Total War: WARHAMMER III

Total War: WARHAMMER III

Treasures of the Endless Deeps
37 Comments
Skulls  [author] Dec 4 @ 10:15pm 
:steamthis: Updated to 7.0

@TricksterNot - Yes
@Body Dropper76 - Done
TricksterNot Dec 4 @ 8:45pm 
Does this mod still work after the update?
Body Dropper76 Dec 4 @ 3:09pm 
Please Update
Skulls  [author] Nov 14 @ 1:46pm 
@Я Русский - thanks! already saw it and linked it in the description :)
Skulls  [author] Nov 14 @ 6:31am 
@Kniggar - Thanks, and yeah, the rogue armies are part of my next mod :D
Я Русский Nov 14 @ 3:00am 
Добрый день это ссылка на Русский язык. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3605415439
Hello, this is a link to the translation of your mod into Russian.
Kniggar Nov 14 @ 2:17am 
Such a good mod! Do you reckon you'll make your way to the Rogue Armies next? :3
CeboDeMacho Nov 12 @ 9:55am 
Thanks for your answer, @Skulls! Keep doing your work, buddy!
QuantumJay Nov 12 @ 4:14am 
These are the kinds of mods I really love to see. Nice work! :steamhappy:
Skulls  [author] Nov 11 @ 7:32am 
@Balthasar23th - Danke für die Übersetzung, hab´s verlinkt :)
TwelveStep Nov 11 @ 7:04am 
Epic. Thank you.
Balthasar23th Nov 11 @ 5:10am 
Danke nochmal für diese Mod! Ich habe auch diese übersetzt, mach weiter so!


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3603815575
Skulls  [author] Nov 11 @ 4:50am 
@Laserdream - I changed the cutlass and gave it "ashen field". I checked if that would conflict with other instances of it and for me it did not. A similar custom made effect would lead to stacking fire weakness, this could get out of hand quickly.

Thanks again for your feedback :)
Skulls  [author] Nov 11 @ 3:12am 
@Eredaane - Yes you can turn of the previous mod and turn on this one in a running campaign.

If you have already defeated a pirate, the rewarded item will also still exist, since they are part of the new mod as well (except the banner!). But you probably won´t get a full reward set when not all pirates do still exist.

So, yep it works, but I only recommend if all pirates are still alive in your running campaign
Eredaane Nov 11 @ 2:33am 
can I swich this of the previous mod on a running campain, or is this a known issue to break campains?
Skulls  [author] Nov 11 @ 2:11am 
@TwelveStep - Thx for pointing that out, my bad. Will change it in the description. Of course it has to be "unless they are not already defeated"
TwelveStep Nov 11 @ 1:04am 
Wait, does this work with running campaigns if you did defeat the pirates already? Or did not defeat the pirates yet?
Skulls  [author] Nov 10 @ 11:04pm 
@Laserdream - Ok I see, will do that then :) Thanks for your help!
Laserdream Nov 10 @ 10:50pm 
@Skull - so it wouldn't conflict/cancel out with other instances of Ashen Fields. Besides Imrik, other mods occasionally use it. Hung mod does, for instance.

I am not sure how much needs to be changed to make the game recognize altered Ashen Fields as a different ability, probably very little.
Skulls  [author] Nov 10 @ 10:40pm 
@Laserdream - That fits perfectly, thx. Why would you make a new ability? Do you mean copy and paste of ashen field and rename or like a completely new ability?
Laserdream Nov 10 @ 10:07pm 
@Skulls you can add Ashen Fields, Imrik's passive to the cutlass. That works. Although I'd recommend making a new ability for the purpose.
Skulls  [author] Nov 10 @ 1:02pm 
@CeboDeMacho - haven't tried, so I don't know tbh. If those pirates do exist there and their database keys are unchanged, then it will work. Best give it a try :)
CeboDeMacho Nov 10 @ 10:10am 
Does this work with the TOW mod or not? Thanks for your work!
Elnestea Nov 10 @ 6:37am 
awesome! thx for putting in game a feeling i have everytime im seeing those useless pirates roaming along the coast.
Skulls  [author] Nov 10 @ 4:22am 
@Krakenous - Yeah that could fit, I´ll consider it thx :)
Krakenous Nov 10 @ 3:48am 
Seeing as it's Khorne focused, you could give it "Disrupted!" contact effect, or if that's too powerful, you could give it "Burnt!" or "Disemboweled!"

You don't tend to see Disrupted and Disemboweled on many items so, would be fun :)
Skulls  [author] Nov 10 @ 12:06am 
@Laserdream - Thx for that hint, wasn´t aware of this. I just tried to check if it is still an issue, didn´t find any info about it, so I guess it hasn´t been fixed. I will look for a different effect for the burning cutlass :)
BazzBro Nov 9 @ 8:17pm 
This is awesome! this mod feels like something that should be a piece of official game content, it gives life to the world with new things to interact with and gain rewards by seeking out.
Laserdream Nov 9 @ 8:03pm 
>Weakness to fire damage

These effects do not work, IIRC. Only as a part of battlefield ability. Old bug. Unless they fixed it while I wasn't looking, but they prolly didn't.
法克儿的老公 Nov 9 @ 1:54am 
感觉不错,有大手子愿意做一个汉化mod吗?
unless specifically stated Nov 8 @ 11:20am 
Good stuff
Skulls  [author] Nov 8 @ 11:13am 
Thanks 😊
@arachnophobia - I've a lot of ideas, so for sure I will make more :)
@Krakenous - A quest battle is quite an idea :D Don't know how difficult that would be
arachnophobia Nov 8 @ 6:31am 
Make more mods. You're doing great (especially if you have new ideas).
arachnophobia Nov 8 @ 6:29am 
perfectly
Vashadiin Nov 8 @ 6:16am 
I'm commander Shepard and this is my favourite mod on the workshop.
Krakenous Nov 8 @ 5:46am 
Instant sub. Your ideas are excellent in this vain, and even though it'll probably be beyond you currently, I'd love to see you keep going and try tackling other things in a similar vain!

I've always fancied the idea of after defeating all 7, you end up triggering some kind of mini boss event or quest battle of some kind I dunno, anyway!

Great work ❤️
游人 Nov 8 @ 4:44am 
I LIKE THIS