Europa Universalis V

Europa Universalis V

Marry a Local Noble
45 条留言
JEAN 4 小时以前 
i see there's an ai_will_do, so it looks like the ai should be able to use it, but it absolutely does not. please check. the ottoman dynasty keeps disappearing because they never marry
JEAN 21 小时以前 
can AI be used too?
Sahro 23 小时以前 
Works 1.0.4 and save compatible. thanks bro but I would be very happy if Turkish language was supported.:steamhappy:
Ifiwereyoung 11 月 14 日 上午 5:27 
really need an auto marriage mod, i am tired of arranging dozens of boys and girls per year
Esquelamia 11 月 13 日 上午 1:29 
But, if you marry your daughters to a lowborn there children will be of your dynasty, it's so much better (if you can tank the hit in legitimacy)
Kaiser  [作者] 11 月 12 日 上午 7:07 
@Theodosius Lmfao what an amazing oversight. How do I feel stupid. I'll fix this tomorrow...
尹嘉民 11 月 12 日 上午 3:45 
Can you add an automatic marriage alliance function for family members
Theodosius 11 月 12 日 上午 2:18 
line5 "create_caracter" should be "create_character"
Kaiser  [作者] 11 月 11 日 下午 6:56 
@Aktme Hmm.. I made the changes and it still isn't working for me. I'm really at a loss as to what the issue is. I've tried both having two ifs and separating it into a separate interaction just for females. I can't tell if I'm missing something or if the script is just genuinely bugged. It is notable that female characters don't have the "Marry a lowborn" interaction like males do.

@Hendrixx Currently marrying female characters to local nobles doesn't work. However, I'm not aware of matrilineal marriages being a thing in EU5, so the children will be of the random character's dynasty. I could theoretically make another interaction for marrying a noble from a cadet branch which makes the random character of the recipient's dynasty, but for now the interaction simply doesn't work for females so I'll consider that once that's overcome.
Hendrixx 11 月 11 日 上午 10:36 
will doing this for a female character make the marriage favor the ruling dynasty? My heir is a woman and i dont want to lose the current dynasty after she marries.
Kaiser  [作者] 11 月 10 日 下午 11:15 
Brilliant! Thank you. I'll look at making the changes soon.
Aktme 11 月 10 日 下午 9:03 
For whatever reason the it doesn't register the else so I changed it to if and that worked.
Aktme 11 月 10 日 下午 9:03 
First, the gender check " is_female = yes/no " not " female = yes/no".

effect = {
scope:actor = {
custom_tooltip = "LOCAL_NOBLE_SOUGHT"
hidden_effect = {
if = {
limit = {
scope:recipient = {
is_female = no
}
}
create_character = {
religion = scope:recipient.religion
age = { 16 16 }
female = yes
estate = estate_type:nobles_estate
adm = { 100 100 }
dip = { 100 100 }
mil = { 100 100 }
marry_character = scope:recipient
}
}
if = {
limit = {
scope:recipient = {
is_female = yes
}
}
create_character = {
religion = scope:recipient.religion
age = { 16 16 }
female = no
estate = estate_type:nobles_estate
adm = { 100 100 }
dip = { 100 100 }
mil = { 100 100 }
marry_character = scope:recipient
}
}
}
add_gold = {
value = country_tax_base
multiply = -0.4
}
}
}
Kaiser  [作者] 11 月 10 日 下午 12:41 
I'm not really sure what I'm doing wrong, but it seems the game doesn't want women to get married this way. I even tried splitting the decision into a separate one just for women and still isn't working.

If anyone has any ideas, I'm open.

effect = {
scope:actor = {
custom_tooltip = "LOCAL_NOBLE_SOUGHT"
hidden_effect = {
create_caracter = {
religion = scope:recipient.religion
age = { 16 21 }
female = no
estate = estate_type:nobles_estate
adm = { 25 68 }
dip = { 25 68 }
mil = { 25 68 }
marry_character = scope:recipient
}
}
add_gold = {
value = country_tax_base
multiply = -0.4
}
}
}
mrovereasy 11 月 10 日 上午 10:35 
This makes so much sense, marrying foreigners was much rarer than pdx likes to portray in pretty much every area the game shows.
Mr. Andeo 11 月 10 日 上午 3:40 
ironman?
StefanAoBzh 11 月 10 日 上午 2:54 
It is not working for women =(
Kaiser  [作者] 11 月 9 日 下午 11:00 
Yes, sorry I noticed this bug last night. It does actually do something - it creates a female character and puts her in your court but fails to marry her to the target because the target is also female. Trying to fix this.
mustard tiger 11 月 9 日 下午 12:07 
don't know if it's intentional or not but when trying to marry off woman money gets spend and nothing happens
Hazy 11 月 9 日 上午 7:38 
Not sure if anyone else had this happen but my king has 4 sisters and I can't marry any of them off. Can you add this for women as well? Game is bugged and won't let me royal marry cus she's not "related" to the king even though they are his sisters.
Echo 11 月 9 日 上午 4:36 
Thank you for the mod. It's definitely needed in the current game state.
Kaiser  [作者] 11 月 8 日 下午 5:21 
I decided to make the effort and have updated the mod to have more flavourful restraints. Catholic theocracies can no longer marry unless the Council of Trent votes to allow priests to marry (and whether the pope can marry or not depends on which of the priest marriage laws they choose).

