Space Engineers

Space Engineers

LIM Idris-Class | Survival-Ready Capital Ship
20 条留言
Tesla_X 11 月 13 日 下午 5:41 
Ah ok, I had a feeling about turning some of it to heavy would make it more sluggish. I wondered how effective decoys were against player built missiles and stuff. Wasn't sure if they actually went after decoys or were only able to be defeated by PDCs and such but that's really good information to know.

Without shielding and stuff, I wondered how large vessels fared in vanilla based combat (I honestly haven't played without some kind of shield mod since Energy Shields first released waaay back in 2016 or somewhere around there), would watch videos on the Draconis server and stuff but wasn't too sure if they used modified values and such. Either way though, extremely hyped to play around with this and see about attaching the Mass Driver and playing around in a more optimized game haha
LadyLime  [作者] 11 月 12 日 下午 10:00 
I wouldn't be able to use my typical armoring techniques since this wasn't built to have armor from the get-go. I could lazily replace most of the exterior with heavy armor, but then it would barely be able to move. I could also cut down on the extent of its components to replace those compartments with better-armored alternatives, but that would still leave it riddled with holes after a fight. With something this large, it's really hard to have it be "armored" without doing so from the beginning.

This was meant to perform as a civilian ship, so it's not super capable in combat unless you make field modifications to add armor to the exterior (which isn't hard to do), so I added a ♥♥♥♥ ton of decoys in areas of the ship that can be lost without impacting the survival of the crew too heavily. These just make it so turrets and player-made missiles go to those places before any crucial systems can be (intentionally) damaged.
Tesla_X 11 月 12 日 下午 7:24 
Oh I missed that one, sick that the doors function, can't imagine klang being too happy about them working. Was honestly curious on how tough the Idris would be in a fight in SE, seeing the firepower on it looks really menacing and I'm pretty hyped to dive into the build and roam around the corridors and compare it to the one in Star Citizen haha.

As far as the rework would go, would it be a pretty sizeable rework? And would the increased armor make a pretty good difference? I'm still learning a pretty good amount about SE in the combat space
LadyLime  [作者] 11 月 12 日 下午 7:00 
Awh, thank you :) I did drop the Idris awhile ago with its opening doors, but I had always planned on making a survival-ready version because clang's annoying.

It's not meant to be a military ship with how I've built it though, so it's survivable through sheer size and redundancy :p i've debated making a military-focused model with a reworked (uparmored) hull, but I'm not sure if people would want that.
Tesla_X 11 月 12 日 下午 6:55 
I just love the insanely accurate and detailed ships you keep releasing, I've been rocking the Kraken since release and it's been my absolute favorite ship to chill and mess around with. Was a really awesome surprise seeing the Perseus and now the Idris. Absolutely love your work and can't wait to see what's next :wt_snail_hype:
LadyLime  [作者] 11 月 12 日 下午 6:44 
Lol, I do really need to get to those modules. Just been super busy.
Tesla_X 11 月 12 日 下午 6:43 
Now just need the K-Kit for it :blockmongler:
La Ego 11 月 12 日 上午 3:56 
YEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAH, PEEEEEEEEAAAAAAAAAAAK
LadyLime  [作者] 11 月 11 日 下午 10:14 
Steam automatically assigns the DLC's, my builds use almost all of them and this is pretty well-known.
Player2884 11 月 11 日 下午 10:04 
You use DLC Decorative pack 1-3, Signal pack, Heavy Industry, warface 1-2, Apex survival, Fieldwork pack, Automatons. Please update the DLC requirement for construction. Look very good :selike:
Commander Qutatron 11 月 11 日 下午 1:47 
WOW Free Idris! That's a discount!
thesnowfox84 11 月 11 日 上午 4:19 
Man I can't wait to see what you do when SE2 has all it's blocks this is a really well made SC ship :espresso:
LadyLime  [作者] 11 月 10 日 下午 7:56 
<3
Davik 11 月 10 日 下午 7:22 
Love the builds, use them all the time in a session with my friends. Keep up the good work!
CoopGC 11 月 10 日 下午 7:08 
well even tho i cant use it this is SUCH a good build, keep it up man
CoopGC 11 月 10 日 下午 7:07 
oh...
LadyLime  [作者] 11 月 10 日 下午 6:48 
Oh no, my stuff uses almost every DLC, I just upload so much that I don't feel like manually going through and adding them lmao
CoopGC 11 月 10 日 下午 6:30 
ONLY ONE DLC!!!!!! LETS GOOOOO
LadyLime  [作者] 11 月 10 日 下午 3:11 
<3 thanks pio :)
Pio 11 月 10 日 上午 10:01 
beautiful, amazing job