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Yes: The breathing animation could be implemented. Aisha has already made this Standalone, so imma ask her after that nessage.
Yee, i noticed that too sadly. Problem is we need to clear our drawables afterwards else ur game just keeps them around and i have not yet seen a way to check if drawables have already been cleared by another mod. I will update u on that one.
(You might still be able to rely on the existing clearDrawables() in playermechdeployment.lua since it also already runs clearDrawables every update, but before the mech bars are drawn. I can't see anything in vanilla that'd block it or return early beyond the initial spawn update, but there could be something I missed)
I have no clue what tho since theres Nothing in the logs so im just giving up and i'll probably have to remake one character
heavily modded packs are a mistake
Test Video: https://youtu.be/KftsnIjD5ao
dc name lonaasan
unless this is intentional
theres nothing in the logs so i can't figure out whats wrong
thank you for the cool mod tho!