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报告翻译问题












Without shielding and stuff, I wondered how large vessels fared in vanilla based combat (I honestly haven't played without some kind of shield mod since Energy Shields first released waaay back in 2016 or somewhere around there), would watch videos on the Draconis server and stuff but wasn't too sure if they used modified values and such. Either way though, extremely hyped to play around with this and see about attaching the Mass Driver and playing around in a more optimized game haha
This was meant to perform as a civilian ship, so it's not super capable in combat unless you make field modifications to add armor to the exterior (which isn't hard to do), so I added a ♥♥♥♥ ton of decoys in areas of the ship that can be lost without impacting the survival of the crew too heavily. These just make it so turrets and player-made missiles go to those places before any crucial systems can be (intentionally) damaged.
As far as the rework would go, would it be a pretty sizeable rework? And would the increased armor make a pretty good difference? I'm still learning a pretty good amount about SE in the combat space
It's not meant to be a military ship with how I've built it though, so it's survivable through sheer size and redundancy :p i've debated making a military-focused model with a reworked (uparmored) hull, but I'm not sure if people would want that.