Half-Life 2

Half-Life 2

leak-style combine robots
34 条留言
Reggie Xaivior Castor 11 月 14 日 下午 5:06 
Were reviving the beta with mods
marcos.a.feijo 11 月 11 日 下午 3:10 
Exactly, You Are... So Right, killermonkey75.
killermonkey75 11 月 11 日 下午 3:03 
honestly my idea of the combine's philosophy is stuff with exploitable weaknesses that hits hard and looks scary, kind of the same way they treat their living assets. it's made to scare and overwhelm and never really be used for long battles.
... 11 月 11 日 下午 1:45 
How many leak styled things are you gonna make bro?
kitter 11 月 11 日 下午 1:39 
so much peak.. good job bro
I <3 Identity Theft 11 月 11 日 上午 11:46 
I think it's comparable to other alien sci-fi designs, the Combine is such an extensive empire it's not unlikely some of their designs come from other alien worlds and engineering and thus are only unified by insignia which is basically market branding
matthewwwww  [作者] 11 月 11 日 上午 11:38 
in my opinion i think the combine are much more "quantity over quality" when it comes to the stuff they manufacture. they're able to produce hundreds of military units and football fields worth of metal for the citadel but when you look into it, their equipment is heavily flawed and lots of their stuff is impractical at best and low quality junk at worst.

expecting any of the combines creations to follow a strict design philosophy aside from the gray metal, brutalist edges and cyan glowy stuff is wrong, at least to me.

i think Valve intentionally designed their stuff to look like haphazardly strewn together machines that can be produced in massive numbers, but again that's just my speculation
matthewwwww  [作者] 11 月 11 日 上午 11:38 
I also think people tend to overestimate the sophistication of the combines military equipment.

while yes their stuff is futuristic and powerful it lacks a lot of consistency, especially in their quality and design.

for example the ceiling turrets and cameras are huge and cumbersome for no apparent reason, especially considering that human security cameras are much smaller and compact.

another example would be the rollermines exploding when submerged. unless this is an intentional choice by the combine i really don't see any reason as to why you'd make your anti-personnel equipment explode when wet.
I <3 Identity Theft 11 月 11 日 上午 5:17 
Valve is insconsistently consistent and we as a community hardly address that
I <3 Identity Theft 11 月 11 日 上午 5:16 
Not to be a bum but the normal scanner already is in-line with the gray and red philosophy of the turrets, cameras and other gizmos the Combine have, they're not marked persay but follow the color scheme albeit more desaturated I guess

the stripes seem to indicate stationary devices like the aforementioned turrets and cameras but also the uh... whatever thing in Nova Prospekt we first talk to Eli with
RaisingTheJay 11 月 10 日 下午 1:30 
probably just the red accents? something of that nature
matthewwwww  [作者] 11 月 10 日 下午 1:08 
i'm not sure what i would do with them that would make them fit the style of the final game AND the beta at the same time
matthewwwww  [作者] 11 月 10 日 下午 1:08 
i don't know honestly the combots are just so ugly
RaisingTheJay 11 月 10 日 上午 10:30 
will you do a combot styled texture for the city scanner for this, by the way?
RaisingTheJay 11 月 10 日 上午 7:33 
another mathew banger :3
I <3 Identity Theft 11 月 10 日 上午 4:46 
I don't know how you did it but you made the hopper look more Valve made than Valve's hopper

buuuuut now there's the wee problem of only the hunter chopper having the C17 insignia because for whatever reason the turrets also have them, I am an absolute nutjob for consistency in every corner eo I'm curious as to what you can do to scratch that itch in my brain... I guess add that red Combine claw to the chopper too?
matthewwwww  [作者] 11 月 9 日 下午 12:35 
nope, you could just place that one over this in the mod priority changer thing and the turret from that one will override the one from this
Crusty Joe 11 月 9 日 下午 12:19 
@matthewwwww maybe you make a version of this without the turret to go along with that
matthewwwww  [作者] 11 月 9 日 上午 11:59 
@Crusty Joe i can do that
marcos.a.feijo 11 月 9 日 上午 11:17 
Exactly, JuoNoVom, It's Soo Dark Interval vibes.
Crusty Joe 11 月 9 日 上午 10:07 
you know what i love about these mods? its that they are sort of beta, but dont deviate TOO far from the retail so it creates a good mix, but maybe next beta turret model with retail esque style, if you cant do that its kewl :steamhappy:
JuoNoVom 11 月 9 日 上午 10:01 
Dark Interval vibes
marcos.a.feijo 11 月 9 日 上午 9:51 
you could do retail styled beta manhack and beta turret ceiling and ground turret and beta metrocop next in future?
marcos.a.feijo 11 月 9 日 上午 9:49 
yes cobalt, dude hell yes.
COBALT 11 月 9 日 上午 5:02 
dude hell yes
Tobias 11 月 8 日 下午 11:16 
Scuffed and Fullbright, Just like the leaked build!!! (supportive)
M1L4N18 11 月 8 日 下午 10:39 
Can you retexture the ground turret too? Do you planning a leak style dropship?
matthewwwww  [作者] 11 月 8 日 下午 9:07 
the leak/2003 metrocops are ugly as ♥♥♥♥, but if i can make it look good i'll make it
kleiner but not really kleiner 11 月 8 日 下午 9:04 
can we get a metrocop next pwetty pwease
matthewwwww  [作者] 11 月 8 日 下午 8:42 
you're in luck cuz i just finished texturing the turret for this like 5 minutes ago which is basically a retail-styled beta turret
Crusty Joe 11 月 8 日 下午 8:28 
can you do retail styled beta turret and beta chopper next?
marcos.a.feijo 11 月 8 日 下午 6:41 
ok, Alright!, you could do a leak-style g-man? "Oh My God… Oh My God It's G-Man… Half-Life 2!" - Jack Black, Game Of The Decade - Spike's Video Game Awards 2012.
matthewwwww  [作者] 11 月 8 日 下午 6:18 
whateva you say unc
marcos.a.feijo 11 月 8 日 下午 5:48 
you could do leak-style g-man?. "Oh My God… Oh My God It's G-Man… Half-Life 2!" - Jack Black, Game Of The Decade - Spike's Video Game Awards 2012.