I haven't been able to properly test it yet (100% of Catholics voted against it in my 1337 Council of Trent), but from looking at the requirements in game it appears to be working as intended. I'll write a test event later to force the change when I'm bothered.
Kaiser  [作者] 11 月 8 日 下午 4:04 
You'd think that Paradox would've added some sort of control with non-marrying clergy to prevent them being married, as my script has "character_can_marry_trigger = yes", but evidently non-marrying clergy don't have any explicit controls on preventing marriage. There is probably an interesting mod to be made where the Papacy has a sort of 'informal' royal marriage mechanic available to them at least before the Reformation, since that is how many of the influential papal families operated.
Kaiser  [作者] 11 月 8 日 下午 3:57 
@Goratesque No, sorry. It changes the checksum so it is not achievement compatible.

@Lex I completely forgot you can play bishops haha. My original 'allow' was using the lowborn interaction's allow script which restricted it to monarchies. I just deleted it to enable it for republics, but I'll fix it so that theocracies can't use it. When I have more time, I'll figure making a restriction so that it's only Catholic theocracies that are restricted.
Lex 11 月 8 日 下午 3:03 
Now, the mod makes possible for a bishop to get married. I think you should do the same checks as "marry a lowborn" does.
Goratesque 11 月 8 日 上午 10:25 
Is this ironman/achievement compatible?
Wumeng 11 月 7 日 下午 8:07 
My friend, could you make a mod that lets vassals (not from their own house) marry on their own? I'm playing France, and there are so many nobles that I have to keep pausing the game to arrange marriages for each vassal, which is incredibly time-consuming.
daehan2 11 月 7 日 下午 4:12 
Just an update for future note to help with the mod, I checked after I came back from my work today and after looking into the base game folders and files further to help for future prepartions of possible paradox updates, apparently there are nations that have noble names, but they are under the base game's language folder and I think that might be why some of the nations in the game does not recognize when the mod is randomly generating a character under the culture and religion of the nation as some like the ottomans may not have dynastic names for the female nobles while other nations do, but even the game directory in the files of the language folder may not still recognize it given the randomness as I experienced when doing a shogunate and an experimental japanese clan playthrough.
daehan2 11 月 7 日 上午 11:09 
Ok got, thanks for helping clarifying the issue!!! @Kaiser
Kaiser  [作者] 11 月 7 日 上午 4:38 
Ah okay. That'd be a Paradox issue. All the mod does is randomly generate a character using the culture and religion of the nation using the interaction. The name is randomly picked by the game via the same method it randomly picks the name of any unscripted character.
daehan2 11 月 7 日 上午 12:40 
Oh, for both game walkthroughs I played, they can marry but I think the mod had like the base paradox without mods where they put in a last name that is from the yuan china like for example. I notice that either in some cultures like the ottamans, the change of the localized names are working, But in japan (ashikaga and various clans) and korea walkthroughs, I do not know why but some of the noble local women I married to other nobles had last names of yuan chinese origins. Hope this helps clarify the possible bug that might be occuring either because it's paradox issue or it does not recognize some nations in having their last names being local.
Kaiser  [作者] 11 月 6 日 下午 11:33 
From what I can tell in my testing, Korea and Japan are able to marry. Could you describe maybe your game's circumstances where it won't let you? I did notice in my Netherlands game that for some reason I could no longer marry my characters and there was no clear reason why. I've still yet to figure out why that wasn't working.
Kaiser  [作者] 11 月 6 日 下午 11:20 
Thanks @daehan2, I will do some testing and see what the issue is.
Kaiser  [作者] 11 月 6 日 下午 11:19 
The limitation to monarchies was intentional, but I'll change it to have no restrictions. I kind of wanted to make the mod "balanced" the way marrying a local lowborn is, but for now I'll just leave the simple ducat cost.

Ottomans should work. I tested the mod using the Ottomans.
daehan2 11 月 6 日 上午 10:15 
Great mod, notice one possible bug, when marrying local noble in playthroughs of the Kingdom of Goryeo before the hotfix update and the Ashikaga shogunate after the hotfix update, the women were local incomptable as they have either local culture but names is not a local name or it has a local name but the culture is not compatable with the noble character.
Mirror 11 月 6 日 上午 7:40 
Only Monarchies or Republics of "Signoria Selection" succession law could use this new option added by the mod, as per the code of the mod
只有君主制或者意大利那些世袭的执政团“共和国”才能用这个角色互动(我看源代码了)
各位可以再检查一下
华歆 11 月 6 日 上午 6:48 
The following is from Google Translate:
It seems this doesn't apply to republican countries. I can't use this feature when playing Aachen Republic.
AlexKv99 11 月 6 日 上午 5:19 
Doesnt work with any of the characters of the republic of Florence
Mirror 11 月 6 日 上午 4:59 
Truly a life-saving mod we are desperately in need of. Without this it will be very hard to ensure ruler's family members properly married and able to produce children, at least in early game:steamthumbsup:
MK Black 11 月 6 日 上午 4:54 
Did you figure it out?
M82 11 月 6 日 上午 4:36 
Idk why this isn't an option in the game. Thanks
Rumiak 11 月 5 日 下午 9:14 
Oh, thank you! Dunno, but there is always a problem with dynastic marriage
Kaiser  [作者] 11 月 5 日 上午 9:21 
I've come across a bug where it seems to not be working with some characters. I'll investigate and figure out why after work.
牛奶大魔王 11 月 5 日 上午 4:51 
Greetings! A good mod! I want more Chinese player used it so i have translated it inside EU5 Mod Chinese Collection
Would u make a line in description?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198
MK Black 11 月 5 日 上午 4:38 
Thanks, this is a must-have mod currently. There are NEVER enough noblewomen for some reason.