安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题













I'm also planning to add an event chain to let people choose the size/extent of their vinland colony, so people can do my original "hardmode/losing is fun" playthrough with just the north of newfoundland, or the more generous start I plan on adding (most of the coast of the gulf of st. lawrence).
I'd maybe add a custom ship to the starting advances (I mean, makes sense for a viking colony anyway) -- They did this in vanilla in Indonesia, since all the land around there is islands Majapahit starts with a tech for a ship called the Kabang, that's cheaper and worse than a galley to build, but 300 troop transport like a hulk.
So you can effectively move troops around before age 2 institutions reach you.
Also unintended, but hilariously on theme, if you convert to norse, one of the benefits is of norse folk religions is raid religious enemies for slaves, so you -can- create a fairly healthy economy early on.. by pillaging instead of colonizing. >_> <_<