'Skrælingjar', which was the term the Norse used for the native americans.

Some unique advances would also be a good addition as well (even though given Vinland has access to native american advancements, which doesn't make a whole lot of sense).