Total War: WARHAMMER III

Total War: WARHAMMER III

Treasures of the Endless Deeps
35 comentarios
Body Dropper76 Hace 11 minutos 
Please Update
Skulls  [autor] 14 NOV a las 13:46 
@Я Русский - thanks! already saw it and linked it in the description :)
Skulls  [autor] 14 NOV a las 6:31 
@Kniggar - Thanks, and yeah, the rogue armies are part of my next mod :D
Я Русский 14 NOV a las 3:00 
Добрый день это ссылка на Русский язык. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3605415439
Hello, this is a link to the translation of your mod into Russian.
Kniggar 14 NOV a las 2:17 
Such a good mod! Do you reckon you'll make your way to the Rogue Armies next? :3
CeboDeMacho 12 NOV a las 9:55 
Thanks for your answer, @Skulls! Keep doing your work, buddy!
QuantumJay 12 NOV a las 4:14 
These are the kinds of mods I really love to see. Nice work! :steamhappy:
Skulls  [autor] 11 NOV a las 7:32 
@Balthasar23th - Danke für die Übersetzung, hab´s verlinkt :)
TwelveStep 11 NOV a las 7:04 
Epic. Thank you.
Balthasar23th 11 NOV a las 5:10 
Danke nochmal für diese Mod! Ich habe auch diese übersetzt, mach weiter so!


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3603815575
Skulls  [autor] 11 NOV a las 4:50 
@Laserdream - I changed the cutlass and gave it "ashen field". I checked if that would conflict with other instances of it and for me it did not. A similar custom made effect would lead to stacking fire weakness, this could get out of hand quickly.

Thanks again for your feedback :)
Skulls  [autor] 11 NOV a las 3:12 
@Eredaane - Yes you can turn of the previous mod and turn on this one in a running campaign.

If you have already defeated a pirate, the rewarded item will also still exist, since they are part of the new mod as well (except the banner!). But you probably won´t get a full reward set when not all pirates do still exist.

So, yep it works, but I only recommend if all pirates are still alive in your running campaign
Eredaane 11 NOV a las 2:33 
can I swich this of the previous mod on a running campain, or is this a known issue to break campains?
Skulls  [autor] 11 NOV a las 2:11 
@TwelveStep - Thx for pointing that out, my bad. Will change it in the description. Of course it has to be "unless they are not already defeated"
TwelveStep 11 NOV a las 1:04 
Wait, does this work with running campaigns if you did defeat the pirates already? Or did not defeat the pirates yet?
Skulls  [autor] 10 NOV a las 23:04 
@Laserdream - Ok I see, will do that then :) Thanks for your help!
Laserdream 10 NOV a las 22:50 
@Skull - so it wouldn't conflict/cancel out with other instances of Ashen Fields. Besides Imrik, other mods occasionally use it. Hung mod does, for instance.

I am not sure how much needs to be changed to make the game recognize altered Ashen Fields as a different ability, probably very little.
Skulls  [autor] 10 NOV a las 22:40 
@Laserdream - That fits perfectly, thx. Why would you make a new ability? Do you mean copy and paste of ashen field and rename or like a completely new ability?
Laserdream 10 NOV a las 22:07 
@Skulls you can add Ashen Fields, Imrik's passive to the cutlass. That works. Although I'd recommend making a new ability for the purpose.
Skulls  [autor] 10 NOV a las 13:02 
@CeboDeMacho - haven't tried, so I don't know tbh. If those pirates do exist there and their database keys are unchanged, then it will work. Best give it a try :)
CeboDeMacho 10 NOV a las 10:10 
Does this work with the TOW mod or not? Thanks for your work!
Elnestea 10 NOV a las 6:37 
awesome! thx for putting in game a feeling i have everytime im seeing those useless pirates roaming along the coast.
Skulls  [autor] 10 NOV a las 4:22 
@Krakenous - Yeah that could fit, I´ll consider it thx :)
Krakenous 10 NOV a las 3:48 
Seeing as it's Khorne focused, you could give it "Disrupted!" contact effect, or if that's too powerful, you could give it "Burnt!" or "Disemboweled!"

You don't tend to see Disrupted and Disemboweled on many items so, would be fun :)
Skulls  [autor] 10 NOV a las 0:06 
@Laserdream - Thx for that hint, wasn´t aware of this. I just tried to check if it is still an issue, didn´t find any info about it, so I guess it hasn´t been fixed. I will look for a different effect for the burning cutlass :)
BazzBro 9 NOV a las 20:17 
This is awesome! this mod feels like something that should be a piece of official game content, it gives life to the world with new things to interact with and gain rewards by seeking out.
Laserdream 9 NOV a las 20:03 
>Weakness to fire damage

These effects do not work, IIRC. Only as a part of battlefield ability. Old bug. Unless they fixed it while I wasn't looking, but they prolly didn't.
法克儿的老公 9 NOV a las 1:54 
感觉不错,有大手子愿意做一个汉化mod吗?
unless specifically stated 8 NOV a las 11:20 
Good stuff
Skulls  [autor] 8 NOV a las 11:13 
Thanks 😊
@arachnophobia - I've a lot of ideas, so for sure I will make more :)
@Krakenous - A quest battle is quite an idea :D Don't know how difficult that would be
arachnophobia 8 NOV a las 6:31 
Make more mods. You're doing great (especially if you have new ideas).
arachnophobia 8 NOV a las 6:29 
perfectly
Vashadiin 8 NOV a las 6:16 
I'm commander Shepard and this is my favourite mod on the workshop.
Krakenous 8 NOV a las 5:46 
Instant sub. Your ideas are excellent in this vain, and even though it'll probably be beyond you currently, I'd love to see you keep going and try tackling other things in a similar vain!

I've always fancied the idea of after defeating all 7, you end up triggering some kind of mini boss event or quest battle of some kind I dunno, anyway!

Great work ❤️
游人 8 NOV a las 4:44 
I LIKE THIS